[General]
BuildVersion=12
DatabaseVersion=2
TemplateVersion=4
AllowNegativeSkill=n
FirstTimeRun=y
advancedmenus=y
playercache=
aliaslist=
LocalOutput=
DropList=
Speechfile=
AutomaticAlias=n
FullRunPriority=50
MinRoundsPerPlayer=0
PlayerDataFilenameAvatar=playerdataavatar.txt
PlayerDataFilenameRealName=playerdatarealname.txt
PlayerDataFilenameWebsite=playerdatawebsite.txt
PlayerDataFilenamePicture=playerdatapicture.txt
PlayerDataFilenameXfire=playerdataxfire.txt
PlayerDataFilenameClanRole=playerdataclanrole.txt
PlayerDataFilenameMisc1=playerdatamisc1.txt
PlayerDataFilenameMisc2=playerdatamisc2.txt
MinPlayersInRound=0
[Colours]
0=000000
1=FF0000
2=00FF00
3=FFFF00
4=1356FF
5=00FFFF
6=FF00FF
7=FFFFFF
8=008000
9=808080
[DEATHMATCH]
LISTCOUNT=6
LISTITEM001=COD1_dm
LISTITEM002=COD2_dm
LISTITEM003=MOHAA_dm
LISTITEM004=MOHAA_Free-For-All
LISTITEM005=COD4_dm
LISTITEM006=cod5_dm
[TEAMSWAP]
LISTCOUNT=4
LISTITEM001=COD1_MOD_SUICIDE
LISTITEM002=COD2_MOD_SUICIDE
LISTITEM003=COD4_MOD_SUICIDE
LISTITEM004=cod5_MOD_SUICIDE
[LINEIDMOHAA]
LISTCOUNT=63
LISTITEM001=R,Server: $$GAMETYPE$$/$$MAP$$
LISTITEM002=R,Cvar_Set2: g_gametypestring $$GAMETYPE$$
LISTITEM003=R,Cvar_Set2: mapname .*/$$MAP$$
LISTITEM004=-,^SV.*
LISTITEM005=-,^Rcon.*
LISTITEM006=-,^Cvar_Set2:.*
LISTITEM007=-,^set.*
LISTITEM008=-,^serverinfo.*
LISTITEM009=-,^status.*
LISTITEM010=-,^Going.*
LISTITEM011=-,^Version.*
LISTITEM012=-,^Client .*
LISTITEM013=-,^FST_.*
LISTITEM014=J,^clientCommand: $$PLAYERNAME$$ : (.+) : join_team $$PLAYERTEAM$$
LISTITEM015=S,^CHAT: (team) $$PLAYERNAME$$: $$SPEECH$$
LISTITEM016=S,^CHAT: (dead) $$PLAYERNAME$$: $$SPEECH$$
LISTITEM017=S,^CHAT: $$PLAYERNAME$$: $$SPEECH$$
LISTITEM018=S,^clientCommand: $$PLAYERNAME$$ : (.+) : dmmessage (.+) $$SPEECH$$
LISTITEM019=A,$$PLAYERNAME$$ MEF MELT .*$$ACTION=FreezeTagMelt$$
LISTITEM020=A,$$PLAYERNAME$$ MEF CAPTURE .*$$ACTION=FreezeTagCapture$$
LISTITEM021=A,$$PLAYERNAME$$ MEF SAVE .*$$ACTION=FreezeTagSave$$
LISTITEM022=A,$$PLAYERNAME$$ MEF POST .*$$ACTION=FreezeTagPost$$
LISTITEM023=A,$$PLAYERNAME$$ MEF PICKUP .*$$ACTION=FreezeTagPickup$$
LISTITEM024=A,$$PLAYERNAME$$ MEF RETURN .*$$ACTION=FreezeTagReturn$$
LISTITEM025=A,$$PLAYERNAME$$ MEF DROP .*$$ACTION=FreezeTagDrop$$
LISTITEM026=A,$$PLAYERNAME$$ MEF PLANT .*$$ACTION=FreezeTagPlant$$
LISTITEM027=A,$$PLAYERNAME$$ MEF DEFUSE .*$$ACTION=FreezeTagDefuse$$
LISTITEM028=A,$$PLAYERNAME$$ MEF $$ACTION$$ .*
LISTITEM029=K,$$TARGETNAME$$ was clubbed by $$PLAYERNAME$$$$PLAYERWEAPON=clubbed$$
LISTITEM030=K,$$TARGETNAME$$ was bashed by $$PLAYERNAME$$$$PLAYERWEAPON=clubbed$$
LISTITEM031=K,$$TARGETNAME$$ was gunned down by $$PLAYERNAME$$ HEADSHOT$$PLAYERWEAPON=pistol$$
LISTITEM032=K,$$TARGETNAME$$ was gunned down by $$PLAYERNAME$$ in $$TARGETLOCATION$$$$PLAYERWEAPON=pistol$$
LISTITEM033=K,$$TARGETNAME$$ was gunned down by $$PLAYERNAME$$$$PLAYERWEAPON=pistol$$
LISTITEM034=K,$$TARGETNAME$$ was sniped by $$PLAYERNAME$$ HEADSHOT$$PLAYERWEAPON=sniper$$
LISTITEM035=K,$$TARGETNAME$$ was sniped by $$PLAYERNAME$$ in $$TARGETLOCATION$$$$PLAYERWEAPON=sniper$$
LISTITEM036=K,$$TARGETNAME$$ was sniped by $$PLAYERNAME$$$$PLAYERWEAPON=sniper$$
LISTITEM037=K,$$TARGETNAME$$ was perforated by $$PLAYERNAME$$'s SMG HEADSHOT$$PLAYERWEAPON=smg$$
LISTITEM038=K,$$TARGETNAME$$ was perforated by $$PLAYERNAME$$'s SMG in $$TARGETLOCATION$$$$PLAYERWEAPON=smg$$
LISTITEM039=K,$$TARGETNAME$$ was perforated by $$PLAYERNAME$$'s SMG$$PLAYERWEAPON=smg$$
LISTITEM040=K,$$TARGETNAME$$ was machine-gunned by $$PLAYERNAME$$ HEADSHOT$$PLAYERWEAPON=mg$$
LISTITEM041=K,$$TARGETNAME$$ was machine-gunned by $$PLAYERNAME$$ in $$TARGETLOCATION$$$$PLAYERWEAPON=mg$$
LISTITEM042=K,$$TARGETNAME$$ was machine-gunned by $$PLAYERNAME$$$$PLAYERWEAPON=mg$$
LISTITEM043=K,$$TARGETNAME$$ took $$PLAYERNAME$$'s rocket in the face$$PLAYERWEAPON=rocket$$
LISTITEM044=K,$$TARGETNAME$$ took $$PLAYERNAME$$'s rocket right in the kisser$$PLAYERWEAPON=rocket$$
LISTITEM045=K,$$TARGETNAME$$ was blown away by $$PLAYERNAME$$$$PLAYERWEAPON=rocket$$
LISTITEM046=K,$$TARGETNAME$$ blew himself up$$PLAYERWEAPON=rocket$$
LISTITEM047=K,$$TARGETNAME$$ was hunted down by $$PLAYERNAME$$$$PLAYERWEAPON=shotgun$$
LISTITEM048=K,$$TARGETNAME$$ was pumped full of buckshot by $$PLAYERNAME$$$$PLAYERWEAPON=shotgun$$
LISTITEM049=K,$$TARGETNAME$$ was rifled by $$PLAYERNAME$$ HEADSHOT$$PLAYERWEAPON=rifle$$
LISTITEM050=K,$$TARGETNAME$$ was rifled by $$PLAYERNAME$$ in $$TARGETLOCATION$$$$PLAYERWEAPON=rifle$$
LISTITEM051=K,$$TARGETNAME$$ was rifled by $$PLAYERNAME$$$$PLAYERWEAPON=rifle$$
LISTITEM052=K,$$TARGETNAME$$ was shot by $$PLAYERNAME$$$$PLAYERWEAPON=rifle$$
LISTITEM053=K,$$TARGETNAME$$ is picking $$PLAYERNAME$$'s shrapnel out of his teeth$$PLAYERWEAPON=grenade$$
LISTITEM054=K,$$TARGETNAME$$ tripped on $$PLAYERNAME$$'s grenade$$PLAYERWEAPON=grenade$$
LISTITEM055=K,$$TARGETNAME$$ tripped on his own grenade$$PLAYERWEAPON=grenade$$
LISTITEM056=K,$$TARGETNAME$$ played catch with himself$$PLAYERWEAPON=grenade$$
LISTITEM057=K,$$TARGETNAME$$ cratered$$WORLD$$$$PLAYERWEAPON=cratered$$
LISTITEM058=K,$$TARGETNAME$$ took himself out of commision$$PLAYERWEAPON=suicide$$
LISTITEM059=K,$$TARGETNAME$$ blew up$$PLAYERWEAPON=mine$$
LISTITEM060=K,$$TARGETNAME$$ stepped on $$PLAYERNAMES$$'s landmine$$PLAYERWEAPON=mine$$
LISTITEM061=K,$$TARGETNAME$$ died$$PLAYERWEAPON=explode$$
LISTITEM062=K,$$TARGETNAME$$ was $$PLAYERWEAPON$$ by $$PLAYERNAME$$ in $$TARGETLOCATION$$
LISTITEM063=K,$$TARGETNAME$$ was $$PLAYERWEAPON$$ by $$PLAYERNAME$$
[LINEIDWOLFENSTEIN]
LISTCOUNT=10
LISTITEM001=A,^TNT: $$PLAYERROUNDID$$: $$PLAYER$$ destroyed an objective$$$ACTION=TNT$$
LISTITEM002=A,^Dynamite_Diffuse: $$PLAYERROUNDID$$$$ACTION=Dynamite_Defuse$$
LISTITEM003=A,^Revive: $$PLAYERROUNDID$$ [0-9]+: $$PLAYER$$ revived .+$$$ACTION=Medic_Revive$$
LISTITEM004=A,^Medic_Revive: $$PLAYERROUNDID$$ [0-9]+$$$ACTION=Medic_Revive$$
LISTITEM005=A,^REPAIR: $$PLAYERROUNDID$$: $$PLAYER$$ repaired an .+$$$ACTION=Repair$$
LISTITEM006=A,^Unfreeze: $$PLAYERROUNDID$$: [0-9]+: $$PLAYER$$ unfroze .+$$$ACTION=Unfreeze$$
LISTITEM007=A,^Dynamite_Plant: $$PLAYERROUNDID$$$$ACTION=Dynamite_Plant$$
LISTITEM008=K,^Kill: [0-9]+ [0-9]+ [0-9]+: $$PLAYERNAME$$ killed $$TARGETNAME$$ by $$PLAYERWEAPON$$
LISTITEM009=S,^say: $$PLAYERNAME$$: $$SPEECH$$
LISTITEM010=S,^sayteam: $$PLAYERNAME$$: $$SPEECH$$
[AutoAliasBlockedGUIDS]
LISTCOUNT=4
LISTITEM001=COD2_0
LISTITEM002=MOHAA_
LISTITEM003=WOLFENSTEIN_
LISTITEM004=QUAKEWARS_0
[ScoreWeights]
action_COD1_bas_attacked=0.1
action_COD1_bas_breached=0.2
action_COD1_bas_defend=0.1
action_COD1_bas_defused=1.0
action_COD1_bas_destroyed=2.0
action_COD1_bas_planted=1.0
action_COD1_bel_alive_tick=0.1
action_COD1_bomb_defuse=1.0
action_COD1_bomb_plant=1.0
action_COD1_cnq_objective=1.0
action_COD1_ctf_assist=1.0
action_COD1_ctf_captured=1.0
action_COD1_ctf_defended=1.0
action_COD1_ctf_pickup=1.0
action_COD1_ctf_returned=1.0
action_COD1_ctf_score=1.0
action_COD1_ctf_stole=1.0
action_COD1_ctf_take=1.0
action_COD1_dom_captured=1.0
action_COD1_re_capture=1.0
action_COD1_re_pickup=1.0
action_COD2_bomb_defuse=1.0
action_COD2_bomb_plant=1.0
action_COD2_ctf_assist=0.5
action_COD2_ctf_captured=1.0
action_COD2_ctf_defended=0.5
action_COD2_ctf_pickup=0.5
action_COD2_ctf_returned=0.75
action_COD2_ctf_take=0.85
action_COD2_Exploit_abuser_was_suicided_by_server=0
action_COD2_heal=0.2
action_COD2_hq_capture=1.0
action_COD2_hq_defend=0.5
action_COD2_hq_destroy=1.0
action_COD2_htf_scored=1.0
action_COD2_htf_stole=1.0
action_COD2_sd_defend=1.0
action_COD4_bomb_defused=1.000000
action_COD4_bomb_planted=1.000000
action_COD4_kill_assist=0.1
action_cod5_bd=1.0
action_cod5_bp=1.5
action_cod5_fc=1.0
action_cod5_fr=0.2
action_cod5_ft=0.5
action_cod5_rc=0.1
action_cod5_rd=0.1
action_MOHAA_FreezeTagCapture=1.0
action_MOHAA_FreezeTagDrop=-0.2
action_MOHAA_FreezeTagMelt=0.0
action_MOHAA_FreezeTagPickup=0.2
action_MOHAA_FreezeTagPost=1.0
action_MOHAA_FreezeTagReturn=1.0
action_MOHAA_FreezeTagSave=1.0
action_WOLFENSTEIN_Dynamite_Defuse=1.0
action_WOLFENSTEIN_Dynamite_Plant=1.0
Death=-1.0
gametype_COD1_dm=1.000000
gametype_COD1_re=1.000000
gametype_COD1_sd=1.000000
gametype_COD1_tdm=1.000000
gametype_COD2_ctf=1.0
gametype_COD2_dm=1.0
gametype_COD2_esd=1.0
gametype_COD2_hq=1.0
gametype_COD2_htf=1.0
gametype_COD2_sd=1.0
gametype_COD2_tdm=1.0
gametype_COD4_dm=1.000000
gametype_COD4_dom=1.000000
gametype_COD4_koth=1.000000
gametype_COD4_sab=1.000000
gametype_COD4_sd=1.000000
gametype_COD4_war=1.000000
gametype_COD5_ctf=0.2
gametype_COD5_dm=0.1
gametype_COD5_dom=0.2
gametype_COD5_koth=0.5
gametype_COD5_sab=0.2
gametype_COD5_sd=1.0
gametype_COD5_sur=1.0
gametype_COD5_tdm=0.2
gametype_COD5_twar=0.2
Kill=1.0
Suicide=-1.5
TeamKill=-2.0
TeamLoss=-0.5
TeamSwap=0.0
TeamWin=0.5
xp_QUAKEWARS_battlesense=0.000000
xp_QUAKEWARS_covertops=0.000000
xp_QUAKEWARS_engineer=0.000000
xp_QUAKEWARS_fieldops=0.000000
xp_QUAKEWARS_medic=0.000000
xp_QUAKEWARS_soldier=0.000000
xp_QUAKEWARS_vehicle=0.000000
xp_QUAKEWARS_weapon_handling=0.000000
gametype_COD2_ctfb=1.0
action_cod2_ctfb_take=0.85
action_cod2_ctfb_captured=1.0
action_cod2_ctfb_defend=0.5
action_cod2_ctfb_returned=0.75
action_cod2_ctfb_pickup=0.5
action_cod2_ctfb_assist=0.5
action_cod2_ctfb_pickup_own=0.5
action_cod2_ctf_pickup_own=0.5
action_cod2_ctf_defend=0.5
[RealNames]
action_COD1_bas_attacked=Call Of Duty 1: BAS - Base Attacked
action_COD1_bas_breached=Call Of Duty 1: BAS - Base Breached
action_COD1_bas_defend=Call Of Duty 1: BAS - Base Defended
action_COD1_bas_defused=Call Of Duty 1: BAS - Base Bomb Defused
action_COD1_bas_destroyed=Call Of Duty 1: BAS - Base Destroyed
action_COD1_bas_planted=Call Of Duty 1: BAS - Base Bomb Planted
action_COD1_bel_alive_tick=Call Of Duty 1: Behind Enemy Lines - Stay Alive
action_COD1_bomb_defuse=Call Of Duty 1: Bomb Defuse
action_COD1_bomb_plant=Call Of Duty 1: Bomb Plant
action_COD1_cnq_objective=Call Of Duty 1: Conquest TDM Objective
action_COD1_ctf_assist=Call Of Duty 1: CTF Flag Capture Assist
action_COD1_ctf_captured=Call Of Duty 1: CTF Flag Captured
action_COD1_ctf_defended=Call Of Duty 1: CTF Flag Defended
action_COD1_ctf_pickup=Call Of Duty 1: CTF Flag Pickup
action_COD1_ctf_returned=Call Of Duty 1: CTF Flag Returned
action_COD1_ctf_score=Call Of Duty 1: CTF Flag Score
action_COD1_ctf_stole=Call Of Duty 1: CTF Flag Stolen
action_COD1_ctf_take=Call Of Duty 1: CTF Flag Taken
action_COD1_dom_captured=Call Of Duty 1: Domination Capture
action_COD1_re_capture=Call Of Duty 1: Retrieval Capture
action_COD1_re_pickup=Call Of Duty 1: Retrieval Pickup
action_COD2_bas_attacked=Call Of Duty 2: Base Attacked
action_COD2_bas_breached=Call Of Duty 2: Base Breached
action_COD2_bas_defend=Call Of Duty 2: Base Defended
action_COD2_bas_defused=Call Of Duty 2: Base Bomb Defused
action_COD2_bas_destroyed=Call Of Duty 2: Base Destroyed
action_COD2_bas_planted=Call Of Duty 2: Base Bomb Planted
action_COD2_bel_alive_tick=Alive Behind Enemy Lines
action_COD2_bomb_defuse=Bomb Defuse
action_COD2_bomb_plant=Bomb Plant
action_COD2_ctf_assist=CTF Assist
action_COD2_ctf_captured=CTF Captured
action_COD2_ctf_defended=CTF Defend
action_COD2_ctf_pickup=CTF Pickup
action_COD2_ctf_returned=CTF Returned
action_COD2_ctf_take=CTF Taken
action_COD2_Exploit\ abuser\ was\ suicided\ by\ server=Exploit Abuser
action_COD2_Exploit_abuser_was_suicided_by_server=Exploit Abuser
action_COD2_heal=Heal
action_COD2_hq_capture=HQ Capture
action_COD2_hq_defend=HQ Defend
action_COD2_hq_destroy=HQ Destroyed
action_COD2_htf_scored=HTF Score
action_COD2_htf_stole=HTF Stolen
action_COD2_sd_defend=S&D Defend
action_COD4_bomb_defused=Call Of Duty 4: Bomb Defused
action_COD4_bomb_planted=Call Of Duty 4: Bomb Planted
action_COD4_kill_assist=Call Of Duty 4: Kill Assist
action_cod5_bd=Call Of Duty 5: Bomb Defuse
action_cod5_bp=Call Of Duty 5: Bomb Planted
action_cod5_fc=Call Of Duty 5: Flag Captured
action_cod5_fr=Call Of Duty 5: Flag Returned
action_cod5_ft=Call Of Duty 5: Flag Taken
action_cod5_rc=Call Of Duty 5: Region Captured
action_cod5_rd=Call Of Duty 5: Region Defended
action_MOHAA_FreezeTagCapture=MOHAA: Freeze Tag Capture
action_MOHAA_FreezeTagDrop=MOHAA: Freeze Tag Drop
action_MOHAA_FreezeTagMelt=MOHAA: Freeze Tag Melt
action_MOHAA_FreezeTagPickup=MOHAA: Freeze Tag Pickup
action_MOHAA_FreezeTagPost=MOHAA: Freeze Tag Post
action_MOHAA_FreezeTagReturn=MOHAA: Freeze Tag Return
action_MOHAA_FreezeTagSave=MOHAA: Freeze Tag Save
action_WOLFENSTEIN_Dynamite_Defuse=Wolfenstein ET: Dynamite Defuse
action_WOLFENSTEIN_Dynamite_Plant=Wolfenstein ET: Dynamite Plant
ammo_COD1_BASH=COD1_BASH
ammo_COD1_binoculars_mp=COD1_binoculars_mp
ammo_COD1_MOD_ARTILLERY=COD1_MOD_ARTILLERY
ammo_COD1_MOD_ARTILLERY_SPLASH=COD1_MOD_ARTILLERY_SPLASH
ammo_COD1_MOD_CRUSH_JEEP=Call Of Duty 1: MOD_CRUSH_JEEP
ammo_COD1_MOD_CRUSH_TANK=Call Of Duty 1: MOD_CRUSH_TANK
ammo_COD1_MOD_EXPLOSIVE=Call Of Duty 1: MOD_EXPLOSIVE
ammo_COD1_MOD_FALLING=Call Of Duty 1: MOD_FALLING
ammo_COD1_MOD_FLAME=Call Of Duty 1: MOD_FLAME
ammo_COD1_MOD_GRENADE=COD1_MOD_GRENADE
ammo_COD1_MOD_GRENADE_SPLASH=Call Of Duty 1: MOD_GRENADE_SPLASH
ammo_COD1_MOD_HEAD_SHOT=Call Of Duty 1: MOD_HEAD_SHOT
ammo_COD1_MOD_MELEE=Call Of Duty 1: MOD_MELEE
ammo_COD1_MOD_MELEE_BINOCULARS=Call Of Duty 1: MOD_MELEE_BINOCULARS
ammo_COD1_MOD_PISTOL_BULLET=Call Of Duty 1: MOD_PISTOL_BULLET
ammo_COD1_MOD_PROJECTILE=Call Of Duty 1: MOD_PROJECTILE
ammo_COD1_MOD_PROJECTILE_SPLASH=Call Of Duty 1: MOD_PROJECTILE_SPLASH
ammo_COD1_MOD_RIFLE_BULLET=Call Of Duty 1: MOD_RIFLE_BULLET
ammo_COD1_MOD_SUICIDE=Call Of Duty 1: MOD_SUICIDE
ammo_COD1_MOD_TRIGGER_HURT=Call Of Duty 1: MOD_TRIGGER_HURT
ammo_COD1_MOD_WATER=Call Of Duty 1: MOD_WATER
ammo_COD2_BASH=BASH
ammo_COD2_MOD_EXPLOSIVE=Call Of Duty 2: MOD_EXPLOSIVE
ammo_COD2_MOD_FALLING=Call Of Duty 2: MOD_FALLING
ammo_COD2_MOD_GRENADE=COD2_MOD_GRENADE
ammo_COD2_MOD_GRENADE_SPLASH=Call Of Duty 2: MOD_GRENADE_SPLASH
ammo_COD2_MOD_HEAD_SHOT=Call Of Duty 2: MOD_HEAD_SHOT
ammo_COD2_MOD_MELEE=Call Of Duty 2: MOD_MELEE
ammo_COD2_MOD_PISTOL_BULLET=Call Of Duty 2: MOD_PISTOL_BULLET
ammo_COD2_MOD_PROJECTILE=COD2_MOD_PROJECTILE
ammo_COD2_MOD_PROJECTILE_SPLASH=COD2_MOD_PROJECTILE_SPLASH
ammo_COD2_MOD_RIFLE_BULLET=Call Of Duty 2: MOD_RIFLE_BULLET
ammo_COD2_MOD_SUICIDE=Call Of Duty 2: MOD_SUICIDE
ammo_COD2_MOD_TRIGGER_HURT=COD2_MOD_TRIGGER_HURT
ammo_COD4_BASH=COD4_BASH
ammo_COD4_MOD_EXPLOSIVE=COD4_MOD_EXPLOSIVE
ammo_COD4_MOD_FALLING=COD4_MOD_FALLING
ammo_COD4_MOD_GRENADE=COD4_MOD_GRENADE
ammo_COD4_MOD_GRENADE_SPLASH=COD4_MOD_GRENADE_SPLASH
ammo_COD4_MOD_HEAD_SHOT=COD4_MOD_HEAD_SHOT
ammo_COD4_MOD_IMPACT=COD4_MOD_IMPACT
ammo_COD4_MOD_MELEE=COD4_MOD_MELEE
ammo_COD4_MOD_PISTOL_BULLET=COD4_MOD_PISTOL_BULLET
ammo_COD4_MOD_PROJECTILE=COD4_MOD_PROJECTILE
ammo_COD4_MOD_PROJECTILE_SPLASH=COD4_MOD_PROJECTILE_SPLASH
ammo_COD4_MOD_RIFLE_BULLET=COD4_MOD_RIFLE_BULLET
ammo_COD4_MOD_SUICIDE=COD4_MOD_SUICIDE
ammo_COD4_MOD_TRIGGER_HURT=COD4_MOD_TRIGGER_HURT
ammo_cod5_bash=cod5_bash
ammo_cod5_bayonet=cod5_bayonet
ammo_cod5_mod_bayonet=cod5_mod_bayonet
ammo_cod5_mod_burned=cod5_mod_burned
ammo_cod5_mod_crush=cod5_mod_crush
ammo_cod5_mod_explosive=cod5_mod_explosive
ammo_cod5_mod_falling=cod5_mod_falling
ammo_cod5_mod_grenade=cod5_mod_grenade
ammo_cod5_mod_grenade_splash=cod5_mod_grenade_splash
ammo_cod5_mod_head_shot=cod5_mod_head_shot
ammo_cod5_mod_impact=cod5_mod_impact
ammo_cod5_mod_melee=cod5_mod_melee
ammo_cod5_mod_pistol_bullet=cod5_mod_pistol_bullet
ammo_cod5_mod_projectile=cod5_mod_projectile
ammo_cod5_mod_projectile_splash=cod5_mod_projectile_splash
ammo_cod5_mod_rifle_bullet=cod5_mod_rifle_bullet
ammo_cod5_mod_suicide=cod5_mod_suicide
ammo_cod5_mod_trigger_hurt=cod5_mod_trigger_hurt
ammo_cod5_mod_unknown=cod5_mod_unknown
ammo_MOHAA_=MOHAA_
ammo_QUAKEWARS_none=QUAKEWARS_none
ammo_WOLFENSTEIN_=WOLFENSTEIN_
class_COD1_=Call Of Duty 1: Class?
class_COD1_Soldier=Call Of Duty 1: Soldier
class_COD2_=Call Of Duty 2: Class
class_COD2_Soldier=Call Of Duty 2: Soldier
class_COD4_=Call Of Duty 4: Soldier
class_COD4_soldier=Call Of Duty 4: Soldier
class_cod5_=cod5_
class_cod5_soldier=Call Of Duty 5: Soldier
class_MOHAA_=MOHAA: Class
class_MOHAA_Soldier=MOHAA: Soldier
class_QUAKEWARS_=QUAKEWARS_
class_QUAKEWARS_aggressor=Quake Wars: Aggressor
class_QUAKEWARS_constructor=Quake Wars: Constructor
class_QUAKEWARS_covertops=Quake Wars: Covert Ops
class_QUAKEWARS_engineer=Quake Wars: Engineer
class_QUAKEWARS_fieldops=Quake Wars: Field Ops
class_QUAKEWARS_infiltrator=Quake Wars: Infiltrator
class_QUAKEWARS_medic=Quake Wars: Medic
class_QUAKEWARS_none=Quake Wars: Unknown
class_QUAKEWARS_oppressor=Quake Wars: Oppressor
class_QUAKEWARS_soldier=Quake Wars: Soldier
class_QUAKEWARS_statsgenworldclass=World
class_QUAKEWARS_technician=Quake Wars: Technician
class_WOLFENSTEIN_=Wolfenstein ET: Class Unknown
class_WOLFENSTEIN_0=Wolfenstein ET: Soldier
class_WOLFENSTEIN_1=Wolfenstein ET: Medic
class_WOLFENSTEIN_2=Wolfenstein ET: Engineer
class_WOLFENSTEIN_3=Wolfenstein ET: Field Ops
class_WOLFENSTEIN_4=Wolfenstein ET: Covert Ops
class_WOLFENSTEIN_7=Wolfenstein ET: Lieutenant
class_WOLFENSTEIN_Soldier=Wolfenstein ET: World
Death=Death
gametype_COD1_actf=Call Of Duty 1: actf
gametype_COD1_bas=Call Of Duty 1: Base Assault
gametype_COD1_bel=Call Of Duty 1: Behind Enemy Lines
gametype_COD1_cnq=Call Of Duty 1: Conquest TDM
gametype_COD1_ctf=Call Of Duty 1: Capture The Flag
gametype_COD1_dem=Call Of Duty 1: Demolition
gametype_COD1_dm=Call Of Duty 1: Deathmatch
gametype_COD1_dom=Call Of Duty 1: Domination
gametype_COD1_hq=Call Of Duty 1: Headquarters
gametype_COD1_lts=Call Of Duty 1: LTS
gametype_COD1_re=Call Of Duty 1: Retrieval
gametype_COD1_rsd=Call Of Duty 1: Reinforced Search And Destroy
gametype_COD1_sd=Call Of Duty 1: Search And Destroy
gametype_COD1_tdm=Call Of Duty 1: Team Death Match
gametype_COD2_csd=Call Of Duty 2: Counter Strike S&D
gametype_COD2_ctb=Capture The Bottle
gametype_COD2_ctf=Capture The Flag
gametype_COD2_ctfb=Capture The Flag Back
gametype_COD2_dm=Deathmatch
gametype_COD2_dom=Domination
gametype_COD2_ein=Call Of Duty 2: Einstein
gametype_COD2_esd=Call Of Duty 2: Enhanced S&D
gametype_COD2_hq=Headquarters
gametype_COD2_hq2=Headquarters 2
gametype_COD2_htf=Hold The Flag
gametype_COD2_mm=Call Of Duty 2: Multiplayer Mission
gametype_COD2_noz=Call Of Duty 2: Night Of The Zombies
gametype_COD2_sd=Search And Destroy
gametype_COD2_sdr=Call Of Duty 2: Search & Destroy Respawn
gametype_COD2_tdm=Team Deathmatch
gametype_COD4_dm=Call Of Duty 4: Deathmatch
gametype_COD4_dom=Call Of Duty 4: Domination
gametype_COD4_koth=Call Of Duty 4: Headquarters
gametype_COD4_sab=Call Of Duty 4: Saboteur
gametype_COD4_sd=Call Of Duty 4: Search & Destroy
gametype_COD4_war=Call Of Duty 4: Team Deathmatch
gametype_COD5_ctf=Call Of Duty 5: Capture The Flag
gametype_COD5_dm=Call Of Duty 5: Deathmatch
gametype_COD5_dom=Call Of Duty 5: Domination
gametype_COD5_koth=Call Of Duty 5: Headquarters
gametype_COD5_sab=Call Of Duty 5: Sabotage
gametype_COD5_sd=Call Of Duty 5: Search & Destroy
gametype_COD5_sur=Call Of Duty 5: Survival
gametype_COD5_tdm=Call Of Duty 5: Team Death Match
gametype_COD5_twar=Call Of Duty 5: War
gametype_MOHAA_Capture-The-Flag=MOHAA: Capture The Flag
gametype_MOHAA_dm=MOHAA: Deathmatch
gametype_MOHAA_Free-For-All=MOHAA: Free For All
gametype_MOHAA_Freeze-Tag-CTF=MOHAA: Freeze Tag CTF
gametype_MOHAA_obj=MOHAA: Objective
gametype_MOHAA_Objective-Match=MOHAA: Objective Match
gametype_MOHAA_Round-Based-Match=MOHAA: Round Based Match
gametype_QUAKEWARS_sdgamerulescampaign=Quake Wars: Campaign
gametype_QUAKEWARS_sdgamerulesstopwatch=Quake Wars: Stop Watch
gametype_WOLFENSTEIN_2=Wolfenstein ET: Objective
gametype_WOLFENSTEIN_3=Wolfenstein ET: Stopwatch
gametype_WOLFENSTEIN_4=Wolfenstein ET: Campaign
gametype_WOLFENSTEIN_5=Wolfenstein ET: Last Man Standing
gametype_WOLFENSTEIN_6=Wolfenstein ET: Game Type 6
gametype_WOLFENSTEIN_7=Wolfenstein ET: Game Type 7
Kill=Kill
location_COD1_head=Call Of Duty 1: Head
location_COD1_helmet=Call Of Duty 1: Helmet
location_COD1_left_arm_lower=Call Of Duty 1: Left Forearm
location_COD1_left_arm_upper=Call Of Duty 1: Left Bicep
location_COD1_left_foot=Call Of Duty 1: Left Foot
location_COD1_left_hand=Call Of Duty 1: Left Hand
location_COD1_left_leg_lower=Call Of Duty 1: Left Calf
location_COD1_left_leg_upper=Call Of Duty 1: Left Thigh
location_COD1_neck=Call Of Duty 1: Neck
location_COD1_none=Call Of Duty 1: All Over
location_COD1_right_arm_lower=Call Of Duty 1: Right Forearm
location_COD1_right_arm_upper=Call Of Duty 1: Right Bicep
location_COD1_right_foot=Call Of Duty 1: Right Foot
location_COD1_right_hand=Call Of Duty 1: Right Hand
location_COD1_right_leg_lower=Call Of Duty 1: Right Calf
location_COD1_right_leg_upper=Call Of Duty 1: Right Thigh
location_COD1_torso_lower=Call Of Duty 1: Stomach
location_COD1_torso_upper=Call Of Duty 1: Chest
location_COD2_head=Head
location_COD2_helmet=Helmet
location_COD2_left_arm_lower=Left Forearm
location_COD2_left_arm_upper=Left Bicep
location_COD2_left_foot=Left Foot
location_COD2_left_hand=Left Hand
location_COD2_left_leg_lower=Left Calf
location_COD2_left_leg_upper=Left Thigh
location_COD2_neck=Neck
location_COD2_none=Whole Body
location_COD2_right_arm_lower=Right Forearm
location_COD2_right_arm_upper=Right Bicep
location_COD2_right_foot=Right Foot
location_COD2_right_hand=Right Hand
location_COD2_right_leg_lower=Right Calf
location_COD2_right_leg_upper=Right Thigh
location_COD2_torso_lower=Stomach
location_COD2_torso_upper=Chest
location_COD4_head=Call Of Duty 4: Head
location_COD4_left_arm_lower=Call Of Duty 4: Left Forearm
location_COD4_left_arm_upper=Call Of Duty 4: Left Bicep
location_COD4_left_foot=Call Of Duty 4: Left Foot
location_COD4_left_hand=Call Of Duty 4: Left Hand
location_COD4_left_leg_lower=Call Of Duty 4: Left Calf
location_COD4_left_leg_upper=Call Of Duty 4: Left Thigh
location_COD4_neck=Call Of Duty 4: Neck
location_COD4_none=Call Of Duty 4: All Over
location_COD4_right_arm_lower=Call Of Duty 4: Right Forearm
location_COD4_right_arm_upper=Call Of Duty 4: Right Bicep
location_COD4_right_foot=Call Of Duty 4: Right Foot
location_COD4_right_hand=Call Of Duty 4: Right Hand
location_COD4_right_leg_lower=Call Of Duty 4: Right Calf
location_COD4_right_leg_upper=Call Of Duty 4: Right Thigh
location_COD4_torso_lower=Call Of Duty 4: Stomach
location_COD4_torso_upper=Call Of Duty 4: Chest
location_cod5_head=Call Of Duty 5: Head
location_cod5_left_arm_lower=Call Of Duty 5: Left Forearm
location_cod5_left_arm_upper=Call Of Duty 5: Left Bicep
location_cod5_left_foot=Call Of Duty 5: Left Foot
location_cod5_left_hand=Call Of Duty 5: Left Hand
location_cod5_left_leg_lower=Call Of Duty 5: Left Calf
location_cod5_left_leg_upper=Call Of Duty 5: Left Thigh
location_cod5_neck=Call Of Duty 5: Neck
location_cod5_none=Call Of Duty 5: All Over
location_cod5_right_arm_lower=Call Of Duty 5: Right Forearm
location_cod5_right_arm_upper=Call Of Duty 5: Right Bicep
location_cod5_right_foot=Call Of Duty 5: Right Foot
location_cod5_right_hand=Call Of Duty 5: Right Hand
location_cod5_right_leg_lower=Call Of Duty 5: Right Calf
location_cod5_right_leg_upper=Call Of Duty 5: Right Thigh
location_cod5_torso_lower=Call Of Duty 5: Stomach
location_cod5_torso_upper=Call Of Duty 5: Chest
location_MOHAA_=MOHAA: Unknown
location_QUAKEWARS_=Quake Wars: Unknown
location_QUAKEWARS_gdf=Quake Wars: GDF
location_QUAKEWARS_strogg=Quake Wars: Strogg
location_WOLFENSTEIN_=Wolfenstein ET: Unknown
map_COD1_716id_sturmgrenadiere=Call Of Duty 1: 716id_sturmgrenadiere
map_COD1_alpestra=Call Of Duty 1: alpestra
map_COD1_arcville=Call Of Duty 1: arcville
map_COD1_arkov=Call Of Duty 1: arkov
map_COD1_boneyard_sd=Call Of Duty 1: boneyard_sd
map_COD1_brecourt_winter=Call Of Duty 1: brecourt_winter
map_COD1_d-day+7=Call Of Duty 1: d-day+7
map_COD1_dm701=Call Of Duty 1: dm701
map_COD1_dniprov=Call Of Duty 1: dniprov
map_COD1_entrenchments=Call Of Duty 1: entrenchments
map_COD1_german_town=Call Of Duty 1: german_town
map_COD1_gfm_amfreville=Call Of Duty 1: GFM amfreville
map_COD1_gfm_cauquigny=Call Of Duty 1: GFM cauquigny
map_COD1_gfm_merderet=Call Of Duty 1: GFM merderet
map_COD1_gfm_offensive=Call Of Duty 1: GFM offensive
map_COD1_gfm_saintlo=Call Of Duty 1: GFM saintlo
map_COD1_gunassault_v1.1=Call Of Duty 1: gunassault_v1.1
map_COD1_kiel=Call Of Duty 1: Kiel
map_COD1_mice=Call Of Duty 1: mice
map_COD1_mice_v2=Call Of Duty 1: mice_v2
map_COD1_mogadishu=Call Of Duty 1: mogadishu
map_COD1_moosebunker=Call Of Duty 1: moosebunker
map_COD1_mp_abbey=Call Of Duty 1: Abbey
map_COD1_mp_adlerstein=Call Of Duty 1: Adlerstein
map_COD1_mp_amberville=Call Of Duty 1: Amberville
map_COD1_mp_arnhem=Call Of Duty 1: Arnhem
map_COD1_mp_arnhem2=Call Of Duty 1: arnhem 2
map_COD1_mp_bazolles_final=Call Of Duty 1: Bazolles Final
map_COD1_mp_bellicourt_night=Call Of Duty 1: Bellicourt Night
map_COD1_mp_bellicourt_night_fix=Call Of Duty 1: Bellicourt Night Fix
map_COD1_mp_bellicourt_v1_1=Call Of Duty 1: Bellicourt v1.1
map_COD1_mp_berlin=Call Of Duty 1: Berlin
map_COD1_mp_bocage=Call Of Duty 1: Bocage
map_COD1_mp_brecourt=Call Of Duty 1: Brecourt
map_COD1_mp_carentan=Call Of Duty 1: Carentan
map_COD1_mp_cassino=Call Of Duty 1: Cassino
map_COD1_mp_chateau=Call Of Duty 1: Chateau
map_COD1_mp_dawnville=Call Of Duty 1: Dawnville
map_COD1_mp_depot=Call Of Duty 1: Depot
map_COD1_mp_falaisevilla=Call Of Duty 1: Falaise Villa
map_COD1_mp_foy=Call Of Duty 1: Foy
map_COD1_mp_harbor=Call Of Duty 1: Harbour
map_COD1_mp_hurtgen=Call Of Duty 1: Hurtgen
map_COD1_mp_hurtgen-autumn=Call Of Duty 1: Hurtgen Autumn
map_COD1_mp_italy=Call Of Duty 1: Italy
map_COD1_mp_junobeach_final=Call Of Duty 1: Juno Beach Final
map_COD1_mp_kharkov=Call Of Duty 1: Kharkov
map_COD1_mp_kursk=Call Of Duty 1: Kursk
map_COD1_mp_moosebunker=Call Of Duty 1: mp_moosebunker
map_COD1_mp_moosebunker_v1=Call Of Duty 1: mp_moosebunker_v1
map_COD1_mp_neuville=Call Of Duty 1: Neuville
map_COD1_mp_omahabeach=Call Of Duty 1: Omaha Beach
map_COD1_mp_panzermine=Call Of Duty 1: Panzermine
map_COD1_mp_pavlov=Call Of Duty 1: Pavlov
map_COD1_mp_peaks=Call Of Duty 1: Peaks
map_COD1_mp_pegasusday=Call Of Duty 1: Pegasus Day
map_COD1_mp_pegasusnight=Call Of Duty 1: Pegasus Night
map_COD1_mp_ponyri=Call Of Duty 1: Ponyri
map_COD1_mp_powcamp=Call Of Duty 1: POW Camp
map_COD1_mp_race=Call Of Duty 1: Race
map_COD1_mp_railyard=Call Of Duty 1: Railyard
map_COD1_mp_rhinevalley=Call Of Duty 1: Rhine Valley
map_COD1_mp_rocket=Call Of Duty 1: Rocket
map_COD1_mp_ship=Call Of Duty 1: Ship
map_COD1_mp_sicily=Call Of Duty 1: Sicily
map_COD1_mp_stalingrad=Call Of Duty 1: Stalingrad
map_COD1_mp_stcomedumont=Call Of Duty 1: St. Come Dumont
map_COD1_mp_streets=Call Of Duty 1: Streets
map_COD1_mp_streetwar=Call Of Duty 1: Street War
map_COD1_mp_tigertown=Call Of Duty 1: Tigertown
map_COD1_mp_uo_borisovka=Call Of Duty 1: Borisovka (UO)
map_COD1_mp_uo_carentan=Call Of Duty 1: Carentan (UO)
map_COD1_mp_uo_dawnville=Call Of Duty 1: Dawnville (UO)
map_COD1_mp_uo_depot=Call Of Duty 1: Depot (UO)
map_COD1_mp_uo_harbor=Call Of Duty 1: Harbour (UO)
map_COD1_mp_uo_hollenberg=Call Of Duty 1: Hollenberg (UO)
map_COD1_mp_uo_hurtgen=Call Of Duty 1: Hurtgen (UO)
map_COD1_mp_uo_powcamp=Call Of Duty 1: POW Camp (UO)
map_COD1_mp_uo_stanjel=Call Of Duty 1: Stanjel (UO)
map_COD1_mp_uo_vaddhe=Call Of Duty 1: Vaddhe (UO)
map_COD1_mp_uo_varaville=Call Of Duty 1: Varaville (UO)
map_COD1_mp_valley_night_v3=Call Of Duty 1: mp_valley_night_v3
map_COD1_mp_valley_v2=Call Of Duty 1: mp_valley_v2
map_COD1_mp_varaville=Call Of Duty 1: Varaville
map_COD1_mp_windmills=Call Of Duty 1: Windmills
map_COD1_mp_wolfsquare_final=Call Of Duty 1: Wolfsquare Final
map_COD1_normandy=Call Of Duty 1: normandy
map_COD1_nuenen=Call Of Duty 1: Nuenen
map_COD1_second_coming=Call Of Duty 1: second_coming
map_COD1_snipers_canyon=Call Of Duty 1: snipers_canyon
map_COD1_stalingrad_line_of_fire_v1.1=Call Of Duty 1: stalingrad_line_of_fire_v1.1
map_COD1_stcomedumont_beta=Call Of Duty 1: stcomedumont_beta
map_COD1_tenements=Call Of Duty 1: tenements
map_COD1_the_bridge=Call Of Duty 1: the_bridge
map_COD1_vieuxville=Call Of Duty 1: vieuxville
map_COD1_vikings_omaha=Call Of Duty 1: vikings_omaha
map_COD1_wolfsschanze_day=Call Of Duty 1: wolfsschanze_day
map_COD2_hall_of_glory=Call Of Duty 2: Hall Of Glory
map_COD2_mp_africorps=Call Of Duty 2: Africorps
map_COD2_mp_alger=Call Of Duty 2: Alger
map_COD2_mp_argentan_france=COD2_mp_argentan_france
map_COD2_mp_bastogne=Call Of Duty 2: Bastogne
map_COD2_mp_belltown=Call Of Duty 2: Belltown
map_COD2_mp_berlin1=Call Of Duty 2: Berlin1
map_COD2_mp_borisovka=Call Of Duty 2: Borisovka
map_COD2_mp_breakout=Breakout
map_COD2_mp_brecourt=Brecourt
map_COD2_mp_breslau=Call Of Duty 2: Breslau
map_COD2_mp_bridge=Call Of Duty 2: The Bridge
map_COD2_mp_buhlert=Call Of Duty 2: Buhlert
map_COD2_mp_burgundy=Burgundy
map_COD2_mp_canal_final=Call Of Duty 2: Canal Final
map_COD2_mp_carentan=Carentan
map_COD2_mp_cargotown=Call Of Duty 2: Cargo Town
map_COD2_mp_cassino=Call Of Duty 2: Cassino
map_COD2_mp_chateau=Call Of Duty 2: Chateau
map_COD2_mp_chateauday=COD2_mp_chateauday
map_COD2_mp_cr_kasserine=COD2_mp_cr_kasserine
map_COD2_mp_craville=Call Of Duty 2: Craville
map_COD2_mp_dark_forrest_rain_v2=Call Of Duty 2: Dark Forrest Rain V2
map_COD2_mp_dark_forrest_v2=Call Of Duty 2: Dark Forrest V2
map_COD2_mp_dasschlumpfdorf=COD2_mp_dasschlumpfdorf
map_COD2_mp_dawnville=Dawnville
map_COD2_mp_dawnville_cl_final=Call Of Duty 2: Dawnville CL Final
map_COD2_mp_decoy=Decoy
map_COD2_mp_depot=Call Of Duty 2: Depot
map_COD2_mp_devils_den_beta=Call Of Duty 2: Devils Den Beta
map_COD2_mp_dock_assault=Call Of Duty 2: Dock Assault
map_COD2_mp_downtown=Downtown
map_COD2_mp_farmhouse=Farmhouse
map_COD2_mp_flakbatterie_v1_0=Call Of Duty 2: Flak Batterie V1
map_COD2_mp_frantic2=Call Of Duty 2: Frantic 2
map_COD2_mp_gothic=Call Of Duty 2: Gothic
map_COD2_mp_harbor=Harbor
map_COD2_mp_hawk=COD2_mp_hawk
map_COD2_mp_heat_final=Call Of Duty 2: Heat Final
map_COD2_mp_highside=COD2_mp_highside
map_COD2_mp_industry=Call Of Duty 2: Industry
map_COD2_mp_junobeach=Call Of Duty 2: Junobeach
map_COD2_mp_kalsingrad=Call Of Duty 2: Kalsingrad
map_COD2_mp_kalstle_v2=Call Of Duty 2: Kalstle V2
map_COD2_mp_karkand=Call Of Duty 2: Karkand
map_COD2_mp_leningrad=Leningrad
map_COD2_mp_lflnchateau=COD2_mp_lflnchateau
map_COD2_mp_maaloy_cod2=Call Of Duty 2: Maaloy
map_COD2_mp_maaloy_cod2_final=COD2_mp_maaloy_cod2_final
map_COD2_mp_matmata=Matmata
map_COD2_mp_mazza=COD2_mp_mazza
map_COD2_mp_moelingen_fixed=Call Of Duty 2: Moelingen Fixed
map_COD2_mp_montebourg=Call Of Duty 2: Montebourg
map_COD2_mp_muppet=Call Of Duty 2: Muppet
map_COD2_mp_neilos=Call Of Duty 2: Neilos
map_COD2_mp_neilos_night=Call Of Duty 2: Neilos Night
map_COD2_mp_neuville=Neuville
map_COD2_mp_otara=Call Of Duty 2: Otara
map_COD2_mp_pecs=Call Of Duty 2: Pecs
map_COD2_mp_port=Call Of Duty 2: Port
map_COD2_mp_provence2=Call Of Duty 2: Provence 2
map_COD2_mp_railyard=Railyard
map_COD2_mp_rhine=Rhine
map_COD2_mp_rts=Call Of Duty 2: RTS
map_COD2_mp_russiantown=Call Of Duty 2: Russian Town
map_COD2_mp_slatmata=Call Of Duty 2: Slatmata
map_COD2_mp_stanjel=Call Of Duty 2: Stanjel
map_COD2_mp_stlo=Call Of Duty 2: St. Lo
map_COD2_mp_streets=Call Of Duty 2: Streets
map_COD2_mp_stuttgart=Call Of Duty 2: Stuttgart
map_COD2_mp_the_tomb=Call Of Duty 2: The Tomb
map_COD2_mp_tigertown_v2=Call Of Duty 2: Tiger Town V2
map_COD2_mp_tobruk_pam=Call Of Duty 2: Tobruk PAM
map_COD2_mp_toujane=Toujane
map_COD2_mp_trainstation=Trainstation
map_COD2_mp_tunis=Call Of Duty 2: Tunis
map_COD2_mp_tunisia_dawn=COD2_mp_tunisia_dawn
map_COD2_mp_vik1=Call Of Duty 2: VIK1
map_COD2_mp_villageraid=COD2_mp_villageraid
map_COD2_mp_vossennack=Call Of Duty 2: Vossennack
map_COD2_mp_xfire_bay=COD2_mp_xfire_bay
map_COD2_mtl_raiders=Call Of Duty 2: MTL Raiders
map_COD2_mtl_rocknite=Call Of Duty 2: MTL Rocknite
map_COD4_mp_backlot=Call Of Duty 4: Back Lot
map_COD4_mp_bloc=Call Of Duty 4: Bloc
map_COD4_mp_bog=Call Of Duty 4: Bog
map_COD4_mp_broadcast=Call Of Duty 4: Broadcast
map_COD4_mp_carentan=Call Of Duty 4: China Town
map_COD4_mp_cargoship=Call Of Duty 4: Cargo Ship
map_COD4_mp_citystreets=Call Of Duty 4: City Streets
map_COD4_mp_convoy=Call Of Duty 4: Convoy
map_COD4_mp_countdown=Call Of Duty 4: Countdown
map_COD4_mp_crash=Call Of Duty 4: Crash
map_COD4_mp_crash_snow=Call Of Duty 4: Crash Snow
map_COD4_mp_creek=Call Of Duty 4: Creek
map_COD4_mp_crossfire=Call Of Duty 4: Crossfire
map_COD4_mp_dusk=Call Of Duty 4: Dusk
map_COD4_mp_farm=Call Of Duty 4: Downpour
map_COD4_mp_hill=Call Of Duty 4: The Hill
map_COD4_mp_killhouse=COD4_mp_killhouse
map_COD4_mp_overgrown=Call Of Duty 4: Overgrown
map_COD4_mp_pipeline=Call Of Duty 4: Pipeline
map_COD4_mp_shipment=Call Of Duty 4: Shipment
map_COD4_mp_showdown=Call Of Duty 4: Showdown
map_COD4_mp_strike=Call Of Duty 4: Strike
map_COD4_mp_vacant=Call Of Duty 4: Vacant
map_COD5_mp_airfield=Call Of Duty 5: Airfield
map_COD5_mp_asylum=Call Of Duty 5: Asylum
map_COD5_mp_castle=Call Of Duty 5: Castle
map_COD5_mp_cliffside=Call Of Duty 5: Cliffside
map_COD5_mp_courtyard=Call Of Duty 5: Courtyard
map_COD5_mp_dome=Call Of Duty 5: Dome
map_COD5_mp_downfall=Call Of Duty 5: Downfall
map_COD5_mp_hangar=Call Of Duty 5: Hangar
map_COD5_mp_kneedeep=Call Of Duty 5: Kneedeep
map_COD5_mp_makin=Call Of Duty 5: Makin
map_COD5_mp_makin_day=Call Of Duty 5: Makin Day
map_COD5_mp_nachtfeuer=Call Of Duty 5: Nachtfeuer
map_COD5_mp_outskirts=Call Of Duty 5: Outskirts
map_COD5_mp_roundhouse=Call Of Duty 5: Round House
map_COD5_mp_seelow=Call Of Duty 5: Seelow
map_COD5_mp_shrine=Call Of Duty 5: Cliffside
map_COD5_mp_suburban=Call Of Duty 5: Suburban
map_COD5_mp_subway=Call Of Duty 5: Station
map_COD5_mp_upheaval=Call Of Duty 5: Suburban
map_COD5_mp_bgate=Call Of Duty 5: Breach
map_COD5_mp_docks=Call Of Duty 5: Sub Pens
map_COD5_mp_drum=Call Of Duty 5: Battery
map_COD5_mp_kwai=Call Of Duty 5: Banzai
map_COD5_mp_stalingrad=Call Of Duty 5: Station
map_COD5_mp_vodka=Call Of Duty 5: Revolution
map_MOHAA_=MOHAA_
map_MOHAA_mohdm1=MOHAA: Southern France
map_MOHAA_mohdm2=MOHAA: Destroyed France
map_MOHAA_mohdm3=MOHAA: Remagen
map_MOHAA_mohdm4=MOHAA: The Crossroads
map_MOHAA_mohdm6=MOHAA: Stalingrad
map_MOHAA_mohdm7=MOHAA: Deathmatch 7
map_MOHAA_mp_bahnhof_dm=MOHAA: Bahnhof
map_MOHAA_MP_Bazaar_DM=MOHAA: Bazaar
map_MOHAA_mp_brest_dm=MOHAA: Brest
map_MOHAA_MP_Flughafen_TOW=MOHAA: Flughafen
map_MOHAA_MP_Stadt_DM=MOHAA: Stadt
map_MOHAA_MP_Verschneit_DM=MOHAA: Verschneit
map_MOHAA_Navarone=MOHAA: Navarone
map_MOHAA_obj_team1=MOHAA: The Hunt
map_MOHAA_obj_team2=MOHAA: V2 Rocket
map_MOHAA_obj_team3=MOHAA: Omaha Beach
map_MOHAA_obj_team4=MOHAA: The Bridge
map_MOHAA_stlo=MOHAA: St. Lo
map_QUAKEWARS_area22=Quake Wars: Area 22
map_QUAKEWARS_ark=Quake Wars: Ark
map_QUAKEWARS_canyon=Quake Wars: Canyon
map_QUAKEWARS_island=Quake Wars: Island
map_QUAKEWARS_outskirts=Quake Wars: Outskirts
map_QUAKEWARS_quarry=Quake Wars: Quarry
map_QUAKEWARS_refinery=Quake Wars: Refinery
map_QUAKEWARS_salvage=Quake Wars: Salvage
map_QUAKEWARS_sewer=Quake Wars: Sewer
map_QUAKEWARS_slipgate=Quake Wars: Slipgate
map_QUAKEWARS_valley=Quake Wars: Valley
map_QUAKEWARS_volcano=Quake Wars: Valley
map_WOLFENSTEIN_baserace_beta2=Wolfenstein ET: Base Race Beta 2
map_WOLFENSTEIN_battery=Wolfenstein ET: Battery
map_WOLFENSTEIN_braundorf_b3=Wolfenstein ET: Braundorf Beta 3
map_WOLFENSTEIN_ctf_multi=Wolfenstein ET: CTF Multiplayer
map_WOLFENSTEIN_dubrovnik_b1=Wolfenstein ET: Dubrovnik Beta 1
map_WOLFENSTEIN_dubrovnik_final=Wolfenstein ET: Dubrovnik Final
map_WOLFENSTEIN_et_ice=Wolfenstein ET: Ice
map_WOLFENSTEIN_frostbite=Wolfenstein ET: Frostbite
map_WOLFENSTEIN_fueldump=Wolfenstein ET: Fuel Dump
map_WOLFENSTEIN_goldrush=Wolfenstein ET: Goldrush
map_WOLFENSTEIN_infamy=Wolfenstein ET: Infamy
map_WOLFENSTEIN_kungfugrip=Wolfenstein ET: Kung Fu Grip
map_WOLFENSTEIN_mp_ameland_final=Wolfenstein ET: Ameland Final
map_WOLFENSTEIN_MP_ASSAULT=Wolfenstein ET: Assault
map_WOLFENSTEIN_mp_bankraid_final=Wolfenstein ET: Bank Raid Final
map_WOLFENSTEIN_mp_base=Wolfenstein ET: Base
map_WOLFENSTEIN_mp_beach=Wolfenstein ET: Beach
map_WOLFENSTEIN_MP_BRIDGE=Wolfenstein ET: Bridge
map_WOLFENSTEIN_MP_CASTLE=Wolfenstein ET: Castle
map_WOLFENSTEIN_mp_castle_siege=Wolfenstein ET: Castle Siege
map_WOLFENSTEIN_mp_checkpoint=Wolfenstein ET: Checkpoint
map_WOLFENSTEIN_mp_church=Wolfenstein ET: Church
map_WOLFENSTEIN_mp_destruction=Wolfenstein ET: Destruction
map_WOLFENSTEIN_mp_ice=Wolfenstein ET: Ice
map_WOLFENSTEIN_mp_island=Wolfenstein ET: Island
map_WOLFENSTEIN_MP_MURDERHILL=Wolfenstein ET: Murder Hill
map_WOLFENSTEIN_MP_RESURRECTION=Wolfenstein ET: Resurrection
map_WOLFENSTEIN_mp_schwalbe=Wolfenstein ET: Schwalbe
map_WOLFENSTEIN_mp_sub=Wolfenstein ET: Sub
map_WOLFENSTEIN_mp_toxicity=Wolfenstein ET: Toxic City
map_WOLFENSTEIN_mp_tram=Wolfenstein ET: Tram
map_WOLFENSTEIN_mp_trenchtoast=Wolfenstein ET: Trench Toast
map_WOLFENSTEIN_MP_VILLAGE=Wolfenstein ET: Village
map_WOLFENSTEIN_northpole=Wolfenstein ET: North Pole
map_WOLFENSTEIN_oasis=Wolfenstein ET: Oasis
map_WOLFENSTEIN_radar=Wolfenstein ET: Radar
map_WOLFENSTEIN_railgun=Wolfenstein ET: Railgun
map_WOLFENSTEIN_raw_b3=Wolfenstein ET: Raw Beta 3
map_WOLFENSTEIN_rommel_b2=Wolfenstein ET: Rommel Beta 2
map_WOLFENSTEIN_rommel_final=Wolfenstein ET: Rommel Final
map_WOLFENSTEIN_Stalingrad=Wolfenstein ET: Stalingrad
map_WOLFENSTEIN_supplydepot2=Wolfenstein ET: Supply Depot 2
map_WOLFENSTEIN_tc_base=Wolfenstein ET: TC Base
map_WOLFENSTEIN_te_frostbite=Wolfenstein ET: TE Frostbite
map_WOLFENSTEIN_te_tundrab2=Wolfenstein ET: TE Tundra Beta 2
map_WOLFENSTEIN_te_ufo=Wolfenstein ET: TE UFO
map_WOLFENSTEIN_toxic_speedball=Wolfenstein ET: Toxic Speedball
map_WOLFENSTEIN_tundra_rush_beta=Wolfenstein ET: Tundra Rush Beta
map_WOLFENSTEIN_uboot=Wolfenstein ET: U Boot
map_WOLFENSTEIN_vengeance_te_b4=Wolfenstein ET: Vengeance TE Beta 4
Suicide=Suicide
team_COD1_=Call Of Duty 1: Team?
team_COD1_allies=Call Of Duty 1: Allies
team_COD1_axis=Call Of Duty 1: Axis
team_COD1_playerteam=COD1_playerteam
team_COD1_spectator=Call Of Duty 1: Spectator
team_COD1_targetteam=COD1_targetteam
team_COD2_=Call Of Duty 2: Team?
team_COD2_allies=Call Of Duty 2: Allies
team_COD2_axis=Call Of Duty 2: Axis
team_COD2_playerteam=Call Of Duty 2: Player Team
team_COD2_spectator=Spectator
team_COD2_targetteam=Target Team
team_COD4_=Call Of Duty 4: Unknown Team
team_COD4_allies=Call Of Duty 4: Allies
team_COD4_axis=Call Of Duty 4: Terrorists
team_COD4_playerteam=Call Of Duty 4: Player Team
team_COD4_targetteam=Call Of Duty 4: Target Team
team_cod5_=COD5_
team_COD5_allies=Call Of Duty 5: Allies
team_COD5_axis=Call Of Duty 5: Axis
team_COD5_playerteam=Call Of Duty 5: Unknown
team_COD5_spectator=COD5_spectator
team_COD5_targetteam=Call Of Duty 5: Unknown
team_MOHAA_allies=MOHAA: Allies
team_MOHAA_axis=MOHAA: Axis
team_MOHAA_PlayerTeam=MOHAA: Unknown Team
team_MOHAA_TargetTeam=MOHAA: Unknown Team
team_QUAKEWARS_=Quake Wars: Unknown
team_QUAKEWARS_gdf=Quake Wars: GDF
team_QUAKEWARS_spectators=Quake Wars: Spectator
team_QUAKEWARS_statsgenworldteam=World
team_QUAKEWARS_strogg=Quake Wars: Strogg
team_STATSGENWORLDTEAM=World
team_WOLFENSTEIN_1=Wolfenstein ET: Allies
team_WOLFENSTEIN_2=Wolfenstein ET: Axis
team_WOLFENSTEIN_3=Wolfenstein ET: Spectator
TeamKill=TeamKill
TeamLoss=TeamLoss
TeamSwap=TeamSwap
TeamWin=TeamWin
TopclassCOD1_Soldier=TopclassCOD1_Soldier
TopclassCOD2_Soldier=TopclassCOD2_Soldier
TopclassCOD4_soldier=TopclassCOD4_soldier
TopclassMOHAA_=TopclassMOHAA_
TopclassMOHAA_Soldier=TopclassMOHAA_Soldier
TopclassQUAKEWARS_=TopclassQUAKEWARS_
TopclassQUAKEWARS_aggressor=TopclassQUAKEWARS_aggressor
TopclassQUAKEWARS_constructor=TopclassQUAKEWARS_constructor
TopclassQUAKEWARS_covertops=TopclassQUAKEWARS_covertops
TopclassQUAKEWARS_engineer=TopclassQUAKEWARS_engineer
TopclassQUAKEWARS_fieldops=TopclassQUAKEWARS_fieldops
TopclassQUAKEWARS_infiltrator=TopclassQUAKEWARS_infiltrator
TopclassQUAKEWARS_medic=TopclassQUAKEWARS_medic
TopclassQUAKEWARS_none=TopclassQUAKEWARS_none
TopclassQUAKEWARS_oppressor=TopclassQUAKEWARS_oppressor
TopclassQUAKEWARS_soldier=TopclassQUAKEWARS_soldier
TopclassQUAKEWARS_statsgenworldclass=TopclassQUAKEWARS_statsgenworldclass
TopclassQUAKEWARS_technician=TopclassQUAKEWARS_technician
TopclassWOLFENSTEIN_=TopclassWOLFENSTEIN_
TopclassWOLFENSTEIN_0=TopclassWOLFENSTEIN_0
TopclassWOLFENSTEIN_1=TopclassWOLFENSTEIN_1
TopclassWOLFENSTEIN_2=TopclassWOLFENSTEIN_2
TopclassWOLFENSTEIN_3=TopclassWOLFENSTEIN_3
TopclassWOLFENSTEIN_4=TopclassWOLFENSTEIN_4
TopclassWOLFENSTEIN_7=TopclassWOLFENSTEIN_7
TopDeaths=TopDeaths
TopDeathStreak=TopDeathStreak
TopgametypeCOD1_actf=TopgametypeCOD1_actf
TopgametypeCOD1_bas=TopgametypeCOD1_bas
TopgametypeCOD1_bel=TopgametypeCOD1_bel
TopgametypeCOD1_cnq=TopgametypeCOD1_cnq
TopgametypeCOD1_ctf=TopgametypeCOD1_ctf
TopgametypeCOD1_dm=TopgametypeCOD1_dm
TopgametypeCOD1_dom=TopgametypeCOD1_dom
TopgametypeCOD1_hq=TopgametypeCOD1_hq
TopgametypeCOD1_lts=TopgametypeCOD1_lts
TopgametypeCOD1_re=TopgametypeCOD1_re
TopgametypeCOD1_rsd=TopgametypeCOD1_rsd
TopgametypeCOD1_sd=TopgametypeCOD1_sd
TopgametypeCOD1_tdm=TopgametypeCOD1_tdm
TopgametypeCOD2_csd=TopgametypeCOD2_csd
TopgametypeCOD2_ctb=TopgametypeCOD2_ctb
TopgametypeCOD2_ctf=TopgametypeCOD2_ctf
TopgametypeCOD2_ctfb=TopgametypeCOD2_ctfb
TopgametypeCOD2_dm=TopgametypeCOD2_dm
TopgametypeCOD2_dom=TopgametypeCOD2_dom
TopgametypeCOD2_ein=TopgametypeCOD2_ein
TopgametypeCOD2_esd=TopgametypeCOD2_esd
TopgametypeCOD2_hq=TopgametypeCOD2_hq
TopgametypeCOD2_hq2=TopgametypeCOD2_hq2
TopgametypeCOD2_htf=TopgametypeCOD2_htf
TopgametypeCOD2_mm=TopgametypeCOD2_mm
TopgametypeCOD2_noz=TopgametypeCOD2_noz
TopgametypeCOD2_sd=TopgametypeCOD2_sd
TopgametypeCOD2_sdr=TopgametypeCOD2_sdr
TopgametypeCOD2_tdm=TopgametypeCOD2_tdm
TopgametypeCOD4_dom=TopgametypeCOD4_dom
TopgametypeCOD4_koth=TopgametypeCOD4_koth
TopgametypeCOD4_sab=TopgametypeCOD4_sab
TopgametypeCOD4_sd=TopgametypeCOD4_sd
TopgametypeCOD4_war=TopgametypeCOD4_war
TopgametypeMOHAA_Capture-The-Flag=TopgametypeMOHAA_Capture-The-Flag
TopgametypeMOHAA_dm=TopgametypeMOHAA_dm
TopgametypeMOHAA_Free-For-All=TopgametypeMOHAA_Free-For-All
TopgametypeMOHAA_Freeze-Tag-CTF=TopgametypeMOHAA_Freeze-Tag-CTF
TopgametypeMOHAA_obj=TopgametypeMOHAA_obj
TopgametypeMOHAA_Objective-Match=TopgametypeMOHAA_Objective-Match
TopgametypeQUAKEWARS_sdgamerulescampaign=TopgametypeQUAKEWARS_sdgamerulescampaign
TopgametypeWOLFENSTEIN_2=TopgametypeWOLFENSTEIN_2
TopgametypeWOLFENSTEIN_3=TopgametypeWOLFENSTEIN_3
TopgametypeWOLFENSTEIN_4=TopgametypeWOLFENSTEIN_4
TopgametypeWOLFENSTEIN_5=TopgametypeWOLFENSTEIN_5
TopgametypeWOLFENSTEIN_6=TopgametypeWOLFENSTEIN_6
TopgametypeWOLFENSTEIN_7=TopgametypeWOLFENSTEIN_7
TopKillDeathRatio=TopKillDeathRatio
TopKills=TopKills
TopKillStreak=TopKillStreak
ToplocationCOD1_head=ToplocationCOD1_head
ToplocationCOD1_helmet=ToplocationCOD1_helmet
ToplocationCOD1_left_arm_lower=ToplocationCOD1_left_arm_lower
ToplocationCOD1_left_arm_upper=ToplocationCOD1_left_arm_upper
ToplocationCOD1_left_foot=ToplocationCOD1_left_foot
ToplocationCOD1_left_hand=ToplocationCOD1_left_hand
ToplocationCOD1_left_leg_lower=ToplocationCOD1_left_leg_lower
ToplocationCOD1_left_leg_upper=ToplocationCOD1_left_leg_upper
ToplocationCOD1_neck=ToplocationCOD1_neck
ToplocationCOD1_none=ToplocationCOD1_none
ToplocationCOD1_right_arm_lower=ToplocationCOD1_right_arm_lower
ToplocationCOD1_right_arm_upper=ToplocationCOD1_right_arm_upper
ToplocationCOD1_right_foot=ToplocationCOD1_right_foot
ToplocationCOD1_right_hand=ToplocationCOD1_right_hand
ToplocationCOD1_right_leg_lower=ToplocationCOD1_right_leg_lower
ToplocationCOD1_right_leg_upper=ToplocationCOD1_right_leg_upper
ToplocationCOD1_torso_lower=ToplocationCOD1_torso_lower
ToplocationCOD1_torso_upper=ToplocationCOD1_torso_upper
ToplocationCOD2_head=ToplocationCOD2_head
ToplocationCOD2_helmet=ToplocationCOD2_helmet
ToplocationCOD2_left_arm_lower=ToplocationCOD2_left_arm_lower
ToplocationCOD2_left_arm_upper=ToplocationCOD2_left_arm_upper
ToplocationCOD2_left_foot=ToplocationCOD2_left_foot
ToplocationCOD2_left_hand=ToplocationCOD2_left_hand
ToplocationCOD2_left_leg_lower=ToplocationCOD2_left_leg_lower
ToplocationCOD2_left_leg_upper=ToplocationCOD2_left_leg_upper
ToplocationCOD2_neck=ToplocationCOD2_neck
ToplocationCOD2_none=ToplocationCOD2_none
ToplocationCOD2_right_arm_lower=ToplocationCOD2_right_arm_lower
ToplocationCOD2_right_arm_upper=ToplocationCOD2_right_arm_upper
ToplocationCOD2_right_foot=ToplocationCOD2_right_foot
ToplocationCOD2_right_hand=ToplocationCOD2_right_hand
ToplocationCOD2_right_leg_lower=ToplocationCOD2_right_leg_lower
ToplocationCOD2_right_leg_upper=ToplocationCOD2_right_leg_upper
ToplocationCOD2_torso_lower=ToplocationCOD2_torso_lower
ToplocationCOD2_torso_upper=ToplocationCOD2_torso_upper
ToplocationCOD4_head=ToplocationCOD4_head
ToplocationCOD4_left_arm_lower=ToplocationCOD4_left_arm_lower
ToplocationCOD4_left_arm_upper=ToplocationCOD4_left_arm_upper
ToplocationCOD4_left_foot=ToplocationCOD4_left_foot
ToplocationCOD4_left_hand=ToplocationCOD4_left_hand
ToplocationCOD4_left_leg_lower=ToplocationCOD4_left_leg_lower
ToplocationCOD4_left_leg_upper=ToplocationCOD4_left_leg_upper
ToplocationCOD4_neck=ToplocationCOD4_neck
ToplocationCOD4_none=ToplocationCOD4_none
ToplocationCOD4_right_arm_lower=ToplocationCOD4_right_arm_lower
ToplocationCOD4_right_arm_upper=ToplocationCOD4_right_arm_upper
ToplocationCOD4_right_foot=ToplocationCOD4_right_foot
ToplocationCOD4_right_hand=ToplocationCOD4_right_hand
ToplocationCOD4_right_leg_lower=ToplocationCOD4_right_leg_lower
ToplocationCOD4_right_leg_upper=ToplocationCOD4_right_leg_upper
ToplocationCOD4_torso_lower=ToplocationCOD4_torso_lower
ToplocationCOD4_torso_upper=ToplocationCOD4_torso_upper
ToplocationMOHAA_=ToplocationMOHAA_
ToplocationQUAKEWARS_gdf=ToplocationQUAKEWARS_gdf
ToplocationQUAKEWARS_strogg=ToplocationQUAKEWARS_strogg
ToplocationWOLFENSTEIN_=ToplocationWOLFENSTEIN_
TopmapCOD1_716id_sturmgrenadiere=TopmapCOD1_716id_sturmgrenadiere
TopmapCOD1_alpestra=TopmapCOD1_alpestra
TopmapCOD1_arcville=TopmapCOD1_arcville
TopmapCOD1_arkov=TopmapCOD1_arkov
TopmapCOD1_boneyard_sd=TopmapCOD1_boneyard_sd
TopmapCOD1_brecourt_winter=TopmapCOD1_brecourt_winter
TopmapCOD1_d-day+7=TopmapCOD1_d-day+7
TopmapCOD1_dm701=TopmapCOD1_dm701
TopmapCOD1_dniprov=TopmapCOD1_dniprov
TopmapCOD1_entrenchments=TopmapCOD1_entrenchments
TopmapCOD1_german_town=TopmapCOD1_german_town
TopmapCOD1_gfm_cauquigny=TopmapCOD1_gfm_cauquigny
TopmapCOD1_gfm_merderet=TopmapCOD1_gfm_merderet
TopmapCOD1_gfm_saintlo=TopmapCOD1_gfm_saintlo
TopmapCOD1_gunassault_v1.1=TopmapCOD1_gunassault_v1.1
TopmapCOD1_kiel=TopmapCOD1_kiel
TopmapCOD1_mice=TopmapCOD1_mice
TopmapCOD1_mice_v2=TopmapCOD1_mice_v2
TopmapCOD1_mogadishu=TopmapCOD1_mogadishu
TopmapCOD1_moosebunker=TopmapCOD1_moosebunker
TopmapCOD1_mp_abbey=TopmapCOD1_mp_abbey
TopmapCOD1_mp_adlerstein=TopmapCOD1_mp_adlerstein
TopmapCOD1_mp_amberville=TopmapCOD1_mp_amberville
TopmapCOD1_mp_arnhem=TopmapCOD1_mp_arnhem
TopmapCOD1_mp_arnhem2=TopmapCOD1_mp_arnhem2
TopmapCOD1_mp_bazolles_final=TopmapCOD1_mp_bazolles_final
TopmapCOD1_mp_bellicourt_night=TopmapCOD1_mp_bellicourt_night
TopmapCOD1_mp_bellicourt_night_fix=TopmapCOD1_mp_bellicourt_night_fix
TopmapCOD1_mp_bellicourt_v1_1=TopmapCOD1_mp_bellicourt_v1_1
TopmapCOD1_mp_berlin=TopmapCOD1_mp_berlin
TopmapCOD1_mp_bocage=TopmapCOD1_mp_bocage
TopmapCOD1_mp_brecourt=TopmapCOD1_mp_brecourt
TopmapCOD1_mp_carentan=TopmapCOD1_mp_carentan
TopmapCOD1_mp_cassino=TopmapCOD1_mp_cassino
TopmapCOD1_mp_chateau=TopmapCOD1_mp_chateau
TopmapCOD1_mp_dawnville=TopmapCOD1_mp_dawnville
TopmapCOD1_mp_depot=TopmapCOD1_mp_depot
TopmapCOD1_mp_falaisevilla=TopmapCOD1_mp_falaisevilla
TopmapCOD1_mp_foy=TopmapCOD1_mp_foy
TopmapCOD1_mp_harbor=TopmapCOD1_mp_harbor
TopmapCOD1_mp_hurtgen=TopmapCOD1_mp_hurtgen
TopmapCOD1_mp_hurtgen-autumn=TopmapCOD1_mp_hurtgen-autumn
TopmapCOD1_mp_italy=TopmapCOD1_mp_italy
TopmapCOD1_mp_junobeach_final=TopmapCOD1_mp_junobeach_final
TopmapCOD1_mp_kharkov=TopmapCOD1_mp_kharkov
TopmapCOD1_mp_kursk=TopmapCOD1_mp_kursk
TopmapCOD1_mp_moosebunker=TopmapCOD1_mp_moosebunker
TopmapCOD1_mp_moosebunker_v1=TopmapCOD1_mp_moosebunker_v1
TopmapCOD1_mp_neuville=TopmapCOD1_mp_neuville
TopmapCOD1_mp_panzermine=TopmapCOD1_mp_panzermine
TopmapCOD1_mp_pavlov=TopmapCOD1_mp_pavlov
TopmapCOD1_mp_peaks=TopmapCOD1_mp_peaks
TopmapCOD1_mp_pegasusday=TopmapCOD1_mp_pegasusday
TopmapCOD1_mp_pegasusnight=TopmapCOD1_mp_pegasusnight
TopmapCOD1_mp_ponyri=TopmapCOD1_mp_ponyri
TopmapCOD1_mp_powcamp=TopmapCOD1_mp_powcamp
TopmapCOD1_mp_race=TopmapCOD1_mp_race
TopmapCOD1_mp_railyard=TopmapCOD1_mp_railyard
TopmapCOD1_mp_rhinevalley=TopmapCOD1_mp_rhinevalley
TopmapCOD1_mp_rocket=TopmapCOD1_mp_rocket
TopmapCOD1_mp_ship=TopmapCOD1_mp_ship
TopmapCOD1_mp_sicily=TopmapCOD1_mp_sicily
TopmapCOD1_mp_stalingrad=TopmapCOD1_mp_stalingrad
TopmapCOD1_mp_stcomedumont=TopmapCOD1_mp_stcomedumont
TopmapCOD1_mp_streets=TopmapCOD1_mp_streets
TopmapCOD1_mp_streetwar=TopmapCOD1_mp_streetwar
TopmapCOD1_mp_tigertown=TopmapCOD1_mp_tigertown
TopmapCOD1_mp_uo_borisovka=TopmapCOD1_mp_uo_borisovka
TopmapCOD1_mp_uo_carentan=TopmapCOD1_mp_uo_carentan
TopmapCOD1_mp_uo_dawnville=TopmapCOD1_mp_uo_dawnville
TopmapCOD1_mp_uo_depot=TopmapCOD1_mp_uo_depot
TopmapCOD1_mp_uo_harbor=TopmapCOD1_mp_uo_harbor
TopmapCOD1_mp_uo_hollenberg=TopmapCOD1_mp_uo_hollenberg
TopmapCOD1_mp_uo_hurtgen=TopmapCOD1_mp_uo_hurtgen
TopmapCOD1_mp_uo_powcamp=TopmapCOD1_mp_uo_powcamp
TopmapCOD1_mp_uo_stanjel=TopmapCOD1_mp_uo_stanjel
TopmapCOD1_mp_uo_vaddhe=TopmapCOD1_mp_uo_vaddhe
TopmapCOD1_mp_uo_varaville=TopmapCOD1_mp_uo_varaville
TopmapCOD1_mp_valley_night_v3=TopmapCOD1_mp_valley_night_v3
TopmapCOD1_mp_valley_v2=TopmapCOD1_mp_valley_v2
TopmapCOD1_mp_varaville=TopmapCOD1_mp_varaville
TopmapCOD1_mp_windmills=TopmapCOD1_mp_windmills
TopmapCOD1_mp_wolfsquare_final=TopmapCOD1_mp_wolfsquare_final
TopmapCOD1_normandy=TopmapCOD1_normandy
TopmapCOD1_nuenen=TopmapCOD1_nuenen
TopmapCOD1_second_coming=TopmapCOD1_second_coming
TopmapCOD1_snipers_canyon=TopmapCOD1_snipers_canyon
TopmapCOD1_stalingrad_line_of_fire_v1.1=TopmapCOD1_stalingrad_line_of_fire_v1.1
TopmapCOD1_stcomedumont_beta=TopmapCOD1_stcomedumont_beta
TopmapCOD1_tenements=TopmapCOD1_tenements
TopmapCOD1_the_bridge=TopmapCOD1_the_bridge
TopmapCOD1_vieuxville=TopmapCOD1_vieuxville
TopmapCOD1_vikings_omaha=TopmapCOD1_vikings_omaha
TopmapCOD1_wolfsschanze_day=TopmapCOD1_wolfsschanze_day
TopmapCOD2_mp_africorps=TopmapCOD2_mp_africorps
TopmapCOD2_mp_alger=TopmapCOD2_mp_alger
TopmapCOD2_mp_bastogne=TopmapCOD2_mp_bastogne
TopmapCOD2_mp_belltown=TopmapCOD2_mp_belltown
TopmapCOD2_mp_berlin1=TopmapCOD2_mp_berlin1
TopmapCOD2_mp_borisovka=TopmapCOD2_mp_borisovka
TopmapCOD2_mp_breakout=TopmapCOD2_mp_breakout
TopmapCOD2_mp_brecourt=TopmapCOD2_mp_brecourt
TopmapCOD2_mp_breslau=TopmapCOD2_mp_breslau
TopmapCOD2_mp_bridge=TopmapCOD2_mp_bridge
TopmapCOD2_mp_buhlert=TopmapCOD2_mp_buhlert
TopmapCOD2_mp_burgundy=TopmapCOD2_mp_burgundy
TopmapCOD2_mp_canal_final=TopmapCOD2_mp_canal_final
TopmapCOD2_mp_carentan=TopmapCOD2_mp_carentan
TopmapCOD2_mp_cargotown=TopmapCOD2_mp_cargotown
TopmapCOD2_mp_cassino=TopmapCOD2_mp_cassino
TopmapCOD2_mp_chateau=TopmapCOD2_mp_chateau
TopmapCOD2_mp_dark_forrest_rain_v2=TopmapCOD2_mp_dark_forrest_rain_v2
TopmapCOD2_mp_dark_forrest_v2=TopmapCOD2_mp_dark_forrest_v2
TopmapCOD2_mp_dasschlumpfdorf=TopmapCOD2_mp_dasschlumpfdorf
TopmapCOD2_mp_dawnville=TopmapCOD2_mp_dawnville
TopmapCOD2_mp_dawnville_cl_final=TopmapCOD2_mp_dawnville_cl_final
TopmapCOD2_mp_decoy=TopmapCOD2_mp_decoy
TopmapCOD2_mp_devils_den_beta=TopmapCOD2_mp_devils_den_beta
TopmapCOD2_mp_dock_assault=TopmapCOD2_mp_dock_assault
TopmapCOD2_mp_downtown=TopmapCOD2_mp_downtown
TopmapCOD2_mp_farmhouse=TopmapCOD2_mp_farmhouse
TopmapCOD2_mp_frantic2=TopmapCOD2_mp_frantic2
TopmapCOD2_mp_gothic=TopmapCOD2_mp_gothic
TopmapCOD2_mp_harbor=TopmapCOD2_mp_harbor
TopmapCOD2_mp_heat_final=TopmapCOD2_mp_heat_final
TopmapCOD2_mp_industry=TopmapCOD2_mp_industry
TopmapCOD2_mp_junobeach=TopmapCOD2_mp_junobeach
TopmapCOD2_mp_kalstle_v2=TopmapCOD2_mp_kalstle_v2
TopmapCOD2_mp_karkand=TopmapCOD2_mp_karkand
TopmapCOD2_mp_leningrad=TopmapCOD2_mp_leningrad
TopmapCOD2_mp_maaloy_cod2=TopmapCOD2_mp_maaloy_cod2
TopmapCOD2_mp_matmata=TopmapCOD2_mp_matmata
TopmapCOD2_mp_moelingen_fixed=TopmapCOD2_mp_moelingen_fixed
TopmapCOD2_mp_montebourg=TopmapCOD2_mp_montebourg
TopmapCOD2_mp_muppet=TopmapCOD2_mp_muppet
TopmapCOD2_mp_neilos=TopmapCOD2_mp_neilos
TopmapCOD2_mp_neilos_night=TopmapCOD2_mp_neilos_night
TopmapCOD2_mp_otara=TopmapCOD2_mp_otara
TopmapCOD2_mp_pecs=TopmapCOD2_mp_pecs
TopmapCOD2_mp_provence2=TopmapCOD2_mp_provence2
TopmapCOD2_mp_railyard=TopmapCOD2_mp_railyard
TopmapCOD2_mp_rhine=TopmapCOD2_mp_rhine
TopmapCOD2_mp_rts=TopmapCOD2_mp_rts
TopmapCOD2_mp_russiantown=TopmapCOD2_mp_russiantown
TopmapCOD2_mp_slatmata=TopmapCOD2_mp_slatmata
TopmapCOD2_mp_stanjel=TopmapCOD2_mp_stanjel
TopmapCOD2_mp_stlo=TopmapCOD2_mp_stlo
TopmapCOD2_mp_streets=TopmapCOD2_mp_streets
TopmapCOD2_mp_stuttgart=TopmapCOD2_mp_stuttgart
TopmapCOD2_mp_the_tomb=TopmapCOD2_mp_the_tomb
TopmapCOD2_mp_tigertown_v2=TopmapCOD2_mp_tigertown_v2
TopmapCOD2_mp_tobruk_pam=TopmapCOD2_mp_tobruk_pam
TopmapCOD2_mp_toujane=TopmapCOD2_mp_toujane
TopmapCOD2_mp_trainstation=TopmapCOD2_mp_trainstation
TopmapCOD2_mp_tunis=TopmapCOD2_mp_tunis
TopmapCOD2_mp_vik1=TopmapCOD2_mp_vik1
TopmapCOD2_mp_vossennack=TopmapCOD2_mp_vossennack
TopmapCOD2_mtl_raiders=TopmapCOD2_mtl_raiders
TopmapCOD2_mtl_rocknite=TopmapCOD2_mtl_rocknite
TopmapCOD4_mp_backlot=TopmapCOD4_mp_backlot
TopmapCOD4_mp_bloc=TopmapCOD4_mp_bloc
TopmapCOD4_mp_bog=TopmapCOD4_mp_bog
TopmapCOD4_mp_cargoship=TopmapCOD4_mp_cargoship
TopmapCOD4_mp_citystreets=TopmapCOD4_mp_citystreets
TopmapCOD4_mp_convoy=TopmapCOD4_mp_convoy
TopmapCOD4_mp_countdown=TopmapCOD4_mp_countdown
TopmapCOD4_mp_crash=TopmapCOD4_mp_crash
TopmapCOD4_mp_crash_snow=TopmapCOD4_mp_crash_snow
TopmapCOD4_mp_crossfire=TopmapCOD4_mp_crossfire
TopmapCOD4_mp_farm=TopmapCOD4_mp_farm
TopmapCOD4_mp_overgrown=TopmapCOD4_mp_overgrown
TopmapCOD4_mp_pipeline=TopmapCOD4_mp_pipeline
TopmapCOD4_mp_shipment=TopmapCOD4_mp_shipment
TopmapCOD4_mp_showdown=TopmapCOD4_mp_showdown
TopmapCOD4_mp_strike=TopmapCOD4_mp_strike
TopmapCOD4_mp_vacant=TopmapCOD4_mp_vacant
TopmapMOHAA_mohdm1=TopmapMOHAA_mohdm1
TopmapMOHAA_mohdm2=TopmapMOHAA_mohdm2
TopmapMOHAA_mohdm3=TopmapMOHAA_mohdm3
TopmapMOHAA_mohdm4=TopmapMOHAA_mohdm4
TopmapMOHAA_mohdm6=TopmapMOHAA_mohdm6
TopmapMOHAA_mohdm7=TopmapMOHAA_mohdm7
TopmapMOHAA_mp_bahnhof_dm=TopmapMOHAA_mp_bahnhof_dm
TopmapMOHAA_MP_Bazaar_DM=TopmapMOHAA_MP_Bazaar_DM
TopmapMOHAA_mp_brest_dm=TopmapMOHAA_mp_brest_dm
TopmapMOHAA_MP_Flughafen_TOW=TopmapMOHAA_MP_Flughafen_TOW
TopmapMOHAA_MP_Stadt_DM=TopmapMOHAA_MP_Stadt_DM
TopmapMOHAA_MP_Verschneit_DM=TopmapMOHAA_MP_Verschneit_DM
TopmapMOHAA_Navarone=TopmapMOHAA_Navarone
TopmapMOHAA_obj_team1=TopmapMOHAA_obj_team1
TopmapMOHAA_obj_team2=TopmapMOHAA_obj_team2
TopmapMOHAA_obj_team3=TopmapMOHAA_obj_team3
TopmapMOHAA_obj_team4=TopmapMOHAA_obj_team4
TopmapMOHAA_stlo=TopmapMOHAA_stlo
TopmapQUAKEWARS_area22=TopmapQUAKEWARS_area22
TopmapQUAKEWARS_ark=TopmapQUAKEWARS_ark
TopmapQUAKEWARS_canyon=TopmapQUAKEWARS_canyon
TopmapQUAKEWARS_island=TopmapQUAKEWARS_island
TopmapQUAKEWARS_outskirts=TopmapQUAKEWARS_outskirts
TopmapQUAKEWARS_quarry=TopmapQUAKEWARS_quarry
TopmapQUAKEWARS_refinery=TopmapQUAKEWARS_refinery
TopmapQUAKEWARS_salvage=TopmapQUAKEWARS_salvage
TopmapQUAKEWARS_sewer=TopmapQUAKEWARS_sewer
TopmapQUAKEWARS_slipgate=TopmapQUAKEWARS_slipgate
TopmapQUAKEWARS_valley=TopmapQUAKEWARS_valley
TopmapQUAKEWARS_volcano=TopmapQUAKEWARS_volcano
TopmapWOLFENSTEIN_baserace_beta2=TopmapWOLFENSTEIN_baserace_beta2
TopmapWOLFENSTEIN_battery=TopmapWOLFENSTEIN_battery
TopmapWOLFENSTEIN_braundorf_b3=TopmapWOLFENSTEIN_braundorf_b3
TopmapWOLFENSTEIN_ctf_multi=TopmapWOLFENSTEIN_ctf_multi
TopmapWOLFENSTEIN_dubrovnik_b1=TopmapWOLFENSTEIN_dubrovnik_b1
TopmapWOLFENSTEIN_dubrovnik_final=TopmapWOLFENSTEIN_dubrovnik_final
TopmapWOLFENSTEIN_et_ice=TopmapWOLFENSTEIN_et_ice
TopmapWOLFENSTEIN_frostbite=TopmapWOLFENSTEIN_frostbite
TopmapWOLFENSTEIN_fueldump=TopmapWOLFENSTEIN_fueldump
TopmapWOLFENSTEIN_goldrush=TopmapWOLFENSTEIN_goldrush
TopmapWOLFENSTEIN_infamy=TopmapWOLFENSTEIN_infamy
TopmapWOLFENSTEIN_kungfugrip=TopmapWOLFENSTEIN_kungfugrip
TopmapWOLFENSTEIN_mp_ameland_final=TopmapWOLFENSTEIN_mp_ameland_final
TopmapWOLFENSTEIN_MP_ASSAULT=TopmapWOLFENSTEIN_MP_ASSAULT
TopmapWOLFENSTEIN_mp_bankraid_final=TopmapWOLFENSTEIN_mp_bankraid_final
TopmapWOLFENSTEIN_mp_base=TopmapWOLFENSTEIN_mp_base
TopmapWOLFENSTEIN_mp_beach=TopmapWOLFENSTEIN_mp_beach
TopmapWOLFENSTEIN_MP_CASTLE=TopmapWOLFENSTEIN_MP_CASTLE
TopmapWOLFENSTEIN_mp_castle_siege=TopmapWOLFENSTEIN_mp_castle_siege
TopmapWOLFENSTEIN_mp_checkpoint=TopmapWOLFENSTEIN_mp_checkpoint
TopmapWOLFENSTEIN_mp_church=TopmapWOLFENSTEIN_mp_church
TopmapWOLFENSTEIN_mp_destruction=TopmapWOLFENSTEIN_mp_destruction
TopmapWOLFENSTEIN_mp_ice=TopmapWOLFENSTEIN_mp_ice
TopmapWOLFENSTEIN_mp_island=TopmapWOLFENSTEIN_mp_island
TopmapWOLFENSTEIN_MP_MURDERHILL=TopmapWOLFENSTEIN_MP_MURDERHILL
TopmapWOLFENSTEIN_MP_RESURRECTION=TopmapWOLFENSTEIN_MP_RESURRECTION
TopmapWOLFENSTEIN_mp_schwalbe=TopmapWOLFENSTEIN_mp_schwalbe
TopmapWOLFENSTEIN_mp_sub=TopmapWOLFENSTEIN_mp_sub
TopmapWOLFENSTEIN_mp_toxicity=TopmapWOLFENSTEIN_mp_toxicity
TopmapWOLFENSTEIN_mp_tram=TopmapWOLFENSTEIN_mp_tram
TopmapWOLFENSTEIN_mp_trenchtoast=TopmapWOLFENSTEIN_mp_trenchtoast
TopmapWOLFENSTEIN_mp_village=TopmapWOLFENSTEIN_mp_village
TopmapWOLFENSTEIN_northpole=TopmapWOLFENSTEIN_northpole
TopmapWOLFENSTEIN_oasis=TopmapWOLFENSTEIN_oasis
TopmapWOLFENSTEIN_radar=TopmapWOLFENSTEIN_radar
TopmapWOLFENSTEIN_railgun=TopmapWOLFENSTEIN_railgun
TopmapWOLFENSTEIN_raw_b3=TopmapWOLFENSTEIN_raw_b3
TopmapWOLFENSTEIN_rommel_b2=TopmapWOLFENSTEIN_rommel_b2
TopmapWOLFENSTEIN_rommel_final=TopmapWOLFENSTEIN_rommel_final
TopmapWOLFENSTEIN_Stalingrad=TopmapWOLFENSTEIN_Stalingrad
TopmapWOLFENSTEIN_supplydepot2=TopmapWOLFENSTEIN_supplydepot2
TopmapWOLFENSTEIN_tc_base=TopmapWOLFENSTEIN_tc_base
TopmapWOLFENSTEIN_te_frostbite=TopmapWOLFENSTEIN_te_frostbite
TopmapWOLFENSTEIN_te_tundrab2=TopmapWOLFENSTEIN_te_tundrab2
TopmapWOLFENSTEIN_te_ufo=TopmapWOLFENSTEIN_te_ufo
TopmapWOLFENSTEIN_toxic_speedball=TopmapWOLFENSTEIN_toxic_speedball
TopmapWOLFENSTEIN_tundra_rush_beta=TopmapWOLFENSTEIN_tundra_rush_beta
TopmapWOLFENSTEIN_uboot=TopmapWOLFENSTEIN_uboot
TopmapWOLFENSTEIN_vengeance_te_b4=TopmapWOLFENSTEIN_vengeance_te_b4
TopRoundsPlayed=TopRoundsPlayed
TopScore=TopScore
TopSkill=TopSkill
TopSuicides=TopSuicides
TopteamCOD1_=TopteamCOD1_
TopteamCOD1_allies=TopteamCOD1_allies
TopteamCOD1_axis=TopteamCOD1_axis
TopteamCOD1_spectator=TopteamCOD1_spectator
TopteamCOD2_=TopteamCOD2_
TopteamCOD2_allies=TopteamCOD2_allies
TopteamCOD2_axis=TopteamCOD2_axis
TopteamCOD2_playerteam=TopteamCOD2_playerteam
TopteamCOD2_spectator=TopteamCOD2_spectator
TopteamCOD2_targetteam=TopteamCOD2_targetteam
TopteamCOD4_allies=TopteamCOD4_allies
TopteamCOD4_axis=TopteamCOD4_axis
TopteamCOD4_playerteam=TopteamCOD4_playerteam
TopteamCOD4_targetteam=TopteamCOD4_targetteam
TopTeamKills=TopTeamKills
TopTeamKillStreak=TopTeamKillStreak
TopTeamLosses=TopTeamLosses
TopteamMOHAA_allies=TopteamMOHAA_allies
TopteamMOHAA_axis=TopteamMOHAA_axis
TopteamMOHAA_PlayerTeam=TopteamMOHAA_PlayerTeam
TopteamMOHAA_TargetTeam=TopteamMOHAA_TargetTeam
TopteamQUAKEWARS_=TopteamQUAKEWARS_
TopteamQUAKEWARS_gdf=TopteamQUAKEWARS_gdf
TopteamQUAKEWARS_statsgenworldteam=TopteamQUAKEWARS_statsgenworldteam
TopteamQUAKEWARS_strogg=TopteamQUAKEWARS_strogg
TopTeamWins=TopTeamWins
TopteamWOLFENSTEIN_1=TopteamWOLFENSTEIN_1
TopteamWOLFENSTEIN_2=TopteamWOLFENSTEIN_2
TopteamWOLFENSTEIN_3=TopteamWOLFENSTEIN_3
TopTimePlayed=TopTimePlayed
TopweaponCOD1_30cal_tank_mp=TopweaponCOD1_30cal_tank_mp
TopweaponCOD1_50cal_tank_mp=TopweaponCOD1_50cal_tank_mp
TopweaponCOD1_bar_mp=TopweaponCOD1_bar_mp
TopweaponCOD1_bar_slow_mp=TopweaponCOD1_bar_slow_mp
TopweaponCOD1_BASH=TopweaponCOD1_BASH
TopweaponCOD1_bazooka_mp=TopweaponCOD1_bazooka_mp
TopweaponCOD1_binoculars_artillery_mp=TopweaponCOD1_binoculars_artillery_mp
TopweaponCOD1_binoculars_mp=TopweaponCOD1_binoculars_mp
TopweaponCOD1_bren_mp=TopweaponCOD1_bren_mp
TopweaponCOD1_colt_mp=TopweaponCOD1_colt_mp
TopweaponCOD1_dp28_mp=TopweaponCOD1_dp28_mp
TopweaponCOD1_elefant_turret_mp=TopweaponCOD1_elefant_turret_mp
TopweaponCOD1_enfield_mp=TopweaponCOD1_enfield_mp
TopweaponCOD1_fg42_mp=TopweaponCOD1_fg42_mp
TopweaponCOD1_fg42_semi_mp=TopweaponCOD1_fg42_semi_mp
TopweaponCOD1_flak88_turret_mp=TopweaponCOD1_flak88_turret_mp
TopweaponCOD1_flamethrower_mp=TopweaponCOD1_flamethrower_mp
TopweaponCOD1_fraggrenade_mp=TopweaponCOD1_fraggrenade_mp
TopweaponCOD1_gewehr43_mp=TopweaponCOD1_gewehr43_mp
TopweaponCOD1_kar98k_mp=TopweaponCOD1_kar98k_mp
TopweaponCOD1_kar98k_sniper_mp=TopweaponCOD1_kar98k_sniper_mp
TopweaponCOD1_luger_mp=TopweaponCOD1_luger_mp
TopweaponCOD1_m1carbine_gfm_mp=TopweaponCOD1_m1carbine_gfm_mp
TopweaponCOD1_m1carbine_mp=TopweaponCOD1_m1carbine_mp
TopweaponCOD1_m1garand_mp=TopweaponCOD1_m1garand_mp
TopweaponCOD1_medic_m1carbine_mp=TopweaponCOD1_medic_m1carbine_mp
TopweaponCOD1_mg30cal_mp=TopweaponCOD1_mg30cal_mp
TopweaponCOD1_mg34_mp=TopweaponCOD1_mg34_mp
TopweaponCOD1_mg34_tank_mp=TopweaponCOD1_mg34_tank_mp
TopweaponCOD1_mg42_bipod_duck_mp=TopweaponCOD1_mg42_bipod_duck_mp
TopweaponCOD1_mg42_bipod_prone_mp=TopweaponCOD1_mg42_bipod_prone_mp
TopweaponCOD1_mg42_bipod_stand_mp=TopweaponCOD1_mg42_bipod_stand_mp
TopweaponCOD1_mg42_mp=TopweaponCOD1_mg42_mp
TopweaponCOD1_mg42_turret_mp=TopweaponCOD1_mg42_turret_mp
TopweaponCOD1_mk1britishfrag_mp=TopweaponCOD1_mk1britishfrag_mp
TopweaponCOD1_MOD_CRUSH_JEEP=TopweaponCOD1_MOD_CRUSH_JEEP
TopweaponCOD1_MOD_EXPLOSIVE=TopweaponCOD1_MOD_EXPLOSIVE
TopweaponCOD1_MOD_FALLING=TopweaponCOD1_MOD_FALLING
TopweaponCOD1_MOD_FLAME=TopweaponCOD1_MOD_FLAME
TopweaponCOD1_MOD_SUICIDE=TopweaponCOD1_MOD_SUICIDE
TopweaponCOD1_MOD_TRIGGER_HURT=TopweaponCOD1_MOD_TRIGGER_HURT
TopweaponCOD1_MOD_WATER=TopweaponCOD1_MOD_WATER
TopweaponCOD1_mosin_nagant_mp=TopweaponCOD1_mosin_nagant_mp
TopweaponCOD1_mosin_nagant_sniper_mp=TopweaponCOD1_mosin_nagant_sniper_mp
TopweaponCOD1_mp40_mp=TopweaponCOD1_mp40_mp
TopweaponCOD1_mp44_mp=TopweaponCOD1_mp44_mp
TopweaponCOD1_mp44_semi_mp=TopweaponCOD1_mp44_semi_mp
TopweaponCOD1_pak40_turret_mp=TopweaponCOD1_pak40_turret_mp
TopweaponCOD1_panther_turret_mp=TopweaponCOD1_panther_turret_mp
TopweaponCOD1_panzerfaust_mp=TopweaponCOD1_panzerfaust_mp
TopweaponCOD1_panzeriv_turret_mp=TopweaponCOD1_panzeriv_turret_mp
TopweaponCOD1_panzerschreck_mp=TopweaponCOD1_panzerschreck_mp
TopweaponCOD1_ppsh_mp=TopweaponCOD1_ppsh_mp
TopweaponCOD1_ppsh_semi_mp=TopweaponCOD1_ppsh_semi_mp
TopweaponCOD1_ptrs41_antitank_rifle_mp=TopweaponCOD1_ptrs41_antitank_rifle_mp
TopweaponCOD1_rgd-33russianfrag_mp=TopweaponCOD1_rgd-33russianfrag_mp
TopweaponCOD1_satchelcharge_mp=TopweaponCOD1_satchelcharge_mp
TopweaponCOD1_sg43_tank_mp=TopweaponCOD1_sg43_tank_mp
TopweaponCOD1_sg43_turret_mp=TopweaponCOD1_sg43_turret_mp
TopweaponCOD1_sherman_turret_mp=TopweaponCOD1_sherman_turret_mp
TopweaponCOD1_smokegrenade_mp=TopweaponCOD1_smokegrenade_mp
TopweaponCOD1_springfield_mp=TopweaponCOD1_springfield_mp
TopweaponCOD1_sten_mp=TopweaponCOD1_sten_mp
TopweaponCOD1_sten_silenced_mp=TopweaponCOD1_sten_silenced_mp
TopweaponCOD1_stielhandgranate_mp=TopweaponCOD1_stielhandgranate_mp
TopweaponCOD1_su152_turret_mp=TopweaponCOD1_su152_turret_mp
TopweaponCOD1_svt40_mp=TopweaponCOD1_svt40_mp
TopweaponCOD1_t34_turret_mp=TopweaponCOD1_t34_turret_mp
TopweaponCOD1_thompson_mp=TopweaponCOD1_thompson_mp
TopweaponCOD1_thompson_semi_mp=TopweaponCOD1_thompson_semi_mp
TopweaponCOD1_tt33_mp=TopweaponCOD1_tt33_mp
TopweaponCOD1_webley_mp=TopweaponCOD1_webley_mp
TopweaponCOD2_30cal_prone_mp=TopweaponCOD2_30cal_prone_mp
TopweaponCOD2_30cal_stand_mp=TopweaponCOD2_30cal_stand_mp
TopweaponCOD2_am_mp44_mp=TopweaponCOD2_am_mp44_mp
TopweaponCOD2_artillery_mp=TopweaponCOD2_artillery_mp
TopweaponCOD2_bar_mp=TopweaponCOD2_bar_mp
TopweaponCOD2_BASH=TopweaponCOD2_BASH
TopweaponCOD2_bren_mp=TopweaponCOD2_bren_mp
TopweaponCOD2_colt_mp=TopweaponCOD2_colt_mp
TopweaponCOD2_cook_frag_grenade_american_mp=TopweaponCOD2_cook_frag_grenade_american_mp
TopweaponCOD2_cook_frag_grenade_british_mp=TopweaponCOD2_cook_frag_grenade_british_mp
TopweaponCOD2_cook_frag_grenade_german_mp=TopweaponCOD2_cook_frag_grenade_german_mp
TopweaponCOD2_cook_frag_grenade_russian_mp=TopweaponCOD2_cook_frag_grenade_russian_mp
TopweaponCOD2_enfield_mp=TopweaponCOD2_enfield_mp
TopweaponCOD2_enfield_scope_mp=TopweaponCOD2_enfield_scope_mp
TopweaponCOD2_fire_grenade_mp=TopweaponCOD2_fire_grenade_mp
TopweaponCOD2_frag_grenade_american_mp=TopweaponCOD2_frag_grenade_american_mp
TopweaponCOD2_frag_grenade_british_mp=TopweaponCOD2_frag_grenade_british_mp
TopweaponCOD2_frag_grenade_german_mp=TopweaponCOD2_frag_grenade_german_mp
TopweaponCOD2_frag_grenade_russian_mp=TopweaponCOD2_frag_grenade_russian_mp
TopweaponCOD2_frag_type1_american_mp=TopweaponCOD2_frag_type1_american_mp
TopweaponCOD2_frag_type1_british_mp=TopweaponCOD2_frag_type1_british_mp
TopweaponCOD2_frag_type1_german_mp=TopweaponCOD2_frag_type1_german_mp
TopweaponCOD2_frag_type1_russian_mp=TopweaponCOD2_frag_type1_russian_mp
TopweaponCOD2_g43_mp=TopweaponCOD2_g43_mp
TopweaponCOD2_gas_grenade_mp=TopweaponCOD2_gas_grenade_mp
TopweaponCOD2_greasegun_mp=TopweaponCOD2_greasegun_mp
TopweaponCOD2_kar98k_mp=TopweaponCOD2_kar98k_mp
TopweaponCOD2_kar98k_sniper_mp=TopweaponCOD2_kar98k_sniper_mp
TopweaponCOD2_knife_mp=TopweaponCOD2_knife_mp
TopweaponCOD2_luger_mp=TopweaponCOD2_luger_mp
TopweaponCOD2_m1carbine_mp=TopweaponCOD2_m1carbine_mp
TopweaponCOD2_m1garand_mp=TopweaponCOD2_m1garand_mp
TopweaponCOD2_mg42_bipod_duck_mp=TopweaponCOD2_mg42_bipod_duck_mp
TopweaponCOD2_mg42_bipod_prone_mp=TopweaponCOD2_mg42_bipod_prone_mp
TopweaponCOD2_mg42_bipod_stand_mp=TopweaponCOD2_mg42_bipod_stand_mp
TopweaponCOD2_MOD_EXPLOSIVE=TopweaponCOD2_MOD_EXPLOSIVE
TopweaponCOD2_MOD_FALLING=TopweaponCOD2_MOD_FALLING
TopweaponCOD2_MOD_GRENADE_SPLASH=TopweaponCOD2_MOD_GRENADE_SPLASH
TopweaponCOD2_mod_head_shot=TopweaponCOD2_mod_head_shot
TopweaponCOD2_MOD_PISTOL_BULLET=TopweaponCOD2_MOD_PISTOL_BULLET
TopweaponCOD2_MOD_RIFLE_BULLET=TopweaponCOD2_MOD_RIFLE_BULLET
TopweaponCOD2_MOD_SUICIDE=TopweaponCOD2_MOD_SUICIDE
TopweaponCOD2_MOD_TRIGGER_HURT=TopweaponCOD2_MOD_TRIGGER_HURT
TopweaponCOD2_mosin_nagant_mp=TopweaponCOD2_mosin_nagant_mp
TopweaponCOD2_mosin_nagant_sniper_mp=TopweaponCOD2_mosin_nagant_sniper_mp
TopweaponCOD2_mp40_mp=TopweaponCOD2_mp40_mp
TopweaponCOD2_mp44_mp=TopweaponCOD2_mp44_mp
TopweaponCOD2_panzerschreck_mp=TopweaponCOD2_panzerschreck_mp
TopweaponCOD2_PPS42_mp=TopweaponCOD2_PPS42_mp
TopweaponCOD2_ppsh_mp=TopweaponCOD2_ppsh_mp
TopweaponCOD2_shotgun_mp=TopweaponCOD2_shotgun_mp
TopweaponCOD2_springfield_mp=TopweaponCOD2_springfield_mp
TopweaponCOD2_sten_mp=TopweaponCOD2_sten_mp
TopweaponCOD2_sticky_bomb_mp=TopweaponCOD2_sticky_bomb_mp
TopweaponCOD2_SVT40_mp=TopweaponCOD2_SVT40_mp
TopweaponCOD2_thompson_mp=TopweaponCOD2_thompson_mp
TopweaponCOD2_tnt_bomb_mp=TopweaponCOD2_tnt_bomb_mp
TopweaponCOD2_TT30_mp=TopweaponCOD2_TT30_mp
TopweaponCOD2_webley_mp=TopweaponCOD2_webley_mp
TopweaponCOD4_ak47_acog_mp=TopweaponCOD4_ak47_acog_mp
TopweaponCOD4_ak47_gl_mp=TopweaponCOD4_ak47_gl_mp
TopweaponCOD4_ak47_mp=TopweaponCOD4_ak47_mp
TopweaponCOD4_ak47_reflex_mp=TopweaponCOD4_ak47_reflex_mp
TopweaponCOD4_ak47_silencer_mp=TopweaponCOD4_ak47_silencer_mp
TopweaponCOD4_ak74u_acog_mp=TopweaponCOD4_ak74u_acog_mp
TopweaponCOD4_ak74u_mp=TopweaponCOD4_ak74u_mp
TopweaponCOD4_ak74u_reflex_mp=TopweaponCOD4_ak74u_reflex_mp
TopweaponCOD4_ak74u_silencer_mp=TopweaponCOD4_ak74u_silencer_mp
TopweaponCOD4_artillery_mp=TopweaponCOD4_artillery_mp
TopweaponCOD4_barrett_acog_mp=TopweaponCOD4_barrett_acog_mp
TopweaponCOD4_barrett_mp=TopweaponCOD4_barrett_mp
TopweaponCOD4_BASH=TopweaponCOD4_BASH
TopweaponCOD4_beretta_mp=TopweaponCOD4_beretta_mp
TopweaponCOD4_beretta_silencer_mp=TopweaponCOD4_beretta_silencer_mp
TopweaponCOD4_c4_mp=TopweaponCOD4_c4_mp
TopweaponCOD4_claymore_mp=TopweaponCOD4_claymore_mp
TopweaponCOD4_cobra_20mm_mp=TopweaponCOD4_cobra_20mm_mp
TopweaponCOD4_cobra_ffar_mp=TopweaponCOD4_cobra_ffar_mp
TopweaponCOD4_colt45_mp=TopweaponCOD4_colt45_mp
TopweaponCOD4_colt45_silencer_mp=TopweaponCOD4_colt45_silencer_mp
TopweaponCOD4_concussion_grenade_mp=TopweaponCOD4_concussion_grenade_mp
TopweaponCOD4_deserteagle_mp=TopweaponCOD4_deserteagle_mp
TopweaponCOD4_deserteaglegold_mp=TopweaponCOD4_deserteaglegold_mp
TopweaponCOD4_destructible_car=TopweaponCOD4_destructible_car
TopweaponCOD4_dragunov_acog_mp=TopweaponCOD4_dragunov_acog_mp
TopweaponCOD4_dragunov_mp=TopweaponCOD4_dragunov_mp
TopweaponCOD4_flash_grenade_mp=TopweaponCOD4_flash_grenade_mp
TopweaponCOD4_frag_grenade_mp=TopweaponCOD4_frag_grenade_mp
TopweaponCOD4_frag_grenade_short_mp=TopweaponCOD4_frag_grenade_short_mp
TopweaponCOD4_g36c_acog_mp=TopweaponCOD4_g36c_acog_mp
TopweaponCOD4_g36c_gl_mp=TopweaponCOD4_g36c_gl_mp
TopweaponCOD4_g36c_mp=TopweaponCOD4_g36c_mp
TopweaponCOD4_g36c_reflex_mp=TopweaponCOD4_g36c_reflex_mp
TopweaponCOD4_g36c_silencer_mp=TopweaponCOD4_g36c_silencer_mp
TopweaponCOD4_g3_acog_mp=TopweaponCOD4_g3_acog_mp
TopweaponCOD4_g3_gl_mp=TopweaponCOD4_g3_gl_mp
TopweaponCOD4_g3_mp=TopweaponCOD4_g3_mp
TopweaponCOD4_g3_reflex_mp=TopweaponCOD4_g3_reflex_mp
TopweaponCOD4_g3_silencer_mp=TopweaponCOD4_g3_silencer_mp
TopweaponCOD4_gl_ak47_mp=TopweaponCOD4_gl_ak47_mp
TopweaponCOD4_gl_g36c_mp=TopweaponCOD4_gl_g36c_mp
TopweaponCOD4_gl_g3_mp=TopweaponCOD4_gl_g3_mp
TopweaponCOD4_gl_m14_mp=TopweaponCOD4_gl_m14_mp
TopweaponCOD4_gl_m16_mp=TopweaponCOD4_gl_m16_mp
TopweaponCOD4_gl_m4_mp=TopweaponCOD4_gl_m4_mp
TopweaponCOD4_hind_ffar_mp=TopweaponCOD4_hind_ffar_mp
TopweaponCOD4_m1014_grip_mp=TopweaponCOD4_m1014_grip_mp
TopweaponCOD4_m1014_mp=TopweaponCOD4_m1014_mp
TopweaponCOD4_m1014_reflex_mp=TopweaponCOD4_m1014_reflex_mp
TopweaponCOD4_m14_acog_mp=TopweaponCOD4_m14_acog_mp
TopweaponCOD4_m14_gl_mp=TopweaponCOD4_m14_gl_mp
TopweaponCOD4_m14_mp=TopweaponCOD4_m14_mp
TopweaponCOD4_m14_reflex_mp=TopweaponCOD4_m14_reflex_mp
TopweaponCOD4_m14_silencer_mp=TopweaponCOD4_m14_silencer_mp
TopweaponCOD4_m16_acog_mp=TopweaponCOD4_m16_acog_mp
TopweaponCOD4_m16_gl_mp=TopweaponCOD4_m16_gl_mp
TopweaponCOD4_m16_mp=TopweaponCOD4_m16_mp
TopweaponCOD4_m16_reflex_mp=TopweaponCOD4_m16_reflex_mp
TopweaponCOD4_m16_silencer_mp=TopweaponCOD4_m16_silencer_mp
TopweaponCOD4_m21_acog_mp=TopweaponCOD4_m21_acog_mp
TopweaponCOD4_m21_mp=TopweaponCOD4_m21_mp
TopweaponCOD4_m40a3_acog_mp=TopweaponCOD4_m40a3_acog_mp
TopweaponCOD4_m40a3_mp=TopweaponCOD4_m40a3_mp
TopweaponCOD4_m4_acog_mp=TopweaponCOD4_m4_acog_mp
TopweaponCOD4_m4_gl_mp=TopweaponCOD4_m4_gl_mp
TopweaponCOD4_m4_mp=TopweaponCOD4_m4_mp
TopweaponCOD4_m4_reflex_mp=TopweaponCOD4_m4_reflex_mp
TopweaponCOD4_m4_silencer_mp=TopweaponCOD4_m4_silencer_mp
TopweaponCOD4_m60e4_acog_mp=TopweaponCOD4_m60e4_acog_mp
TopweaponCOD4_m60e4_grip_mp=TopweaponCOD4_m60e4_grip_mp
TopweaponCOD4_m60e4_mp=TopweaponCOD4_m60e4_mp
TopweaponCOD4_m60e4_reflex_mp=TopweaponCOD4_m60e4_reflex_mp
TopweaponCOD4_mod_explosive=TopweaponCOD4_mod_explosive
TopweaponCOD4_mod_falling=TopweaponCOD4_mod_falling
TopweaponCOD4_mod_head_shot=TopweaponCOD4_mod_head_shot
TopweaponCOD4_mod_pistol_bullet=TopweaponCOD4_mod_pistol_bullet
TopweaponCOD4_mod_rifle_bullet=TopweaponCOD4_mod_rifle_bullet
TopweaponCOD4_mod_suicide=TopweaponCOD4_mod_suicide
TopweaponCOD4_mod_trigger_hurt=TopweaponCOD4_mod_trigger_hurt
TopweaponCOD4_mp44_mp=TopweaponCOD4_mp44_mp
TopweaponCOD4_mp5_acog_mp=TopweaponCOD4_mp5_acog_mp
TopweaponCOD4_mp5_mp=TopweaponCOD4_mp5_mp
TopweaponCOD4_mp5_reflex_mp=TopweaponCOD4_mp5_reflex_mp
TopweaponCOD4_mp5_silencer_mp=TopweaponCOD4_mp5_silencer_mp
TopweaponCOD4_p90_acog_mp=TopweaponCOD4_p90_acog_mp
TopweaponCOD4_p90_mp=TopweaponCOD4_p90_mp
TopweaponCOD4_p90_reflex_mp=TopweaponCOD4_p90_reflex_mp
TopweaponCOD4_p90_silencer_mp=TopweaponCOD4_p90_silencer_mp
TopweaponCOD4_remington700_acog_mp=TopweaponCOD4_remington700_acog_mp
TopweaponCOD4_remington700_mp=TopweaponCOD4_remington700_mp
TopweaponCOD4_rpd_acog_mp=TopweaponCOD4_rpd_acog_mp
TopweaponCOD4_rpd_grip_mp=TopweaponCOD4_rpd_grip_mp
TopweaponCOD4_rpd_mp=TopweaponCOD4_rpd_mp
TopweaponCOD4_rpd_reflex_mp=TopweaponCOD4_rpd_reflex_mp
TopweaponCOD4_rpg_mp=TopweaponCOD4_rpg_mp
TopweaponCOD4_saw_acog_mp=TopweaponCOD4_saw_acog_mp
TopweaponCOD4_saw_bipod_crouch_mp=TopweaponCOD4_saw_bipod_crouch_mp
TopweaponCOD4_saw_bipod_stand_mp=TopweaponCOD4_saw_bipod_stand_mp
TopweaponCOD4_saw_grip_mp=TopweaponCOD4_saw_grip_mp
TopweaponCOD4_saw_mp=TopweaponCOD4_saw_mp
TopweaponCOD4_saw_reflex_mp=TopweaponCOD4_saw_reflex_mp
TopweaponCOD4_skorpion_acog_mp=TopweaponCOD4_skorpion_acog_mp
TopweaponCOD4_skorpion_mp=TopweaponCOD4_skorpion_mp
TopweaponCOD4_skorpion_reflex_mp=TopweaponCOD4_skorpion_reflex_mp
TopweaponCOD4_skorpion_silencer_mp=TopweaponCOD4_skorpion_silencer_mp
TopweaponCOD4_smoke_grenade_mp=TopweaponCOD4_smoke_grenade_mp
TopweaponCOD4_usp_mp=TopweaponCOD4_usp_mp
TopweaponCOD4_usp_silencer_mp=TopweaponCOD4_usp_silencer_mp
TopweaponCOD4_uzi_acog_mp=TopweaponCOD4_uzi_acog_mp
TopweaponCOD4_uzi_mp=TopweaponCOD4_uzi_mp
TopweaponCOD4_uzi_reflex_mp=TopweaponCOD4_uzi_reflex_mp
TopweaponCOD4_uzi_silencer_mp=TopweaponCOD4_uzi_silencer_mp
TopweaponCOD4_winchester1200_grip_mp=TopweaponCOD4_winchester1200_grip_mp
TopweaponCOD4_winchester1200_mp=TopweaponCOD4_winchester1200_mp
TopweaponCOD4_winchester1200_reflex_mp=TopweaponCOD4_winchester1200_reflex_mp
TopweaponMOHAA_burned_up=TopweaponMOHAA_burned_up
TopweaponMOHAA_clubbed=TopweaponMOHAA_clubbed
TopweaponMOHAA_explode=TopweaponMOHAA_explode
TopweaponMOHAA_grenade=TopweaponMOHAA_grenade
TopweaponMOHAA_mg=TopweaponMOHAA_mg
TopweaponMOHAA_mine=TopweaponMOHAA_mine
TopweaponMOHAA_pistol=TopweaponMOHAA_pistol
TopweaponMOHAA_rifle=TopweaponMOHAA_rifle
TopweaponMOHAA_shotgun=TopweaponMOHAA_shotgun
TopweaponMOHAA_smg=TopweaponMOHAA_smg
TopweaponMOHAA_sniper=TopweaponMOHAA_sniper
TopweaponMOHAA_suicide=TopweaponMOHAA_suicide
TopweaponMOHAA_telefragged=TopweaponMOHAA_telefragged
TopweaponQUAKEWARS_aa_missile=TopweaponQUAKEWARS_aa_missile
TopweaponQUAKEWARS_accurized_lacerator=TopweaponQUAKEWARS_accurized_lacerator
TopweaponQUAKEWARS_airstrike_marker=TopweaponQUAKEWARS_airstrike_marker
TopweaponQUAKEWARS_anansi=TopweaponQUAKEWARS_anansi
TopweaponQUAKEWARS_apt=TopweaponQUAKEWARS_apt
TopweaponQUAKEWARS_armadillo=TopweaponQUAKEWARS_armadillo
TopweaponQUAKEWARS_artillery=TopweaponQUAKEWARS_artillery
TopweaponQUAKEWARS_assault_rifle=TopweaponQUAKEWARS_assault_rifle
TopweaponQUAKEWARS_avt=TopweaponQUAKEWARS_avt
TopweaponQUAKEWARS_blaster=TopweaponQUAKEWARS_blaster
TopweaponQUAKEWARS_bumblebee=TopweaponQUAKEWARS_bumblebee
TopweaponQUAKEWARS_crush=TopweaponQUAKEWARS_crush
TopweaponQUAKEWARS_cyclops=TopweaponQUAKEWARS_cyclops
TopweaponQUAKEWARS_dark_matter_cannon=TopweaponQUAKEWARS_dark_matter_cannon
TopweaponQUAKEWARS_defibrillator=TopweaponQUAKEWARS_defibrillator
TopweaponQUAKEWARS_desecrator=TopweaponQUAKEWARS_desecrator
TopweaponQUAKEWARS_emp_grenade=TopweaponQUAKEWARS_emp_grenade
TopweaponQUAKEWARS_explosion=TopweaponQUAKEWARS_explosion
TopweaponQUAKEWARS_fall=TopweaponQUAKEWARS_fall
TopweaponQUAKEWARS_flyer_drone=TopweaponQUAKEWARS_flyer_drone
TopweaponQUAKEWARS_frag_grenade=TopweaponQUAKEWARS_frag_grenade
TopweaponQUAKEWARS_gdf_base_defense_turret=TopweaponQUAKEWARS_gdf_base_defense_turret
TopweaponQUAKEWARS_gpmg=TopweaponQUAKEWARS_gpmg
TopweaponQUAKEWARS_grenade_launcher=TopweaponQUAKEWARS_grenade_launcher
TopweaponQUAKEWARS_hammer=TopweaponQUAKEWARS_hammer
TopweaponQUAKEWARS_he_charge=TopweaponQUAKEWARS_he_charge
TopweaponQUAKEWARS_hog=TopweaponQUAKEWARS_hog
TopweaponQUAKEWARS_husky=TopweaponQUAKEWARS_husky
TopweaponQUAKEWARS_hyperblaster=TopweaponQUAKEWARS_hyperblaster
TopweaponQUAKEWARS_knife=TopweaponQUAKEWARS_knife
TopweaponQUAKEWARS_knife_backstab=TopweaponQUAKEWARS_knife_backstab
TopweaponQUAKEWARS_lacerator=TopweaponQUAKEWARS_lacerator
TopweaponQUAKEWARS_law=TopweaponQUAKEWARS_law
TopweaponQUAKEWARS_lightning_pistol=TopweaponQUAKEWARS_lightning_pistol
TopweaponQUAKEWARS_machine_pistol=TopweaponQUAKEWARS_machine_pistol
TopweaponQUAKEWARS_mcp=TopweaponQUAKEWARS_mcp
TopweaponQUAKEWARS_mg=TopweaponQUAKEWARS_mg
TopweaponQUAKEWARS_minigun=TopweaponQUAKEWARS_minigun
TopweaponQUAKEWARS_mining_laser=TopweaponQUAKEWARS_mining_laser
TopweaponQUAKEWARS_nailgun=TopweaponQUAKEWARS_nailgun
TopweaponQUAKEWARS_obliterator=TopweaponQUAKEWARS_obliterator
TopweaponQUAKEWARS_pistol=TopweaponQUAKEWARS_pistol
TopweaponQUAKEWARS_plasma_cannon=TopweaponQUAKEWARS_plasma_cannon
TopweaponQUAKEWARS_plasma_charge=TopweaponQUAKEWARS_plasma_charge
TopweaponQUAKEWARS_plasma_launcher=TopweaponQUAKEWARS_plasma_launcher
TopweaponQUAKEWARS_plasma_mortar=TopweaponQUAKEWARS_plasma_mortar
TopweaponQUAKEWARS_platypus=TopweaponQUAKEWARS_platypus
TopweaponQUAKEWARS_proximity_mine=TopweaponQUAKEWARS_proximity_mine
TopweaponQUAKEWARS_rail_howitzer=TopweaponQUAKEWARS_rail_howitzer
TopweaponQUAKEWARS_railgun=TopweaponQUAKEWARS_railgun
TopweaponQUAKEWARS_respawn=TopweaponQUAKEWARS_respawn
TopweaponQUAKEWARS_rocket=TopweaponQUAKEWARS_rocket
TopweaponQUAKEWARS_rocket_artillery=TopweaponQUAKEWARS_rocket_artillery
TopweaponQUAKEWARS_rocket_launcher=TopweaponQUAKEWARS_rocket_launcher
TopweaponQUAKEWARS_scoped_assault_rifle=TopweaponQUAKEWARS_scoped_assault_rifle
TopweaponQUAKEWARS_scrambler_grenade=TopweaponQUAKEWARS_scrambler_grenade
TopweaponQUAKEWARS_shotgun=TopweaponQUAKEWARS_shotgun
TopweaponQUAKEWARS_shrap_grenade=TopweaponQUAKEWARS_shrap_grenade
TopweaponQUAKEWARS_silenced_machine_pistol=TopweaponQUAKEWARS_silenced_machine_pistol
TopweaponQUAKEWARS_silenced_pistol=TopweaponQUAKEWARS_silenced_pistol
TopweaponQUAKEWARS_sniper_rifle=TopweaponQUAKEWARS_sniper_rifle
TopweaponQUAKEWARS_spikes=TopweaponQUAKEWARS_spikes
TopweaponQUAKEWARS_spikes_backstab=TopweaponQUAKEWARS_spikes_backstab
TopweaponQUAKEWARS_ssm=TopweaponQUAKEWARS_ssm
TopweaponQUAKEWARS_strocket=TopweaponQUAKEWARS_strocket
TopweaponQUAKEWARS_strogg_base_defense_turret=TopweaponQUAKEWARS_strogg_base_defense_turret
TopweaponQUAKEWARS_stroybomb=TopweaponQUAKEWARS_stroybomb
TopweaponQUAKEWARS_stroyent_tool=TopweaponQUAKEWARS_stroyent_tool
TopweaponQUAKEWARS_tank_gun=TopweaponQUAKEWARS_tank_gun
TopweaponQUAKEWARS_third_eye_camera=TopweaponQUAKEWARS_third_eye_camera
TopweaponQUAKEWARS_titan=TopweaponQUAKEWARS_titan
TopweaponQUAKEWARS_tormentor=TopweaponQUAKEWARS_tormentor
TopweaponQUAKEWARS_tripmine=TopweaponQUAKEWARS_tripmine
TopweaponQUAKEWARS_trojan=TopweaponQUAKEWARS_trojan
TopweaponQUAKEWARS_vampire=TopweaponQUAKEWARS_vampire
TopweaponQUAKEWARS_violator=TopweaponQUAKEWARS_violator
TopweaponQUAKEWARS_violator_beacon=TopweaponQUAKEWARS_violator_beacon
TopweaponWOLFENSTEIN_MOD_AIRSTRIKE=TopweaponWOLFENSTEIN_MOD_AIRSTRIKE
TopweaponWOLFENSTEIN_MOD_AKIMBO_COLT=TopweaponWOLFENSTEIN_MOD_AKIMBO_COLT
TopweaponWOLFENSTEIN_MOD_AKIMBO_LUGER=TopweaponWOLFENSTEIN_MOD_AKIMBO_LUGER
TopweaponWOLFENSTEIN_MOD_ARTILLERY=TopweaponWOLFENSTEIN_MOD_ARTILLERY
TopweaponWOLFENSTEIN_MOD_ARTY=TopweaponWOLFENSTEIN_MOD_ARTY
TopweaponWOLFENSTEIN_MOD_BROWNING=TopweaponWOLFENSTEIN_MOD_BROWNING
TopweaponWOLFENSTEIN_MOD_CARBINE=TopweaponWOLFENSTEIN_MOD_CARBINE
TopweaponWOLFENSTEIN_MOD_COLT=TopweaponWOLFENSTEIN_MOD_COLT
TopweaponWOLFENSTEIN_MOD_CRUSH=TopweaponWOLFENSTEIN_MOD_CRUSH
TopweaponWOLFENSTEIN_MOD_CRUSH_CONSTRUCTION=TopweaponWOLFENSTEIN_MOD_CRUSH_CONSTRUCTION
TopweaponWOLFENSTEIN_MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=TopweaponWOLFENSTEIN_MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER
TopweaponWOLFENSTEIN_MOD_DYNAMITE=TopweaponWOLFENSTEIN_MOD_DYNAMITE
TopweaponWOLFENSTEIN_MOD_DYNAMITE_SPLASH=TopweaponWOLFENSTEIN_MOD_DYNAMITE_SPLASH
TopweaponWOLFENSTEIN_MOD_EXPLOSIVE=TopweaponWOLFENSTEIN_MOD_EXPLOSIVE
TopweaponWOLFENSTEIN_MOD_FALLING=TopweaponWOLFENSTEIN_MOD_FALLING
TopweaponWOLFENSTEIN_MOD_FG42=TopweaponWOLFENSTEIN_MOD_FG42
TopweaponWOLFENSTEIN_MOD_FG42SCOPE=TopweaponWOLFENSTEIN_MOD_FG42SCOPE
TopweaponWOLFENSTEIN_MOD_FLAMETHROWER=TopweaponWOLFENSTEIN_MOD_FLAMETHROWER
TopweaponWOLFENSTEIN_MOD_GARAND=TopweaponWOLFENSTEIN_MOD_GARAND
TopweaponWOLFENSTEIN_MOD_GARAND_SCOPE=TopweaponWOLFENSTEIN_MOD_GARAND_SCOPE
TopweaponWOLFENSTEIN_MOD_GOOMBA=TopweaponWOLFENSTEIN_MOD_GOOMBA
TopweaponWOLFENSTEIN_MOD_GPG40=TopweaponWOLFENSTEIN_MOD_GPG40
TopweaponWOLFENSTEIN_MOD_GRENADE=TopweaponWOLFENSTEIN_MOD_GRENADE
TopweaponWOLFENSTEIN_MOD_GRENADE_LAUNCHER=TopweaponWOLFENSTEIN_MOD_GRENADE_LAUNCHER
TopweaponWOLFENSTEIN_MOD_GRENADE_SPLASH=TopweaponWOLFENSTEIN_MOD_GRENADE_SPLASH
TopweaponWOLFENSTEIN_MOD_K43=TopweaponWOLFENSTEIN_MOD_K43
TopweaponWOLFENSTEIN_MOD_K43_SCOPE=TopweaponWOLFENSTEIN_MOD_K43_SCOPE
TopweaponWOLFENSTEIN_MOD_KAR98=TopweaponWOLFENSTEIN_MOD_KAR98
TopweaponWOLFENSTEIN_MOD_KICKED=TopweaponWOLFENSTEIN_MOD_KICKED
TopweaponWOLFENSTEIN_MOD_KNIFE=TopweaponWOLFENSTEIN_MOD_KNIFE
TopweaponWOLFENSTEIN_MOD_KNIFE_STEALTH=TopweaponWOLFENSTEIN_MOD_KNIFE_STEALTH
TopweaponWOLFENSTEIN_MOD_LANDMINE=TopweaponWOLFENSTEIN_MOD_LANDMINE
TopweaponWOLFENSTEIN_MOD_LUGER=TopweaponWOLFENSTEIN_MOD_LUGER
TopweaponWOLFENSTEIN_MOD_M7=TopweaponWOLFENSTEIN_MOD_M7
TopweaponWOLFENSTEIN_MOD_MACHINEGUN=TopweaponWOLFENSTEIN_MOD_MACHINEGUN
TopweaponWOLFENSTEIN_MOD_MAUSER=TopweaponWOLFENSTEIN_MOD_MAUSER
TopweaponWOLFENSTEIN_MOD_MG42=TopweaponWOLFENSTEIN_MOD_MG42
TopweaponWOLFENSTEIN_MOD_MOBILE_MG42=TopweaponWOLFENSTEIN_MOD_MOBILE_MG42
TopweaponWOLFENSTEIN_MOD_MORTAR=TopweaponWOLFENSTEIN_MOD_MORTAR
TopweaponWOLFENSTEIN_MOD_MORTAR_SPLASH=TopweaponWOLFENSTEIN_MOD_MORTAR_SPLASH
TopweaponWOLFENSTEIN_MOD_MP40=TopweaponWOLFENSTEIN_MOD_MP40
TopweaponWOLFENSTEIN_MOD_PANZERFAUST=TopweaponWOLFENSTEIN_MOD_PANZERFAUST
TopweaponWOLFENSTEIN_MOD_POISON=TopweaponWOLFENSTEIN_MOD_POISON
TopweaponWOLFENSTEIN_MOD_ROCKET=TopweaponWOLFENSTEIN_MOD_ROCKET
TopweaponWOLFENSTEIN_MOD_ROCKET_SPLASH=TopweaponWOLFENSTEIN_MOD_ROCKET_SPLASH
TopweaponWOLFENSTEIN_MOD_SATCHEL=TopweaponWOLFENSTEIN_MOD_SATCHEL
TopweaponWOLFENSTEIN_MOD_SILENCED_COLT=TopweaponWOLFENSTEIN_MOD_SILENCED_COLT
TopweaponWOLFENSTEIN_MOD_SILENCER=TopweaponWOLFENSTEIN_MOD_SILENCER
TopweaponWOLFENSTEIN_MOD_SNIPERRIFLE=TopweaponWOLFENSTEIN_MOD_SNIPERRIFLE
TopweaponWOLFENSTEIN_MOD_STEN=TopweaponWOLFENSTEIN_MOD_STEN
TopweaponWOLFENSTEIN_MOD_SUICIDE=TopweaponWOLFENSTEIN_MOD_SUICIDE
TopweaponWOLFENSTEIN_MOD_SWITCHTEAM=TopweaponWOLFENSTEIN_MOD_SWITCHTEAM
TopweaponWOLFENSTEIN_MOD_THOMPSON=TopweaponWOLFENSTEIN_MOD_THOMPSON
TopweaponWOLFENSTEIN_MOD_TRIGGER_HURT=TopweaponWOLFENSTEIN_MOD_TRIGGER_HURT
TopweaponWOLFENSTEIN_MOD_UNKNOWN=TopweaponWOLFENSTEIN_MOD_UNKNOWN
TopweaponWOLFENSTEIN_MOD_VENOM=TopweaponWOLFENSTEIN_MOD_VENOM
TopweaponWOLFENSTEIN_MOD_WATER=TopweaponWOLFENSTEIN_MOD_WATER
TopWeightedScore=TopWeightedScore
TopWeightedSkill=TopWeightedSkill
TopXPQUAKEWARS_battlesense=TopXPQUAKEWARS_battlesense
TopXPQUAKEWARS_covertops=TopXPQUAKEWARS_covertops
TopXPQUAKEWARS_engineer=TopXPQUAKEWARS_engineer
TopXPQUAKEWARS_fieldops=TopXPQUAKEWARS_fieldops
TopXPQUAKEWARS_medic=TopXPQUAKEWARS_medic
TopXPQUAKEWARS_soldier=TopXPQUAKEWARS_soldier
TopXPQUAKEWARS_vehicle=TopXPQUAKEWARS_vehicle
TopXPQUAKEWARS_weapon_handling=TopXPQUAKEWARS_weapon_handling
weapon_=weapon_
weapon_COD1_30cal_tank_mp=Call Of Duty 1: 30 Caliber Tank
weapon_COD1_50cal_tank_mp=Call Of Duty 1: 50 Caliber Tank
weapon_COD1_bar_mp=Call Of Duty 1: BAR
weapon_COD1_bar_slow_mp=Call Of Duty 1: BAR (Semi Automatic)
weapon_COD1_BASH=Call Of Duty 1: Bash
weapon_COD1_bazooka_mp=Call Of Duty 1: Bazooka
weapon_COD1_BINOCULAR_BASH=Call Of Duty 1: Binocular Bash
weapon_COD1_binoculars_artillery_mp=Call Of Duty 1: Artillery Strike
weapon_COD1_binoculars_mp=Call Of Duty 1: Binoculars (Artillery)
weapon_COD1_bren_mp=Call Of Duty 1: Bren
weapon_COD1_colt_mp=Call Of Duty 1: Colt
weapon_COD1_dp28_mp=Call Of Duty 1: DP28
weapon_COD1_elefant_turret_mp=Call Of Duty 1: Elefant Tank Turret
weapon_COD1_enfield_mp=Call Of Duty 1: Enfield
weapon_COD1_fg42_mp=Call Of Duty 1: FG42
weapon_COD1_fg42_semi_mp=Call Of Duty 1: FG42 (semi)
weapon_COD1_flak88_turret_mp=Call Of Duty 1: FLAK88 Turret
weapon_COD1_flamethrower_mp=Call Of Duty 1: Flamethrower
weapon_COD1_fraggrenade_mp=Call Of Duty 1: American Grenade
weapon_COD1_gewehr43_mp=Call Of Duty 1: Gewehr43
weapon_COD1_kar98k_mp=Call Of Duty 1: KAR98K
weapon_COD1_kar98k_sniper_mp=Call Of Duty 1: KAR98K Sniper
weapon_COD1_luger_mp=Call Of Duty 1: Luger
weapon_COD1_m1carbine_gfm_mp=Call Of Duty 1: GFM M1 Carbine
weapon_COD1_m1carbine_mp=Call Of Duty 1: M1 Carbine
weapon_COD1_m1garand_mp=Call Of Duty 1: M1 Garand
weapon_COD1_medic_m1carbine_mp=Call Of Duty 1: Medic M1 Carbine
weapon_COD1_mg30cal_mp=Call Of Duty 1: MG 30 Caliber
weapon_COD1_mg34_mp=Call Of Duty 1: MG34
weapon_COD1_mg34_tank_mp=Call Of Duty 1: MG34 Tank
weapon_COD1_mg42_bipod_duck_mp=Call Of Duty 1: MG42 Bipod (duck)
weapon_COD1_mg42_bipod_prone_mp=Call Of Duty 1: MG42 Bipod (prone)
weapon_COD1_mg42_bipod_stand_mp=Call Of Duty 1: MG42 Bipod (stand)
weapon_COD1_mg42_mp=Call Of Duty 1: MG42
weapon_COD1_mg42_turret_mp=Call Of Duty 1: MG42 Turret
weapon_COD1_mk1britishfrag_mp=Call Of Duty 1: British Grenade
weapon_COD1_MOD_CRUSH_JEEP=Call Of Duty 1: Crushed By Jeep
weapon_COD1_MOD_CRUSH_TANK=Call Of Duty 1: Crushed By Tank
weapon_COD1_MOD_EXPLOSIVE=Call Of Duty 1: Explosion
weapon_COD1_MOD_FALLING=Call Of Duty 1: Fall
weapon_COD1_MOD_FLAME=Call Of Duty 1: Burnt
weapon_COD1_MOD_SUICIDE=Call Of Duty 1: Team Swap Suicide
weapon_COD1_MOD_TRIGGER_HURT=Call Of Duty 1: Wrong Place Wrong Time
weapon_COD1_MOD_WATER=Call Of Duty 1: Drown
weapon_COD1_mosin_nagant_mp=Call Of Duty 1: Mosin Nagant
weapon_COD1_mosin_nagant_sniper_mp=Call Of Duty 1: Mosin Nagant Sniper
weapon_COD1_mp40_mp=Call Of Duty 1: MP40
weapon_COD1_mp44_mp=Call Of Duty 1: MP44
weapon_COD1_mp44_semi_mp=Call Of Duty 1: MP44 (Semi Automatic)
weapon_COD1_pak40_turret_mp=Call Of Duty 1: PAK40 Turret
weapon_COD1_panther_turret_mp=Call Of Duty 1: Panther Turret
weapon_COD1_panzerfaust_mp=Call Of Duty 1: Panzerfaust
weapon_COD1_panzeriv_turret_mp=Call Of Duty 1: Panzer IV Turret
weapon_COD1_panzerschreck_mp=Call Of Duty 1: Panzerschreck
weapon_COD1_ppsh_mp=Call Of Duty 1: PPSH
weapon_COD1_ppsh_semi_mp=Call Of Duty 1: PPSH (Semi Automatic)
weapon_COD1_ptrs41_antitank_rifle_mp=Call Of Duty 1: PTRS41 Anti Tank Rifle
weapon_COD1_rgd-33russianfrag_mp=Call Of Duty 1: Russian Grenade
weapon_COD1_rgd_33russianfrag_mp=weapon_COD1_rgd_33russianfrag_mp
weapon_COD1_satchelcharge_mp=Call Of Duty 1: Satchel Charge
weapon_COD1_sg43_tank_mp=Call Of Duty 1: SG43 Tank
weapon_COD1_sg43_turret_mp=Call Of Duty 1: SG43 Turret
weapon_COD1_sherman_turret_mp=Call Of Duty 1: Sherman Turret
weapon_COD1_smokegrenade_mp=Call Of Duty 1: Smoke Grenade
weapon_COD1_springfield_mp=Call Of Duty 1: Springfield
weapon_COD1_sten_mp=Call Of Duty 1: Sten
weapon_COD1_sten_silenced_mp=Call Of Duty 1: Sten (silenced)
weapon_COD1_stielhandgranate_mp=Call Of Duty 1: German Grenade
weapon_COD1_su152_turret_mp=Call Of Duty 1: SU152 Turret
weapon_COD1_svt40_mp=Call Of Duty 1: SVT40
weapon_COD1_t34_turret_mp=Call Of Duty 1: T43 Turret
weapon_COD1_thompson_mp=Call Of Duty 1: Thompson
weapon_COD1_thompson_semi_mp=Call Of Duty 1: Thompson (Semi Automatic)
weapon_COD1_tt33_mp=Call Of Duty 1: TT33 Pistol
weapon_COD1_weapon_gfmspaten_mp=Call Of Duty 1: GFM S Paten
weapon_COD1_webley_mp=Call Of Duty 1: Webley
weapon_COD2_30cal_duck_mp=.30 Caliber
weapon_COD2_30cal_prone_mp=.30 Caliber
weapon_COD2_30cal_stand_mp=.30 Caliber
weapon_COD2_am_kar98k_sniper_mp=Kar98k Scope
weapon_COD2_am_luger_mp= Luger
weapon_COD2_am_mp44_mp=MP44
weapon_COD2_artillery_mp=Artillery
weapon_COD2_bar_mp=BAR
weapon_COD2_bar_slow_mp=BAR
weapon_COD2_BASH=Bash
weapon_COD2_bazooka_mp=Bazooka
weapon_COD2_binoculars_artillery_mp=Artillery
weapon_COD2_bren_mp= Bren
weapon_COD2_colt_mp=Colt
weapon_COD2_cook_frag_grenade_american_mp=American Grenade
weapon_COD2_cook_frag_grenade_british_mp=British Grenade
weapon_COD2_cook_frag_grenade_german_mp=German Grenade
weapon_COD2_cook_frag_grenade_russian_mp=Russian Grenade
weapon_COD2_enfield_mp=Enfield
weapon_COD2_enfield_scope_mp=Enfield Scope
weapon_COD2_fire_grenade_mp=Fire Grenade
weapon_COD2_flamethrower_mp= Flamethrower
weapon_COD2_frag_grenade_american_mp=American Grenade
weapon_COD2_frag_grenade_british_mp=British Grenade
weapon_COD2_frag_grenade_german_mp=German Grenade
weapon_COD2_frag_grenade_russian_mp=Russian Grenade
weapon_COD2_frag_type1_american_mp=American Grenade
weapon_COD2_frag_type1_british_mp=British Grenade
weapon_COD2_frag_type1_german_mp=German Grenade
weapon_COD2_frag_type1_russian_mp=Russian Grenade
weapon_COD2_fraggrenade_mp=American Grenade
weapon_COD2_g43_mp=Gewehr 43
weapon_COD2_gas_grenade_mp=Gas Grenade
weapon_COD2_greasegun_mp=Greasegun
weapon_COD2_kar98k_mp=Kar98k
weapon_COD2_kar98k_sniper_mp=Kar98k Scope
weapon_COD2_knife_mp=Knife
weapon_COD2_luger_mp=Luger
weapon_COD2_m1carbine_mp=M1 Carbine
weapon_COD2_m1garand_mp=M1 Garand
weapon_COD2_mg42_bipod_duck_mp=MG42
weapon_COD2_mg42_bipod_prone_mp=MG42
weapon_COD2_mg42_bipod_stand_mp=MG42
weapon_COD2_mk1britishfrag_mp=British Grenade
weapon_COD2_MOD_CRUSH_JEEP=Crushed
weapon_COD2_MOD_EXPLOSIVE=Explosion
weapon_COD2_MOD_FALLING=Fall
weapon_COD2_MOD_FLAME=Burnt
weapon_COD2_MOD_GRENADE_SPLASH=Bleed (grenade)
weapon_COD2_mod_head_shot=Bleed (headshot)
weapon_COD2_MOD_PISTOL_BULLET=Bleed (pistol)
weapon_COD2_MOD_PROJECTILE_SPLASH=Bleed (projectile)
weapon_COD2_MOD_RIFLE_BULLET=Bleed (rifle)
weapon_COD2_MOD_SUICIDE=Team Swap Suicide
weapon_COD2_MOD_TRIGGER_HURT=Wrong Place Wrong Time
weapon_COD2_MOD_WATER=Drown
weapon_COD2_mortar_cannon_walk_mp=Mortar
weapon_COD2_mosin_nagant_mp=Mosin Nagant
weapon_COD2_mosin_nagant_sniper_mp=Mosin Nagant Sniper
weapon_COD2_mp40_mp=MP40
weapon_COD2_mp44_mp=MP44
weapon_COD2_panzerfaust_mp=Panzerfaust
weapon_COD2_panzerschreck_mp=Panzerschreck
weapon_COD2_PPS42_mp= PPS42
weapon_COD2_ppsh_mp=PPSH
weapon_COD2_rgd-33russianfrag_mp=Russian Grenade
weapon_COD2_satchelcharge_mp=Satchel
weapon_COD2_shotgun_mp=Shotgun
weapon_COD2_springfield_mp=Springfield
weapon_COD2_sten_mp=Sten
weapon_COD2_sten_silenced_mp=Sten
weapon_COD2_sticky_bomb_mp=Sticky Bomb
weapon_COD2_stielhandgranate_mp=German Grenade
weapon_COD2_SVT40_mp=SVT40
weapon_COD2_thompson_mp=Thompson
weapon_COD2_tnt_bomb_mp=TNT
weapon_COD2_TT30_mp=TT30
weapon_COD2_tt33_mp=TT33
weapon_COD2_webley_mp=Webley
weapon_COD4_ak47_acog_mp=Call Of Duty 4: AK47 (ACOG)
weapon_COD4_ak47_gl_mp=Call Of Duty 4: AK47 (GL)
weapon_COD4_ak47_mp=Call Of Duty 4: AK47
weapon_COD4_ak47_reflex_mp=Call Of Duty 4: AK47 (reflex)
weapon_COD4_ak47_silencer_mp=Call Of Duty 4: AK47 (silenced)
weapon_COD4_ak74u_acog_mp=Call Of Duty 4: AK74U (acog)
weapon_COD4_ak74u_mp=Call Of Duty 4: AK74U
weapon_COD4_ak74u_reflex_mp=Call Of Duty 4: AK74U (reflex)
weapon_COD4_ak74u_silencer_mp=Call Of Duty 4: AK74U (silenced)
weapon_COD4_artillery_mp=Call Of Duty 4: Artillery
weapon_COD4_barrett_acog_mp=Call Of Duty 4: Barrett (acog)
weapon_COD4_barrett_mp=Call Of Duty 4: Barrett
weapon_COD4_BASH=Call Of Duty 4: Knife
weapon_COD4_beretta_mp=Call Of Duty 4: Beretta
weapon_COD4_beretta_silencer_mp=Call Of Duty 4: Beretta (silenced)
weapon_COD4_c4_mp=Call Of Duty 4: C4
weapon_COD4_claymore_mp=Call Of Duty 4: Claymore
weapon_COD4_cobra_20mm_mp=Call Of Duty 4: Cobra 20mm
weapon_COD4_cobra_ffar_mp=Call Of Duty 4: Cobra FFAR
weapon_COD4_colt45_mp=Call Of Duty 4: Colt 45
weapon_COD4_colt45_silencer_mp=Call Of Duty 4: Colt 45 (silenced)
weapon_COD4_concussion_grenade_mp=Call Of Duty 4: Concussion Grenade
weapon_COD4_deserteagle_mp=Call Of Duty 4: Desert Eagle
weapon_COD4_deserteaglegold_mp=Call Of Duty 4: Desert Eagle - Gold
weapon_COD4_destructible_car=Call Of Duty 4: Destructible Car
weapon_COD4_dragunov_acog_mp=Call Of Duty 4: Dragunov (acog)
weapon_COD4_dragunov_mp=Call Of Duty 4: Dragunov
weapon_COD4_flash_grenade_mp=Call Of Duty 4: Flash Grenade
weapon_COD4_frag_grenade_mp=Call Of Duty 4: Frag Grenade
weapon_COD4_frag_grenade_short_mp=Call Of Duty 4: Frag Grenade (short)
weapon_COD4_g36c_acog_mp=Call Of Duty 4: G36C (acog)
weapon_COD4_g36c_gl_mp=Call Of Duty 4: G36C (GL)
weapon_COD4_g36c_mp=Call Of Duty 4: G36C
weapon_COD4_g36c_reflex_mp=Call Of Duty 4: G36C (reflex)
weapon_COD4_g36c_silencer_mp=Call Of Duty 4: G36C (silenced)
weapon_COD4_g3_acog_mp=Call Of Duty 4: G3 (ACOG)
weapon_COD4_g3_gl_mp=Call Of Duty 4: G3 (GL)
weapon_COD4_g3_mp=Call Of Duty 4: G3
weapon_COD4_g3_reflex_mp=Call Of Duty 4: G3 (reflex)
weapon_COD4_g3_silencer_mp=Call Of Duty 4: G3 (silenced)
weapon_COD4_gl_ak47_mp=Call Of Duty 4: GL AK47
weapon_COD4_gl_g36c_mp=Call Of Duty 4: GL G36C
weapon_COD4_gl_g3_mp=Call Of Duty 4: GL G3
weapon_COD4_gl_m14_mp=Call Of Duty 4: GL M14
weapon_COD4_gl_m16_mp=Call Of Duty 4: GL M16
weapon_COD4_gl_m4_mp=Call Of Duty 4: GL M4
weapon_COD4_hind_ffar_mp=Call Of Duty 4: HIND FFAR
weapon_COD4_m1014_grip_mp=Call Of Duty 4: M1014 (grip)
weapon_COD4_m1014_mp=Call Of Duty 4: M1014
weapon_COD4_m1014_reflex_mp=Call Of Duty 4: M1014 (reflex)
weapon_COD4_m14_acog_mp=Call Of Duty 4: M14 (acog)
weapon_COD4_m14_gl_mp=Call Of Duty 4: M14 (GL)
weapon_COD4_m14_mp=Call Of Duty 4: M14
weapon_COD4_m14_reflex_mp=Call Of Duty 4: M14 (reflex)
weapon_COD4_m14_silencer_mp=Call Of Duty 4: M14 (silenced)
weapon_COD4_m16_acog_mp=Call Of Duty 4: M16 (ACOG)
weapon_COD4_m16_gl_mp=Call Of Duty 4: M16 (GL)
weapon_COD4_m16_mp=Call Of Duty 4: M16
weapon_COD4_m16_reflex_mp=Call Of Duty 4: M16 (reflex)
weapon_COD4_m16_silencer_mp=Call Of Duty 4: M16 (silenced)
weapon_COD4_m21_acog_mp=Call Of Duty 4: M21 (ACOG)
weapon_COD4_m21_mp=Call Of Duty 4: M21
weapon_COD4_m40a3_acog_mp=Call Of Duty 4: M40A3 (acog)
weapon_COD4_m40a3_mp=Call Of Duty 4: M40A3
weapon_COD4_m4_acog_mp=Call Of Duty 4: M4 (ACOG)
weapon_COD4_m4_gl_mp=Call Of Duty 4: M4 (GL)
weapon_COD4_m4_mp=Call Of Duty 4: M4
weapon_COD4_m4_reflex_mp=Call Of Duty 4: M4 (reflex)
weapon_COD4_m4_silencer_mp=Call Of Duty 4: M4 (silenced)
weapon_COD4_m60e4_acog_mp=Call Of Duty 4: M60E4 (ACOG)
weapon_COD4_m60e4_grip_mp=Call Of Duty 4: M60E4 (GRIP)
weapon_COD4_m60e4_mp=Call Of Duty 4: M60E4
weapon_COD4_m60e4_reflex_mp=Call Of Duty 4: M60E4 (reflex)
weapon_COD4_mod_explosive=Call Of Duty 4: Explosive
weapon_COD4_mod_falling=Call Of Duty 4: Fall
weapon_COD4_mod_head_shot=Call Of Duty 4: Head Shot
weapon_COD4_mod_pistol_bullet=Call Of Duty 4: Pistol Bullet
weapon_COD4_mod_rifle_bullet=Call Of Duty 4: Rifle Bullet
weapon_COD4_mod_suicide=Call Of Duty 4: Team Swap Suicide
weapon_COD4_mod_trigger_hurt=Call Of Duty 4: Wrong Place Wrong Time
weapon_COD4_mp44_mp=Call Of Duty 4: MP44
weapon_COD4_mp5_acog_mp=Call Of Duty 4: MP5 (ACOG)
weapon_COD4_mp5_mp=Call Of Duty 4: MP5
weapon_COD4_mp5_reflex_mp=Call Of Duty 4: MP5 (reflex)
weapon_COD4_mp5_silencer_mp=Call Of Duty 4: MP5 (silenced)
weapon_COD4_p90_acog_mp=Call Of Duty 4: P90 (acog)
weapon_COD4_p90_mp=Call Of Duty 4: P90
weapon_COD4_p90_reflex_mp=Call Of Duty 4: P90 (reflex)
weapon_COD4_p90_silencer_mp=Call Of Duty 4: P90 (silenced)
weapon_COD4_remington700_acog_mp=Call Of Duty 4: Remington 700 (acog)
weapon_COD4_remington700_mp=Call Of Duty 4: Remington 700
weapon_COD4_rpd_acog_mp=Call Of Duty 4: RPD (ACOG)
weapon_COD4_rpd_grip_mp=Call Of Duty 4: RPD (GRIP)
weapon_COD4_rpd_mp=Call Of Duty 4: RPD
weapon_COD4_rpd_reflex_mp=Call Of Duty 4: RPD (reflex)
weapon_COD4_rpg_mp=Call Of Duty 4: RPG
weapon_COD4_saw_acog_mp=Call Of Duty 4: SAW (ACOG)
weapon_COD4_saw_bipod_crouch_mp=Call Of Duty 4: SAW - Bipod (crouch)
weapon_COD4_saw_bipod_stand_mp=Call Of Duty 4: SAW - Bipod (stand)
weapon_COD4_saw_grip_mp=Call Of Duty 4: SAW (GRIP)
weapon_COD4_saw_mp=Call Of Duty 4: SAW
weapon_COD4_saw_reflex_mp=Call Of Duty 4: SAW (reflex)
weapon_COD4_skorpion_acog_mp=Call Of Duty 4: Skorpian (ACOG)
weapon_COD4_skorpion_mp=Call Of Duty 4: Skorpian
weapon_COD4_skorpion_reflex_mp=Call Of Duty 4: Skorpian (reflex)
weapon_COD4_skorpion_silencer_mp=Call Of Duty 4: Skorpian (silenced)
weapon_COD4_smoke_grenade_mp=Call Of Duty 4: Smoke Grenade
weapon_COD4_usp_mp=Call Of Duty 4: USP
weapon_COD4_usp_silencer_mp=Call Of Duty 4: USP (silenced)
weapon_COD4_uzi_acog_mp=Call Of Duty 4: UZI (acog)
weapon_COD4_uzi_mp=Call Of Duty 4: UZI
weapon_COD4_uzi_reflex_mp=Call Of Duty 4: UZI (reflex)
weapon_COD4_uzi_silencer_mp=Call Of Duty 4: UZI (silenced)
weapon_COD4_winchester1200_grip_mp=Call Of Duty 4: Winchester 1200 (GRIP)
weapon_COD4_winchester1200_mp=Call Of Duty 4: Winchester 1200
weapon_COD4_winchester1200_reflex_mp=Call Of Duty 4: Winchester 1200 (reflex)
weapon_cod5_30cal_bipod_crouch_mp=Call Of Duty 5: 30 Cal (Bipod Crouch)
weapon_cod5_30cal_bipod_mp=Call Of Duty 5: 30 Cal (Bipod)
weapon_cod5_30cal_bipod_prone_mp=Call Of Duty 5: 30 Cal (Bipod Prone)
weapon_cod5_30cal_bipod_stand_mp=Call Of Duty 5: 30 Cal (Bipod Stand)
weapon_cod5_30cal_mp=Call Of Duty 5: 30 Cal
weapon_cod5_357_mp=Call Of Duty 5: 357 Magnum
weapon_cod5_357magnum_mp=Call Of Duty 5: 357 Magnum
weapon_cod5_artillery_mp=Call Of Duty 5: Artillery
weapon_cod5_bar_bipod_crouch_mp=Call Of Duty 5: BAR (Bipod Crouch)
weapon_cod5_bar_bipod_mp=Call Of Duty 5: BAR (Bipod)
weapon_cod5_bar_bipod_prone_mp=Call Of Duty 5: BAR (Bipod Prone)
weapon_cod5_bar_bipod_stand_mp=Call Of Duty 5: BAR (Bipod Stand)
weapon_cod5_bar_mp=Call Of Duty 5: BAR
weapon_cod5_bash=Call Of Duty 5: Knife
weapon_cod5_bayonet=Call Of Duty 5: Bayonet
weapon_cod5_bazooka_mp=Call Of Duty 5: Bazooka
weapon_cod5_bren_bipod_mp=Call Of Duty 5: Bren (Bipod)
weapon_cod5_bren_mp=Call Of Duty 5: Bren
weapon_cod5_briefcase_bomb_mp=Call Of Duty 5: Briefcase Bomb
weapon_cod5_colt_mp=Call Of Duty 5: Colt
weapon_cod5_destructible_car=Call Of Duty 5: Destructible Car
weapon_cod5_dog_bite_mp=Call Of Duty 5: Dog Bite
weapon_cod5_doublebarreledshotgun_grip_mp=Call Of Duty 5: Double Barreled Shotgun (Grip)
weapon_cod5_doublebarreledshotgun_mp=Call Of Duty 5: Double Barreled Shotgun
weapon_cod5_doublebarreledshotgun_sawoff_mp=Call Of Duty 5: Double Barreled Shotgun (sawnoff)
weapon_cod5_dp28_bipod_crouch_mp=Call Of Duty 5: DP28 (Bipod Crouch)
weapon_cod5_dp28_bipod_mp=Call Of Duty 5: DP28 (Bipod)
weapon_cod5_dp28_bipod_prone_mp=Call Of Duty 5: DP28 (Bipod Prone)
weapon_cod5_dp28_bipod_stand_mp=Call Of Duty 5: DP28 (Bipod Stand)
weapon_cod5_dp28_mp=Call Of Duty 5: DP28
weapon_cod5_explodable_barrel=Call Of Duty 5: Exploding Barrel
weapon_cod5_fg42_bipod_crouch_mp=Call Of Duty 5: FG42 (Bipod Crouch)
weapon_cod5_fg42_bipod_mp=Call Of Duty 5: FG42 (Bipod)
weapon_cod5_fg42_bipod_prone_mp=Call Of Duty 5: FG42 (Bipod Prone)
weapon_cod5_fg42_bipod_stand_mp=Call Of Duty 5: FG42 (Bipod Stand)
weapon_cod5_fg42_mp=Call Of Duty 5: FG42
weapon_cod5_fg42_scoped_mp=Call Of Duty 5: FG42 (Scoped)
weapon_cod5_fg42_telescopic_mp=Call Of Duty 5: FG42 (Scoped)
weapon_cod5_frag_grenade_mp=Call Of Duty 5: American Grenade
weapon_cod5_frag_grenade_short_mp=Call Of Duty 5: American Grenade
weapon_cod5_gewehr43_aperture_mp=Call Of Duty 5: Gewehr43 (Aperture)
weapon_cod5_gewehr43_gl_mp=Call Of Duty 5: Gewehr43 (GL)
weapon_cod5_gewehr43_mp=Call Of Duty 5: Gewehr43
weapon_cod5_gewehr43_silenced_mp=Call Of Duty 5: Gewehr43 (Silenced)
weapon_cod5_gewehr43_telescopic_mp=Call Of Duty 5: Gewehr43 (Scoped)
weapon_cod5_gl_gewehr43_mp=Call Of Duty 5: (GL) Gewehr43
weapon_cod5_gl_kar98k_mp=Call Of Duty 5: (GL) KAR98K
weapon_cod5_gl_m1carbine_mp=Call Of Duty 5: (GL) M1 Carbine
weapon_cod5_gl_m1garand_mp=Call Of Duty 5: (GL) M1 Garand
weapon_cod5_gl_mosinrifle_mp=Call Of Duty 5: (GL) Mosin Nagant
weapon_cod5_gl_springfield_mp=Call Of Duty 5: (GL) Springfield
weapon_cod5_gl_type99rifle_mp=Call Of Duty 5: (GL) Type 99 Rifle
weapon_cod5_kar98k_bayonet_mp=Call Of Duty 5: KAR98K (Bayonet)
weapon_cod5_kar98k_gl_mp=Call Of Duty 5: KAR98K (GL)
weapon_cod5_kar98k_mp=Call Of Duty 5: KAR98K
weapon_cod5_kar98k_scoped_mp=Call Of Duty 5: KAR98K (Scoped)
weapon_cod5_lee_enfield_bayonet_mp=Call Of Duty 5: Lee Enfield (Bayonet)
weapon_cod5_lee_enfield_mp=Call Of Duty 5: Lee Enfield
weapon_cod5_lee_enfield_scoped_mp=Call Of Duty 5: Lee Enfield (Scoped)
weapon_cod5_m1carbine_aperture_mp=Call Of Duty 5: M1 Carbine (Aperture)
weapon_cod5_m1carbine_bayonet_mp=Call Of Duty 5: M1 Carbine (Bayonet)
weapon_cod5_m1carbine_bigammo_mp=Call Of Duty 5: M1 Carbine (Big Ammo)
weapon_cod5_m1carbine_flash_mp=Call Of Duty 5: M1 Carbine (Flash)
weapon_cod5_m1carbine_gl_mp=Call Of Duty 5: M1 Carbine (GL)
weapon_cod5_m1carbine_mp=Call Of Duty 5: M1 Carbine
weapon_cod5_m1garand_bayonet_mp=Call Of Duty 5: M1 Garand (Bayonet)
weapon_cod5_m1garand_flash_mp=Call Of Duty 5: M1 Garand (Flash)
weapon_cod5_m1garand_gl_mp=Call Of Duty 5: M1 Garand (GL)
weapon_cod5_m1garand_mp=Call Of Duty 5: M1 Garand
weapon_cod5_m1garand_scoped_mp=Call Of Duty 5: M1 Garand (Scoped)
weapon_cod5_m2_flamethrower_mp=Call Of Duty 5: M2 Flamethrower
weapon_cod5_m8_white_smoke_mp=Call Of Duty 5: M8 (White Smoke)
weapon_cod5_mg42_bipod_crouch_mp=Call Of Duty 5: MG42 (Bipod Crouch)
weapon_cod5_mg42_bipod_mp=Call Of Duty 5: MG42 (Bipod)
weapon_cod5_mg42_bipod_prone_mp=Call Of Duty 5: MG42 (Bipod Prone)
weapon_cod5_mg42_bipod_stand_mp=Call Of Duty 5: MG42 (Bipod Stand)
weapon_cod5_mg42_mp=Call Of Duty 5: MG42
weapon_cod5_mine_bouncing_betty_mp=Call Of Duty 5: Bouncing Betty
weapon_cod5_mod_burned=Call Of Duty 5: Burned To Death
weapon_cod5_mod_explosive=Call Of Duty 5: Explosion
weapon_cod5_mod_falling=Call Of Duty 5: Fall
weapon_cod5_mod_suicide=Call Of Duty 5: Team Swap Suicide
weapon_cod5_mod_trigger_hurt=Call Of Duty 5: Wrong Place Wrong Time
weapon_cod5_molotov_mp=Call Of Duty 5: Molotov
weapon_cod5_mosinrifle_bayonet_mp=Call Of Duty 5: Mosin (Bayonet)
weapon_cod5_mosinrifle_gl_mp=Call Of Duty 5: Mosin (Grenade)
weapon_cod5_mosinrifle_mp=Call Of Duty 5: Mosin
weapon_cod5_mosinrifle_scoped_mp=Call Of Duty 5: Mosin (Scoped)
weapon_cod5_mp40_aperture_mp=Call Of Duty 5: MP40 (Aperture)
weapon_cod5_mp40_bigammo_mp=Call Of Duty 5: MP40 (Big Ammo)
weapon_cod5_mp40_mp=Call Of Duty 5: MP40
weapon_cod5_mp40_silenced_mp=Call Of Duty 5: MP40 (Silenced)
weapon_cod5_nambu_mp=Call Of Duty 5: Nambu
weapon_cod5_panzer4_gunner_front_mp=Call Of Duty 5: Panzer 4 (Gunner Front)
weapon_cod5_panzer4_gunner_mp=Call Of Duty 5: Panzer 4 (Gunner)
weapon_cod5_panzer4_mp_explosion_mp=Call Of Duty 5: Panzer 4 (Explosion)
weapon_cod5_panzer4_turret_mp=Call Of Duty 5: Panzer 4 (Turret)
weapon_cod5_ppsh_aperture_mp=Call Of Duty 5: PPSH (Aperture)
weapon_cod5_ppsh_bigammo_mp=Call Of Duty 5: PPSH (Big Ammo)
weapon_cod5_ppsh_mp=Call Of Duty 5: PPSH
weapon_cod5_ptrs41_mp=Call Of Duty 5: PTRS 41
weapon_cod5_satchel_charge_mp=Call Of Duty 5: Satchel Charge
weapon_cod5_shotgun_bayonet_mp=Call Of Duty 5: Shotgun (Bayonet)
weapon_cod5_shotgun_grip_mp=Call Of Duty 5: Shotgun (Grip)
weapon_cod5_shotgun_mp=Call Of Duty 5: Shotgun
weapon_cod5_signal_flare_mp=Call Of Duty 5: Signal Flare
weapon_cod5_springfield_bayonet_mp=Call Of Duty 5: Springfield (Bayonet)
weapon_cod5_springfield_gl_mp=Call Of Duty 5: Springfield (GL)
weapon_cod5_springfield_mp=Call Of Duty 5: Springfield
weapon_cod5_springfield_scoped_mp=Call Of Duty 5: Springfield (Scoped)
weapon_cod5_sten_mp=Call Of Duty 5: Sten
weapon_cod5_sten_silenced_mp=Call Of Duty 5: Sten (Silenced)
weapon_cod5_stg44_aperture_mp=Call Of Duty 5: STG44 (Aperture)
weapon_cod5_stg44_flash_mp=Call Of Duty 5: STG44 (Flash)
weapon_cod5_stg44_mp=Call Of Duty 5: STG44
weapon_cod5_stg44_telescopic_mp=Call Of Duty 5: STG44 (Scoped)
weapon_cod5_sticky_grenade_mp=Call Of Duty 5: Sticky Grenade
weapon_cod5_svt40_aperture_mp=Call Of Duty 5: SVT40 (Aperture)
weapon_cod5_svt40_flash_mp=Call Of Duty 5: SVT40 (Flash)
weapon_cod5_svt40_mp=Call Of Duty 5: SVT40
weapon_cod5_svt40_telescopic_mp=Call Of Duty 5: SVT40 (Scoped)
weapon_cod5_t34_gunner_front_mp=Call Of Duty 5: T34 (Gunner Front)
weapon_cod5_t34_gunner_mp=Call Of Duty 5: T34 (Gunner)
weapon_cod5_t34_mp_explosion_mp=Call Of Duty 5: T34 (Explosion)
weapon_cod5_t34_turret_mp=Call Of Duty 5: T34 (Turret)
weapon_cod5_tabun_gas_mp=Call Of Duty 5: Tabun Gas
weapon_cod5_thompson_aperture_mp=Call Of Duty 5: Thompson (Aperture)
weapon_cod5_thompson_bigammo_mp=Call Of Duty 5: Thompson (Big Ammo)
weapon_cod5_thompson_mp=Call Of Duty 5: Thompson
weapon_cod5_thompson_silenced_mp=Call Of Duty 5: Thompson (Silenced)
weapon_cod5_tokarev_mp=Call Of Duty 5: Tokarev
weapon_cod5_type100smg_aperture_mp=Call Of Duty 5: Type 100 SMG (Aperture)
weapon_cod5_type100smg_bigammo_mp=Call Of Duty 5: Type 100 SMG (Big Ammo)
weapon_cod5_type100smg_mp=Call Of Duty 5: Type 100 SMG
weapon_cod5_type100smg_silenced_mp=Call Of Duty 5: Type 100 SMG (Silenced)
weapon_cod5_type99_lmg_bipod_crouch_mp=Call Of Duty 5: Type 99 LMG (Bipod Crouch)
weapon_cod5_type99_lmg_bipod_prone_mp=Call Of Duty 5: Type 99 LMG (Bipod Prone)
weapon_cod5_type99_lmg_bipod_stand_mp=Call Of Duty 5: Type 99 LMG (Bipod Stand)
weapon_cod5_type99lmg_bayonet_mp=Call Of Duty 5: Type 99 LMG (Bayonet)
weapon_cod5_type99lmg_bipod_mp=Call Of Duty 5: Type 99 LMG (Bipod)
weapon_cod5_type99lmg_mp=Call Of Duty 5: Type 99 LMG
weapon_cod5_type99rifle_bayonet_mp=Call Of Duty 5: Type 99 Rifle (Bayonet)
weapon_cod5_type99rifle_gl_mp=Call Of Duty 5: Type 99 Rifle (GL)
weapon_cod5_type99rifle_mp=Call Of Duty 5: Type 99 Rifle
weapon_cod5_type99rifle_scoped_mp=Call Of Duty 5: Type 99 Rifle (Scoped)
weapon_cod5_walther_mp=Call Of Duty 5: Walther
weapon_MOHAA_burned_up=MOHAA: Burned Up
weapon_MOHAA_clubbed=MOHAA: Bash
weapon_MOHAA_explode=MOHAA: Explosion
weapon_MOHAA_grenade=MOHAA: Grenade
weapon_MOHAA_mg=MOHAA: Machine Gun
weapon_MOHAA_mine=MOHAA: Mine
weapon_MOHAA_pistol=MOHAA: Pistol
weapon_MOHAA_rifle=MOHAA: Rifle
weapon_MOHAA_shotgun=MOHAA: Shotgun
weapon_MOHAA_smg=MOHAA: Sub Machine Gun
weapon_MOHAA_sniper=MOHAA: Sniper
weapon_MOHAA_suicide=MOHAA: Suicide
weapon_MOHAA_telefragged=MOHAA: Telefragged
weapon_QUAKEWARS_aa_missile=Quake Wars: AA Missile
weapon_QUAKEWARS_accurized_lacerator=Quake Wars: Lacerator (Accurised)
weapon_QUAKEWARS_airstrike_marker=Quake Wars: Airstrike Marker
weapon_QUAKEWARS_anansi=Quake Wars: Anansi
weapon_QUAKEWARS_apt=Quake Wars: APT
weapon_QUAKEWARS_armadillo=Quake Wars: Armadillo
weapon_QUAKEWARS_artillery=Quake Wars: Artillery
weapon_QUAKEWARS_assault_rifle=Quake Wars: Assault Rifle
weapon_QUAKEWARS_avt=Quake Wars: AVT
weapon_QUAKEWARS_blaster=Quake Wars: Blaster
weapon_QUAKEWARS_bumblebee=Quake Wars: Bumblebee
weapon_QUAKEWARS_crush=Quake Wars: Crushed
weapon_QUAKEWARS_cyclops=Quake Wars: Cyclops
weapon_QUAKEWARS_dark_matter_cannon=Quake Wars: Dark Matter Cannon
weapon_QUAKEWARS_defibrillator=Quake Wars: Defibrillator
weapon_QUAKEWARS_desecrator=Quake Wars: Desecrator
weapon_QUAKEWARS_emp_grenade=Quake Wars: EMP Grenade
weapon_QUAKEWARS_explosion=Quake Wars: Explosion
weapon_QUAKEWARS_fall=Quake Wars: Fall
weapon_QUAKEWARS_flyer_drone=Quake Wars: Flyer Drone
weapon_QUAKEWARS_frag_grenade=Quake Wars: Frag Grenade
weapon_QUAKEWARS_gdf_base_defense_turret=Quake Wars: GDF Base Defense Turret
weapon_QUAKEWARS_gpmg=Quake Wars: GPMG
weapon_QUAKEWARS_grenade_launcher=Quake Wars: Grenade Launcher
weapon_QUAKEWARS_hammer=Quake Wars: Hammer
weapon_QUAKEWARS_he_charge=Quake Wars: High Explosives Charge
weapon_QUAKEWARS_hog=Quake Wars: Hog
weapon_QUAKEWARS_husky=Quake Wars: Husky
weapon_QUAKEWARS_hyperblaster=Quake Wars: Hyperblaster
weapon_QUAKEWARS_knife=Quake Wars: Knife
weapon_QUAKEWARS_knife_backstab=Quake Wars: Knife (backstab)
weapon_QUAKEWARS_lacerator=Quake Wars: Lacerator
weapon_QUAKEWARS_law=Quake Wars: LAW
weapon_QUAKEWARS_lightning_pistol=Quake Wars: Lightning Pistol
weapon_QUAKEWARS_machine_pistol=Quake Wars: Machine Pistol
weapon_QUAKEWARS_mcp=Quake Wars: MCP
weapon_QUAKEWARS_mg=Quake Wars: MG
weapon_QUAKEWARS_minigun=Quake Wars: Minigun
weapon_QUAKEWARS_mining_laser=Quake Wars: Mining Laser
weapon_QUAKEWARS_nailgun=Quake Wars: Nailgun
weapon_QUAKEWARS_obliterator=Quake Wars: Obliterator
weapon_QUAKEWARS_pistol=Quake Wars: Pistol
weapon_QUAKEWARS_plasma_cannon=Quake Wars: Plasma Cannon
weapon_QUAKEWARS_plasma_charge=Quake Wars: Plasma Charge
weapon_QUAKEWARS_plasma_launcher=Quake Wars: Plasma Launcher
weapon_QUAKEWARS_plasma_mortar=Quake Wars: Plasma Mortar
weapon_QUAKEWARS_platypus=Quake Wars: Platypus
weapon_QUAKEWARS_proximity_mine=Quake Wars: Proximity Mine
weapon_QUAKEWARS_rail_howitzer=Quake Wars: Rail Howitzer
weapon_QUAKEWARS_railgun=Quake Wars: Railgun
weapon_QUAKEWARS_respawn=Quake Wars: Respawn
weapon_QUAKEWARS_rocket=Quake Wars: Rocket
weapon_QUAKEWARS_rocket_artillery=Quake Wars: Rocket Artillery
weapon_QUAKEWARS_rocket_launcher=Quake Wars: Rocket Launcher
weapon_QUAKEWARS_scoped_assault_rifle=Quake Wars: Assault Rifle (scoped)
weapon_QUAKEWARS_scrambler_grenade=Quake Wars: Scrambler Grenade
weapon_QUAKEWARS_shotgun=Quake Wars: Shotgun
weapon_QUAKEWARS_shrap_grenade=Quake Wars: Shrapnel Grenade
weapon_QUAKEWARS_silenced_machine_pistol=Quake Wars: Machine Pistol (silenced)
weapon_QUAKEWARS_silenced_pistol=Quake Wars: Pistol (silenced)
weapon_QUAKEWARS_sniper_rifle=Quake Wars: Sniper Rifle
weapon_QUAKEWARS_spikes=Quake Wars: Spikes
weapon_QUAKEWARS_spikes_backstab=Quake Wars: Spikes (backstab)
weapon_QUAKEWARS_ssm=Quake Wars: SSM
weapon_QUAKEWARS_strocket=Quake Wars: ST Rocket
weapon_QUAKEWARS_strogg_base_defense_turret=Quake Wars: Strogg Base Defense Turret
weapon_QUAKEWARS_stroybomb=Quake Wars: Stroy Bomb
weapon_QUAKEWARS_stroyent_tool=Quake Wars: Stroyent Tool
weapon_QUAKEWARS_tank_gun=Quake Wars: Tank Gun
weapon_QUAKEWARS_third_eye_camera=Quake Wars: Third Eye Camera
weapon_QUAKEWARS_titan=Quake Wars: Titan
weapon_QUAKEWARS_tormentor=Quake Wars: Tormentor
weapon_QUAKEWARS_tripmine=Quake Wars: Trip Mine
weapon_QUAKEWARS_trojan=Quake Wars: Trojan
weapon_QUAKEWARS_vampire=Quake Wars: Vampire
weapon_QUAKEWARS_violator=Quake Wars: Violator
weapon_QUAKEWARS_violator_beacon=Quake Wars: Violator Beacon
weapon_WOLFENSTEIN_MOD_AIRSTRIKE=Wolfenstein ET: Airstrike
weapon_WOLFENSTEIN_MOD_AKIMBO_COLT=Wolfenstein ET: Colt (akimbo)
weapon_WOLFENSTEIN_MOD_AKIMBO_LUGER=Wolfenstein ET: Luger (akimbo)
weapon_WOLFENSTEIN_MOD_ARTILLERY=Wolfenstein ET: Artillery 1
weapon_WOLFENSTEIN_MOD_ARTY=Wolfenstein ET: Artillery 2
weapon_WOLFENSTEIN_MOD_BROWNING=Wolfenstein ET: Browning
weapon_WOLFENSTEIN_MOD_CARBINE=Wolfenstein ET: Carbine
weapon_WOLFENSTEIN_MOD_COLT=Wolfenstein ET: Colt
weapon_WOLFENSTEIN_MOD_CRUSH=Wolfenstein ET: Crushed 1
weapon_WOLFENSTEIN_MOD_CRUSH_CONSTRUCTION=Wolfenstein ET: Crushed 2
weapon_WOLFENSTEIN_MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=Wolfenstein ET: Crushed 3
weapon_WOLFENSTEIN_MOD_DYNAMITE=Wolfenstein ET: Dynamite
weapon_WOLFENSTEIN_MOD_DYNAMITE_SPLASH=Wolfenstein ET: Dynamite Splash
weapon_WOLFENSTEIN_MOD_EXPLOSIVE=Wolfenstein ET: Explosive
weapon_WOLFENSTEIN_MOD_FALLING=Wolfenstein ET: Falling
weapon_WOLFENSTEIN_MOD_FG42=Wolfenstein ET: FG42
weapon_WOLFENSTEIN_MOD_FG42SCOPE=Wolfenstein ET: FG42 Scoped
weapon_WOLFENSTEIN_MOD_FLAMETHROWER=Wolfenstein ET: Flamethrower
weapon_WOLFENSTEIN_MOD_GARAND=Wolfenstein ET: M1 Garand
weapon_WOLFENSTEIN_MOD_GARAND_SCOPE=Wolfenstein ET: Garand Scoped
weapon_WOLFENSTEIN_MOD_GOOMBA=Wolfenstein ET: Goomba
weapon_WOLFENSTEIN_MOD_GPG40=Wolfenstein ET: Rifle Grenade
weapon_WOLFENSTEIN_MOD_GRENADE=Wolfenstein ET: American Grenade
weapon_WOLFENSTEIN_MOD_GRENADE_LAUNCHER=Wolfenstein ET: Grenade Launcher
weapon_WOLFENSTEIN_MOD_GRENADE_SPLASH=Wolfenstein ET: Grenade Splash
weapon_WOLFENSTEIN_MOD_K43=Wolfenstein ET: K43
weapon_WOLFENSTEIN_MOD_K43_SCOPE=Wolfenstein ET: K43 Scoped
weapon_WOLFENSTEIN_MOD_KAR98=Wolfenstein ET: KAR 98K
weapon_WOLFENSTEIN_MOD_KICKED=Wolfenstein ET: Kicked
weapon_WOLFENSTEIN_MOD_KNIFE=Wolfenstein ET: Knife
weapon_WOLFENSTEIN_MOD_KNIFE_STEALTH=Wolfenstein ET: Knife (stealth)
weapon_WOLFENSTEIN_MOD_LANDMINE=Wolfenstein ET: Landmine
weapon_WOLFENSTEIN_MOD_LUGER=Wolfenstein ET: Luger
weapon_WOLFENSTEIN_MOD_M7=Wolfenstein ET: M7
weapon_WOLFENSTEIN_MOD_MACHINEGUN=Wolfenstein ET: Machine Gun
weapon_WOLFENSTEIN_MOD_MAUSER=Wolfenstein ET: Mauser
weapon_WOLFENSTEIN_MOD_MG42=Wolfenstein ET: MG42
weapon_WOLFENSTEIN_MOD_MOBILE_MG42=Wolfenstein ET: Mobile MG42
weapon_WOLFENSTEIN_MOD_MORTAR=Wolfenstein ET: Mortar
weapon_WOLFENSTEIN_MOD_MORTAR_SPLASH=Wolfenstein ET: Mortar Splash
weapon_WOLFENSTEIN_MOD_MP40=Wolfenstein ET: MP40
weapon_WOLFENSTEIN_MOD_PANZERFAUST=Wolfenstein ET: Panzerfaust
weapon_WOLFENSTEIN_MOD_POISON=Wolfenstein ET: Poison
weapon_WOLFENSTEIN_MOD_ROCKET=Wolfenstein ET: Rocket
weapon_WOLFENSTEIN_MOD_ROCKET_SPLASH=Wolfenstein ET: Rocket Splash
weapon_WOLFENSTEIN_MOD_SATCHEL=Wolfenstein ET: Satchel Charge
weapon_WOLFENSTEIN_MOD_SILENCED_COLT=Wolfenstein ET: Colt (silenced)
weapon_WOLFENSTEIN_MOD_SILENCER=Wolfenstein ET: Silenced Pistol
weapon_WOLFENSTEIN_MOD_SNIPERRIFLE=Wolfenstein ET: Sniper Rifle
weapon_WOLFENSTEIN_MOD_STEN=Wolfenstein ET: Sten
weapon_WOLFENSTEIN_MOD_SUICIDE=Wolfenstein ET: Team Swap Suicide
weapon_WOLFENSTEIN_MOD_SWITCHTEAM=Wolfenstein ET: Switch Team
weapon_WOLFENSTEIN_MOD_THOMPSON=Wolfenstein ET: Thompson
weapon_WOLFENSTEIN_MOD_TRIGGER_HURT=Wolfenstein ET: Wrong Place Wrong Time
weapon_WOLFENSTEIN_MOD_UNKNOWN=Wolfenstein ET: Unknown Weapon
weapon_WOLFENSTEIN_MOD_VENOM=Wolfenstein ET: Venom Gun
weapon_WOLFENSTEIN_MOD_WATER=Wolfenstein ET: Drown
weapongroup_ak47=weapongroup_ak47
weapongroup_ak74u=weapongroup_ak74u
weapongroup_bar=weapongroup_bar
weapongroup_bazooka=weapongroup_bazooka
weapongroup_bolt_action_rifle=weapongroup_bolt_action_rifle
weapongroup_bren=weapongroup_bren
weapongroup_dp28=weapongroup_dp28
weapongroup_fast_loading_rifle=weapongroup_fast_loading_rifle
weapongroup_fg42=weapongroup_fg42
weapongroup_flamethrower=weapongroup_flamethrower
weapongroup_g3=weapongroup_g3
weapongroup_g36c=weapongroup_g36c
weapongroup_gewehr43=weapongroup_gewehr43
weapongroup_grenade=weapongroup_grenade
weapongroup_helicopter=weapongroup_helicopter
weapongroup_kar98k=weapongroup_kar98k
weapongroup_landmine=weapongroup_landmine
weapongroup_large_machine_gun=weapongroup_large_machine_gun
weapongroup_lee_enfield=weapongroup_lee_enfield
weapongroup_m1014=weapongroup_m1014
weapongroup_m14=weapongroup_m14
weapongroup_m16=weapongroup_m16
weapongroup_m1carbine=weapongroup_m1carbine
weapongroup_m1garand=weapongroup_m1garand
weapongroup_m4=weapongroup_m4
weapongroup_m40a3=weapongroup_m40a3
weapongroup_m60e4=weapongroup_m60e4
weapongroup_machine_gun=weapongroup_machine_gun
weapongroup_mg30=weapongroup_mg30
weapongroup_mg42=weapongroup_mg42
weapongroup_mosin_nagant=weapongroup_mosin_nagant
weapongroup_mp40=weapongroup_mp40
weapongroup_mp44=weapongroup_mp44
weapongroup_mp5=weapongroup_mp5
weapongroup_noob_tubes=weapongroup_noob_tubes
weapongroup_p90=weapongroup_p90
weapongroup_pistol=weapongroup_pistol
weapongroup_ppsh=weapongroup_ppsh
weapongroup_rpd=weapongroup_rpd
weapongroup_satchelcharge=weapongroup_satchelcharge
weapongroup_saw=weapongroup_saw
weapongroup_shotgun=weapongroup_shotgun
weapongroup_skorpion=weapongroup_skorpion
weapongroup_sniper=weapongroup_sniper
weapongroup_springfield=weapongroup_springfield
weapongroup_sten=weapongroup_sten
weapongroup_sub_machine_guns=weapongroup_sub_machine_guns
weapongroup_svt40=weapongroup_svt40
weapongroup_tank=weapongroup_tank
weapongroup_thompson=weapongroup_thompson
weapongroup_type100smg=weapongroup_type100smg
weapongroup_type99_rifle=weapongroup_type99_rifle
weapongroup_type99lmg=weapongroup_type99lmg
weapongroup_uzi=weapongroup_uzi
xp_QUAKEWARS_battlesense=Battle Sense
xp_QUAKEWARS_covertops=Covert Ops
xp_QUAKEWARS_engineer=Engineer
xp_QUAKEWARS_fieldops=Field Ops
xp_QUAKEWARS_medic=Medic
xp_QUAKEWARS_soldier=Soldier
xp_QUAKEWARS_vehicle=Vehicle
xp_QUAKEWARS_weapon_handling=Weapon Handling
weapon_weapongroup_ak47=weapongroup_ak47
weapon_weapongroup_ak74u=weapongroup_ak74u
weapon_weapongroup_bar=weapongroup_bar
weapon_weapongroup_bazooka=weapongroup_bazooka
weapon_weapongroup_bolt_action_rifle=weapongroup_bolt_action_rifle
weapon_weapongroup_bren=weapongroup_bren
weapon_weapongroup_dp28=weapongroup_dp28
weapon_weapongroup_fast_loading_rifle=weapongroup_fast_loading_rifle
weapon_weapongroup_fg42=weapongroup_fg42
weapon_weapongroup_flamethrower=weapongroup_flamethrower
weapon_weapongroup_g3=weapongroup_g3
weapon_weapongroup_g36c=weapongroup_g36c
weapon_weapongroup_gewehr43=weapongroup_gewehr43
weapon_weapongroup_grenade=weapongroup_grenade
weapon_weapongroup_helicopter=weapongroup_helicopter
weapon_weapongroup_kar98k=weapongroup_kar98k
weapon_weapongroup_landmine=weapongroup_landmine
weapon_weapongroup_large_machine_gun=weapongroup_large_machine_gun
weapon_weapongroup_lee_enfield=weapongroup_lee_enfield
weapon_weapongroup_m1014=weapongroup_m1014
weapon_weapongroup_m14=weapongroup_m14
weapon_weapongroup_m16=weapongroup_m16
weapon_weapongroup_m1carbine=weapongroup_m1carbine
weapon_weapongroup_m1garand=weapongroup_m1garand
weapon_weapongroup_m4=weapongroup_m4
weapon_weapongroup_m40a3=weapongroup_m40a3
weapon_weapongroup_m60e4=weapongroup_m60e4
weapon_weapongroup_machine_gun=weapongroup_machine_gun
weapon_weapongroup_mg30=weapongroup_mg30
weapon_weapongroup_mg42=weapongroup_mg42
weapon_weapongroup_mosin_nagant=weapongroup_mosin_nagant
weapon_weapongroup_mp40=weapongroup_mp40
weapon_weapongroup_mp44=weapongroup_mp44
weapon_weapongroup_mp5=weapongroup_mp5
weapon_weapongroup_noob_tubes=weapongroup_noob_tubes
weapon_weapongroup_p90=weapongroup_p90
weapon_weapongroup_pistol=weapongroup_pistol
weapon_weapongroup_ppsh=weapongroup_ppsh
weapon_weapongroup_rpd=weapongroup_rpd
weapon_weapongroup_satchelcharge=weapongroup_satchelcharge
weapon_weapongroup_saw=weapongroup_saw
weapon_weapongroup_shotgun=weapongroup_shotgun
weapon_weapongroup_skorpion=weapongroup_skorpion
weapon_weapongroup_sniper=weapongroup_sniper
weapon_weapongroup_springfield=weapongroup_springfield
weapon_weapongroup_sten=weapongroup_sten
weapon_weapongroup_sub_machine_guns=weapongroup_sub_machine_guns
weapon_weapongroup_svt40=weapongroup_svt40
weapon_weapongroup_tank=weapongroup_tank
weapon_weapongroup_thompson=weapongroup_thompson
weapon_weapongroup_type100smg=weapongroup_type100smg
weapon_weapongroup_type99_rifle=weapongroup_type99_rifle
weapon_weapongroup_type99lmg=weapongroup_type99lmg
weapon_weapongroup_uzi=weapongroup_uzi
weapon_cod2_planebomb_mp=Airstrike
weapon_cod2_mortar_mp=Mortar
action_cod2_ctfb_take=CTF Taken
action_cod2_ctfb_captured=CTF Captured
action_cod2_ctfb_defend=CTF Defend
action_cod2_ctfb_returned=CTF Returned
action_cod2_ctfb_pickup=CTF Pickup
action_cod2_ctfb_assist=CTF Assist
action_cod2_ctfb_pickup_own=CTF Pickup Own Flag
action_cod2_ctf_pickup_own=CTF Pickup Own Flag
weapon_cod2_tripwire_mp=Tripwire
weapon_cod2_landmine_mp=Land Mine
weapon_cod2_smoke_grenade_british_gas_mp=Gas Grenade
weapon_cod2_smoke_grenade_american_gas_mp=Gas Grenade
weapon_cod2_smoke_grenade_russian_gas_mp=Gas Grenade
weapon_cod2_smoke_grenade_german_gas_mp=Gas Grenade
weapon_cod2_smoke_grenade_british_fire_mp=Fire Grenade
weapon_cod2_smoke_grenade_american_fire_mp=Fire Grenade
weapon_cod2_smoke_grenade_russian_fire_mp=Fire Grenade
weapon_cod2_smoke_grenade_german_fire_mp=Fire Grenade
action_cod2_ctf_defend=CTF Defend
[Images]
action_COD1_bas_attacked=bas.jpg
action_COD1_bas_breached=bas.jpg
action_COD1_bas_defend=bas.jpg
action_COD1_bas_defused=sdbd.jpg
action_COD1_bas_destroyed=bas.jpg
action_COD1_bas_planted=sdbp.jpg
action_COD1_bomb_defuse=sdbd.jpg
action_COD1_bomb_plant=sdbp.jpg
action_COD1_cnq_objective=tdm.jpg
action_COD1_ctf_assist=ctf.jpg
action_COD1_ctf_captured=ctf.jpg
action_COD1_ctf_defended=ctf.jpg
action_COD1_ctf_pickup=ctf.jpg
action_COD1_ctf_returned=ctf.jpg
action_COD1_ctf_score=ctf.jpg
action_COD1_ctf_stole=ctf.jpg
action_COD1_ctf_take=ctf.jpg
action_COD1_dom_captured=dom.jpg
action_COD1_re_capture=re.jpg
action_COD1_re_pickup=re.jpg
action_COD2_bomb_defuse=sddefuse.jpg
action_COD2_bomb_plant=sdbplant.jpg
action_COD2_ctf_assist=ctfassist.jpg
action_COD2_ctf_captured=ctfcapture.jpg
action_COD2_ctf_defended=ctfdefend.jpg
action_COD2_ctf_pickup=ctfpickup.jpg
action_COD2_ctf_returned=ctfreturned.jpg
action_COD2_ctf_take=ctftaken.jpg
action_COD2_heal=medic.jpg
action_COD2_hq_capture=hqcapture.jpg
action_COD2_hq_defend=hqdefend.jpg
action_COD2_hq_destroy=hqdestroyed.jpg
action_COD2_htf_scored=ctfscore.jpg
action_COD2_htf_stole=ctfstolen.jpg
action_COD2_sd_defend=sddefend.jpg
action_COD4_bomb_defused=sd.jpg
action_COD4_bomb_planted=sd.jpg
action_cod5_bd=cod5_action_bomb_defuse.jpg
action_cod5_bp=cod5_action_bomb_plant.jpg
action_cod5_fc=cod5_action_flag_capture.jpg
action_cod5_fr=cod5_action_flag_return.jpg
action_cod5_ft=cod5_action_flag_taken.jpg
action_cod5_rc=cod5_action_region_captured.jpg
action_cod5_rd=cod5_action_region_defended.jpg
action_MOHAA_FreezeTagCapture=freezetag.jpg
action_MOHAA_FreezeTagDrop=freezetag.jpg
action_MOHAA_FreezeTagMelt=freezetag.jpg
action_MOHAA_FreezeTagPickup=freezetag.jpg
action_MOHAA_FreezeTagPost=freezetag.jpg
action_MOHAA_FreezeTagReturn=freezetag.jpg
action_MOHAA_FreezeTagSave=freezetag.jpg
action_WOLFENSTEIN_Dynamite_Defuse=et_dynamite_defuse.gif
action_WOLFENSTEIN_Dynamite_Plant=et_dynamite_plant.gif
ammo_COD1_BASH=
ammo_COD1_binoculars_mp=
ammo_COD1_MOD_ARTILLERY=
ammo_COD1_MOD_CRUSH_JEEP=
ammo_COD1_MOD_CRUSH_TANK=
ammo_COD1_MOD_EXPLOSIVE=
ammo_COD1_MOD_FALLING=
ammo_COD1_MOD_FLAME=
ammo_COD1_MOD_GRENADE_SPLASH=
ammo_COD1_MOD_HEAD_SHOT=
ammo_COD1_MOD_PISTOL_BULLET=
ammo_COD1_MOD_PROJECTILE=
ammo_COD1_MOD_PROJECTILE_SPLASH=
ammo_COD1_MOD_RIFLE_BULLET=
ammo_COD1_MOD_SUICIDE=
ammo_COD1_MOD_WATER=
ammo_COD2_BASH=
ammo_COD2_MOD_EXPLOSIVE=
ammo_COD2_MOD_FALLING=
ammo_COD2_MOD_GRENADE_SPLASH=
ammo_COD2_MOD_HEAD_SHOT=
ammo_COD2_MOD_PISTOL_BULLET=
ammo_COD2_MOD_PROJECTILE=
ammo_COD2_MOD_PROJECTILE_SPLASH=
ammo_COD2_MOD_RIFLE_BULLET=
ammo_COD2_MOD_SUICIDE=
ammo_COD2_MOD_TRIGGER_HURT=
ammo_COD4_BASH=
ammo_COD4_MOD_EXPLOSIVE=
ammo_COD4_MOD_FALLING=
ammo_COD4_MOD_GRENADE=
ammo_COD4_MOD_GRENADE_SPLASH=
ammo_COD4_MOD_HEAD_SHOT=
ammo_COD4_MOD_IMPACT=
ammo_COD4_MOD_PISTOL_BULLET=
ammo_COD4_MOD_PROJECTILE=
ammo_COD4_MOD_PROJECTILE_SPLASH=
ammo_COD4_MOD_RIFLE_BULLET=
ammo_COD4_MOD_SUICIDE=
ammo_COD4_MOD_TRIGGER_HURT=
ammo_cod5_bash=
ammo_cod5_bayonet=
ammo_cod5_mod_bayonet=
ammo_cod5_mod_burned=
ammo_cod5_mod_crush=
ammo_cod5_mod_explosive=
ammo_cod5_mod_falling=
ammo_cod5_mod_grenade=
ammo_cod5_mod_grenade_splash=
ammo_cod5_mod_head_shot=
ammo_cod5_mod_impact=
ammo_cod5_mod_melee=
ammo_cod5_mod_pistol_bullet=
ammo_cod5_mod_projectile=
ammo_cod5_mod_projectile_splash=
ammo_cod5_mod_rifle_bullet=
ammo_cod5_mod_suicide=
ammo_cod5_mod_trigger_hurt=
ammo_cod5_mod_unknown=
ammo_MOHAA_=
ammo_WOLFENSTEIN_=
class_COD1_=soldier.jpg
class_COD1_Soldier=soldier.jpg
class_COD2_=soldier.jpg
class_COD2_Soldier=soldier.jpg
class_COD4_=cod4_soldier.jpg
class_COD4_soldier=cod4_soldier.jpg
class_cod5_=
class_cod5_soldier=cod5_class_soldier.jpg
class_MOHAA_=player.jpg
class_MOHAA_soldier=player.jpg
class_QUAKEWARS_aggressor=aggressor.png
class_QUAKEWARS_constructor=constructor.png
class_QUAKEWARS_covertops=covertops.png
class_QUAKEWARS_engineer=engineer.png
class_QUAKEWARS_fieldops=fieldops.png
class_QUAKEWARS_infiltrator=infiltrator.png
class_QUAKEWARS_medic=medic.png
class_QUAKEWARS_oppressor=oppressor.png
class_QUAKEWARS_soldier=soldier.png
class_QUAKEWARS_technician=technician.png
class_WOLFENSTEIN_=
class_WOLFENSTEIN_0=soldier.jpg
class_WOLFENSTEIN_1=medic.jpg
class_WOLFENSTEIN_2=engineer.jpg
class_WOLFENSTEIN_3=fieldops.jpg
class_WOLFENSTEIN_4=covert.jpg
class_WOLFENSTEIN_7=lieutenant.jpg
class_WOLFENSTEIN_soldier=default.jpg
gametype_COD1_actf=ctf.jpg
gametype_COD1_bas=bas.jpg
gametype_COD1_bel=bel.jpg
gametype_COD1_cnq=tdm.jpg
gametype_COD1_ctf=ctf.jpg
gametype_COD1_dm=dm.jpg
gametype_COD1_dom=dom.jpg
gametype_COD1_hq=hq.jpg
gametype_COD1_re=re.jpg
gametype_COD1_rsd=sd.jpg
gametype_COD1_sd=sd.jpg
gametype_COD1_tdm=tdm.jpg
gametype_COD2_csd=sd.jpg
gametype_COD2_ctb=ctb.jpg
gametype_COD2_ctf=ctf.jpg
gametype_COD2_ctfb=ctf.jpg
gametype_COD2_dm=dm.jpg
gametype_COD2_dom=dom.jpg
gametype_COD2_ein=einstein.jpg
gametype_COD2_esd=sd.jpg
gametype_COD2_hq=hq.jpg
gametype_COD2_hq2=hq.jpg
gametype_COD2_htf=ctf.jpg
gametype_COD2_noz=noz.jpg
gametype_COD2_sd=sd.jpg
gametype_COD2_sdr=sd.jpg
gametype_COD2_tdm=tdm.jpg
gametype_COD4_dm=cod4_gametype_dm.jpg
gametype_COD4_dom=cod4_gametype_dom.jpg
gametype_COD4_koth=cod4_gametype_koth.jpg
gametype_COD4_sab=cod4_gametype_saboteur.jpg
gametype_COD4_sd=cod4_gametype_sd.jpg
gametype_COD4_war=cod4_gametype_war.jpg
gametype_COD5_ctf=cod5_gametype_ctf.jpg
gametype_COD5_dm=cod5_gametype_dm.jpg
gametype_COD5_dom=cod5_gametype_dom.jpg
gametype_COD5_koth=cod5_gametype_hq.jpg
gametype_COD5_sab=cod5_gametype_sab.jpg
gametype_COD5_sd=cod5_gametype_sd.jpg
gametype_COD5_sur=cod5_gametype_sur.jpg
gametype_COD5_tdm=cod5_gametype_tdm.jpg
gametype_COD5_twar=cod5_gametype_twar.jpg
gametype_MOHAA_Capture-The-Flag=ctf.jpg
gametype_MOHAA_dm=dm.jpg
gametype_MOHAA_Freeze-Tag-CTF=freezetag.jpg
gametype_MOHAA_obj=sd.jpg
gametype_MOHAA_Objective-Match=sd.jpg
gametype_WOLFENSTEIN_2=et_objective.gif
gametype_WOLFENSTEIN_3=et_stopwatch.gif
gametype_WOLFENSTEIN_4=et_campaign.gif
gametype_WOLFENSTEIN_5=et_lastmanstanding.gif
gametype_WOLFENSTEIN_6=
gametype_WOLFENSTEIN_7=
location_COD1_head=head.jpg
location_COD1_helmet=head.jpg
location_COD1_left_arm_lower=leftforearm.jpg
location_COD1_left_arm_upper=leftupper.jpg
location_COD1_left_foot=leftfoot.jpg
location_COD1_left_hand=lefthand.jpg
location_COD1_left_leg_lower=leftcalf.jpg
location_COD1_left_leg_upper=leftthigh.jpg
location_COD1_neck=neck.jpg
location_COD1_none=wholebody.jpg
location_COD1_right_arm_lower=rightforearm.jpg
location_COD1_right_arm_upper=rightupper.jpg
location_COD1_right_foot=rightfoot.jpg
location_COD1_right_hand=righthand.jpg
location_COD1_right_leg_lower=rightcalf.jpg
location_COD1_right_leg_upper=rightthigh.jpg
location_COD1_torso_lower=stomach.jpg
location_COD1_torso_upper=chest.jpg
location_COD2_head=head.jpg
location_COD2_helmet=head.jpg
location_COD2_left_arm_lower=leftforearm.jpg
location_COD2_left_arm_upper=leftupper.jpg
location_COD2_left_foot=leftfoot.jpg
location_COD2_left_hand=lefthand.jpg
location_COD2_left_leg_lower=leftcalf.jpg
location_COD2_left_leg_upper=leftthigh.jpg
location_COD2_neck=neck.jpg
location_COD2_none=wholebody.jpg
location_COD2_right_arm_lower=rightforearm.jpg
location_COD2_right_arm_upper=rightupper.jpg
location_COD2_right_foot=rightfoot.jpg
location_COD2_right_hand=righthand.jpg
location_COD2_right_leg_lower=rightcalf.jpg
location_COD2_right_leg_upper=rightthigh.jpg
location_COD2_torso_lower=stomach.jpg
location_COD2_torso_upper=chest.jpg
location_COD4_head=cod4_head.jpg
location_COD4_left_arm_lower=cod4_left_forearm.jpg
location_COD4_left_arm_upper=cod4_left_bicep.jpg
location_COD4_left_foot=cod4_left_foot.jpg
location_COD4_left_hand=cod4_left_hand.jpg
location_COD4_left_leg_lower=cod4_left_calf.jpg
location_COD4_left_leg_upper=cod4_left_thigh.jpg
location_COD4_neck=cod4_neck.jpg
location_COD4_none=cod4_all_over.jpg
location_COD4_right_arm_lower=cod4_right_forearm.jpg
location_COD4_right_arm_upper=cod4_right_bicep.jpg
location_COD4_right_foot=cod4_right_foot.jpg
location_COD4_right_hand=cod4_right_hand.jpg
location_COD4_right_leg_lower=cod4_right_calf.jpg
location_COD4_right_leg_upper=cod4_right_thigh.jpg
location_COD4_torso_lower=cod4_stomach.jpg
location_COD4_torso_upper=cod4_chest.jpg
location_cod5_head=cod5_head.jpg
location_cod5_left_arm_lower=cod5_leftforearm.jpg
location_cod5_left_arm_upper=cod5_leftupper.jpg
location_cod5_left_foot=cod5_leftfoot.jpg
location_cod5_left_hand=cod5_lefthand.jpg
location_cod5_left_leg_lower=cod5_leftcalf.jpg
location_cod5_left_leg_upper=cod5_leftthigh.jpg
location_cod5_neck=cod5_neck.jpg
location_cod5_none=cod5_wholebody.jpg
location_cod5_right_arm_lower=cod5_rightforearm.jpg
location_cod5_right_arm_upper=cod5_rightupper.jpg
location_cod5_right_foot=cod5_rightfoot.jpg
location_cod5_right_hand=cod5_righthand.jpg
location_cod5_right_leg_lower=cod5_rightcalf.jpg
location_cod5_right_leg_upper=cod5_rightthigh.jpg
location_cod5_torso_lower=cod5_stomach.jpg
location_cod5_torso_upper=cod5_chest.jpg
location_MOHAA_=wholebody.jpg
location_QUAKEWARS_=soldier.png
location_QUAKEWARS_gdf=soldier.png
location_QUAKEWARS_strogg=oppressor.png
location_WOLFENSTEIN_=wholebody.jpg
map_COD1_mp_arnhem=mp_arnhem.jpg
map_COD1_mp_berlin=mp_berlin.jpg
map_COD1_mp_bocage=bocage.jpg
map_COD1_mp_brecourt=brecourt.jpg
map_COD1_mp_carentan=carentan.jpg
map_COD1_mp_cassino=mp_cassino.jpg
map_COD1_mp_chateau=chateau.jpg
map_COD1_mp_dawnville=dawnville.jpg
map_COD1_mp_foy=mp_foy.jpg
map_COD1_mp_harbor=harbor.jpg
map_COD1_mp_hurtgen=hurtgen.jpg
map_COD1_mp_hurtgen-autumn=hurtgen.jpg
map_COD1_mp_italy=mp_italy.jpg
map_COD1_mp_kharkov=mp_kharkov.jpg
map_COD1_mp_kursk=mp_kursk.jpg
map_COD1_mp_neuville=neuville.jpg
map_COD1_mp_pavlov=pavlov.jpg
map_COD1_mp_peaks=
map_COD1_mp_ponyri=mp_ponyri.jpg
map_COD1_mp_powcamp=powcamp.jpg
map_COD1_mp_railyard=railyard.jpg
map_COD1_mp_rhinevalley=mp_rhinevalley.jpg
map_COD1_mp_rocket=rocket.jpg
map_COD1_mp_ship=ship.jpg
map_COD1_mp_sicily=mp_sicily.jpg
map_COD1_mp_stalingrad=mp_stalingrad.jpg
map_COD1_mp_streets=
map_COD1_mp_tigertown=
map_COD1_mp_uo_carentan=carentan.jpg
map_COD1_mp_uo_dawnville=dawnville.jpg
map_COD1_mp_uo_depot=
map_COD1_mp_uo_harbor=harbor.jpg
map_COD1_mp_uo_hurtgen=hurtgen.jpg
map_COD1_mp_uo_powcamp=powcamp.jpg
map_COD1_mp_uo_stanjel=mp_uo_stanjel.jpg
map_COD2_mp_africorps=
map_COD2_mp_argentan_france=
map_COD2_mp_bastogne=
map_COD2_mp_belltown=
map_COD2_mp_berlin1=
map_COD2_mp_breakout=breakout.jpg
map_COD2_mp_brecourt=brecourt.jpg
map_COD2_mp_burgundy=burgundy.jpg
map_COD2_mp_carentan=carentan.jpg
map_COD2_mp_chateau=
map_COD2_mp_chateauday=
map_COD2_mp_cr_kasserine=
map_COD2_mp_dawnville=dawnville.jpg
map_COD2_mp_dawnville_cl_final=
map_COD2_mp_decoy=decoy.jpg
map_COD2_mp_devils_den_beta=
map_COD2_mp_dock_assault=
map_COD2_mp_downtown=downtown.jpg
map_COD2_mp_farmhouse=beltot.jpg
map_COD2_mp_frantic2=
map_COD2_mp_gothic=
map_COD2_mp_harbor=harbor.jpg
map_COD2_mp_hawk=
map_COD2_mp_highside=
map_COD2_mp_junobeach=
map_COD2_mp_kalstle_v2=
map_COD2_mp_leningrad=leningrad.jpg
map_COD2_mp_lflnchateau=
map_COD2_mp_maaloy_cod2=
map_COD2_mp_maaloy_cod2_final=
map_COD2_mp_matmata=matmata.jpg
map_COD2_mp_mazza=
map_COD2_mp_montebourg=
map_COD2_mp_otara=
map_COD2_mp_provence2=
map_COD2_mp_railyard=railyard.jpg
map_COD2_mp_rhine=rhine.jpg
map_COD2_mp_slatmata=
map_COD2_mp_stanjel=
map_COD2_mp_the_tomb=
map_COD2_mp_toujane=toujane.jpg
map_COD2_mp_trainstation=caen.jpg
map_COD2_mp_tunis=
map_COD2_mp_tunisia_dawn=
map_COD2_mp_vik1=
map_COD2_mp_villageraid=
map_COD2_mp_xfire_bay=
map_COD4_mp_backlot=cod4_mp_backlot.jpg
map_COD4_mp_bloc=cod4_mp_bloc.jpg
map_COD4_mp_bog=cod4_mp_bog.jpg
map_COD4_mp_broadcast=cod4_mp_broadcast.jpg
map_COD4_mp_carentan=cod4_mp_carentan.jpg
map_COD4_mp_cargoship=cod4_mp_cargoship.jpg
map_COD4_mp_citystreets=cod4_mp_citystreets.jpg
map_COD4_mp_convoy=cod4_mp_convoy.jpg
map_COD4_mp_countdown=cod4_mp_countdown.jpg
map_COD4_mp_crash=cod4_mp_crash.jpg
map_COD4_mp_crash_snow=cod4_crash_snow.jpg
map_COD4_mp_creek=cod4_mp_creek.jpg
map_COD4_mp_crossfire=cod4_mp_crossfire.jpg
map_COD4_mp_dusk=cod4_mp_dusk.jpg
map_COD4_mp_farm=cod4_mp_farm.jpg
map_COD4_mp_hill=cod4_mp_hill.jpg
map_COD4_mp_killhouse=
map_COD4_mp_overgrown=cod4_mp_overgrown.jpg
map_COD4_mp_pipeline=cod4_mp_pipeline.jpg
map_COD4_mp_shipment=cod4_mp_shipment.jpg
map_COD4_mp_showdown=cod4_mp_showdown.jpg
map_COD4_mp_strike=cod4_mp_strike.jpg
map_COD4_mp_vacant=cod4_mp_vacant.jpg
map_COD5_mp_airfield=cod5_map_airfield.jpg
map_COD5_mp_asylum=cod5_map_asylum.jpg
map_COD5_mp_castle=cod5_map_castle.jpg
map_COD5_mp_cliffside=cod5_map_cliffside.jpg
map_COD5_mp_courtyard=cod5_map_courtyard.jpg
map_COD5_mp_dome=cod5_map_dome.jpg
map_COD5_mp_downfall=cod5_map_downfall.jpg
map_COD5_mp_hangar=cod5_map_hangar.jpg
map_COD5_mp_kneedeep=cod5_map_kneedeep.jpg
map_COD5_mp_makin=cod5_map_makin.jpg
map_COD5_mp_makin_day=cod5_map_makin_day.jpg
map_COD5_mp_nachtfeuer=cod5_map_nachtfeuer.jpg
map_COD5_mp_outskirts=cod5_map_outskirts.jpg
map_COD5_mp_roundhouse=cod5_map_roundhouse.jpg
map_COD5_mp_seelow=cod5_map_seelow.jpg
map_COD5_mp_shrine=cod5_map_shrine.jpg
map_COD5_mp_suburban=cod5_map_suburban.jpg
map_COD5_mp_subway=cod5_map_subway.jpg
map_COD5_mp_upheaval=cod5_map_upheaval.jpg
map_COD5_mp_bgate=cod5_map_docks.jpg
map_COD5_mp_docks=cod5_map_docks.jpg
map_COD5_mp_drum=cod5_map_drum.jpg
map_COD5_mp_kwai=cod5_map_kwai.jpg
map_COD5_mp_stalingrad=cod5_map_stalingrad.jpg
map_COD5_mp_vodka=cod5_map_vodka.jpg
map_MOHAA_=
map_MOHAA_obj_team1=TheHunt.jpg
map_MOHAA_obj_team2=V2.jpg
map_MOHAA_obj_team3=OmahaBeach.jpg
map_MOHAA_obj_team4=TheBridge.jpg
map_MOHAA_stlo=stlo.jpg
map_QUAKEWARS_area22=qw_area_22.jpg
map_QUAKEWARS_ark=qw_ark.jpg
map_QUAKEWARS_canyon=qw_canyon.jpg
map_QUAKEWARS_island=qw_island.jpg
map_QUAKEWARS_outskirts=qw_outskirts.jpg
map_QUAKEWARS_quarry=qw_quarry.jpg
map_QUAKEWARS_refinery=qw_refinery.jpg
map_QUAKEWARS_salvage=qw_salvage.jpg
map_QUAKEWARS_sewer=qw_sewer.jpg
map_QUAKEWARS_slipgate=qw_slipgate.jpg
map_QUAKEWARS_valley=qw_valley.jpg
map_QUAKEWARS_volcano=qw_volcano.jpg
map_WOLFENSTEIN_baserace_beta2=
map_WOLFENSTEIN_battery=et_battery.gif
map_WOLFENSTEIN_braundorf_b3=
map_WOLFENSTEIN_ctf_multi=ctf.jpg
map_WOLFENSTEIN_dubrovnik_b1=
map_WOLFENSTEIN_dubrovnik_final=
map_WOLFENSTEIN_et_ice=
map_WOLFENSTEIN_frostbite=
map_WOLFENSTEIN_fueldump=et_fueldump.gif
map_WOLFENSTEIN_goldrush=et_goldrush.gif
map_WOLFENSTEIN_infamy=
map_WOLFENSTEIN_kungfugrip=
map_WOLFENSTEIN_mp_ameland_final=
map_WOLFENSTEIN_MP_ASSAULT=et_assault.jpg
map_WOLFENSTEIN_mp_bankraid_final=
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weapon_cod5_gewehr43_telescopic_mp=cod5_weapon_gewehr43_scope.jpg
weapon_cod5_gl_gewehr43_mp=cod5_weapon_gl_gewehr43.jpg
weapon_cod5_gl_kar98k_mp=cod5_weapon_gl_kar98k.jpg
weapon_cod5_gl_m1carbine_mp=cod5_weapon_gl_m1carbine.jpg
weapon_cod5_gl_m1garand_mp=cod5_weapon_gl_m1garand.jpg
weapon_cod5_gl_mosinrifle_mp=cod5_weapon_mosin_nagant_gl.jpg
weapon_cod5_gl_springfield_mp=cod5_weapon_gl_springfield.jpg
weapon_cod5_gl_type99rifle_mp=cod5_weapon_gl_type99_rifle.jpg
weapon_cod5_kar98k_bayonet_mp=cod5_weapon_kar98k_bayonet.jpg
weapon_cod5_kar98k_gl_mp=cod5_weapon_kar98k_gl.jpg
weapon_cod5_kar98k_mp=cod5_weapon_kar98k.jpg
weapon_cod5_kar98k_scoped_mp=cod5_weapon_kar98k_scope.jpg
weapon_cod5_lee_enfield_bayonet_mp=cod5_weapon_lee_enfield_bayonet.jpg
weapon_cod5_lee_enfield_mp=cod5_weapon_lee_enfield.jpg
weapon_cod5_lee_enfield_scoped_mp=cod5_weapon_lee_enfield_scope.jpg
weapon_cod5_m1carbine_aperture_mp=cod5_weapon_m1carbine_aperture.jpg
weapon_cod5_m1carbine_bayonet_mp=cod5_weapon_m1carbine_bayonet.jpg
weapon_cod5_m1carbine_bigammo_mp=cod5_weapon_m1carbine_bigammo.jpg
weapon_cod5_m1carbine_flash_mp=cod5_weapon_m1carbine_flash.jpg
weapon_cod5_m1carbine_gl_mp=cod5_weapon_m1carbine_gl.jpg
weapon_cod5_m1carbine_mp=cod5_weapon_m1carbine.jpg
weapon_cod5_m1garand_bayonet_mp=cod5_weapon_m1garand_bayonet.jpg
weapon_cod5_m1garand_flash_mp=cod5_weapon_m1garand_flash.jpg
weapon_cod5_m1garand_gl_mp=cod5_weapon_m1garand_gl.jpg
weapon_cod5_m1garand_mp=cod5_weapon_m1garand.jpg
weapon_cod5_m1garand_scoped_mp=cod5_weapon_m1garand_scoped.jpg
weapon_cod5_m2_flamethrower_mp=cod5_weapon_flamethrower.jpg
weapon_cod5_m8_white_smoke_mp=cod5_weapon_m8_white_smoke.jpg
weapon_cod5_mg42_bipod_crouch_mp=cod5_weapon_mg42_bipod_crouch.jpg
weapon_cod5_mg42_bipod_mp=cod5_weapon_mg42_bipod.jpg
weapon_cod5_mg42_bipod_prone_mp=cod5_weapon_mg42_bipod_prone.jpg
weapon_cod5_mg42_bipod_stand_mp=cod5_weapon_mg42_bipod_stand.jpg
weapon_cod5_mg42_mp=cod5_weapon_mg42.jpg
weapon_cod5_mine_bouncing_betty_mp=cod5_weapon_bouncing_betty.jpg
weapon_cod5_mod_burned=cod5_weapon_flamethrower.jpg
weapon_cod5_mod_explosive=cod5_weapon_explosion.jpg
weapon_cod5_mod_falling=cod5_weapon_fall.jpg
weapon_cod5_mod_suicide=cod5_weapon_suicide.jpg
weapon_cod5_mod_trigger_hurt=cod5_weapon_wrongplace.jpg
weapon_cod5_molotov_mp=cod5_weapon_molotov.jpg
weapon_cod5_mosinrifle_bayonet_mp=cod5_weapon_mosin_nagant_bayonet.jpg
weapon_cod5_mosinrifle_gl_mp=cod5_weapon_mosin_nagant_gl.jpg
weapon_cod5_mosinrifle_mp=cod5_weapon_mosin_nagant.jpg
weapon_cod5_mosinrifle_scoped_mp=cod5_weapon_mosin_nagant_scope.jpg
weapon_cod5_mp40_aperture_mp=cod5_weapon_mp40_aperture.jpg
weapon_cod5_mp40_bigammo_mp=cod5_weapon_mp40_bigammo.jpg
weapon_cod5_mp40_mp=cod5_weapon_mp40.jpg
weapon_cod5_mp40_silenced_mp=cod5_weapon_mp40_silenced.jpg
weapon_cod5_nambu_mp=cod5_weapon_nambu.jpg
weapon_cod5_panzer4_gunner_front_mp=cod5_weapon_panzer4_gunner_front.jpg
weapon_cod5_panzer4_gunner_mp=cod5_weapon_panzer4_gunner.jpg
weapon_cod5_panzer4_mp_explosion_mp=cod5_weapon_panzer4_explosion.jpg
weapon_cod5_panzer4_turret_mp=cod5_weapon_panzer4_turret.jpg
weapon_cod5_ppsh_aperture_mp=cod5_weapon_ppsh_aperture.jpg
weapon_cod5_ppsh_bigammo_mp=cod5_weapon_ppsh_bigammo.jpg
weapon_cod5_ppsh_mp=cod5_weapon_ppsh.jpg
weapon_cod5_ptrs41_mp=cod5_weapon_ptrs41.jpg
weapon_cod5_satchel_charge_mp=cod5_weapon_satchel_charge.jpg
weapon_cod5_shotgun_bayonet_mp=cod5_weapon_shotgun_bayonet.jpg
weapon_cod5_shotgun_grip_mp=cod5_weapon_shotgun_grip.jpg
weapon_cod5_shotgun_mp=cod5_weapon_shotgun.jpg
weapon_cod5_signal_flare_mp=cod5_weapon_signal_flare.jpg
weapon_cod5_springfield_bayonet_mp=cod5_weapon_springfield_bayonet.jpg
weapon_cod5_springfield_gl_mp=cod5_weapon_springfield_gl.jpg
weapon_cod5_springfield_mp=cod5_weapon_springfield.jpg
weapon_cod5_springfield_scoped_mp=cod5_weapon_springfield_scope.jpg
weapon_cod5_sten_mp=cod5_weapon_sten.jpg
weapon_cod5_sten_silenced_mp=cod5_weapon_sten_silenced.jpg
weapon_cod5_stg44_aperture_mp=cod5_weapon_stg44_aperture.jpg
weapon_cod5_stg44_flash_mp=cod5_weapon_stg44_flash.jpg
weapon_cod5_stg44_mp=cod5_weapon_stg44.jpg
weapon_cod5_stg44_telescopic_mp=cod5_weapon_stg44_scoped.jpg
weapon_cod5_sticky_grenade_mp=cod5_weapon_sticky_grenade.jpg
weapon_cod5_svt40_aperture_mp=cod5_weapon_svt40_aperture.jpg
weapon_cod5_svt40_flash_mp=cod5_weapon_svt40_flash.jpg
weapon_cod5_svt40_mp=cod5_weapon_svt40.jpg
weapon_cod5_svt40_telescopic_mp=cod5_weapon_svt40_scope.jpg
weapon_cod5_t34_gunner_front_mp=cod5_weapon_panzer4_gunner_front.jpg
weapon_cod5_t34_gunner_mp=cod5_weapon_t34_gunner.jpg
weapon_cod5_t34_mp_explosion_mp=cod5_weapon_t34_explosion.jpg
weapon_cod5_t34_turret_mp=cod5_weapon_t34_turret.jpg
weapon_cod5_tabun_gas_mp=cod5_weapon_tabun_gas.jpg
weapon_cod5_thompson_aperture_mp=cod5_weapon_thompson_aperture.jpg
weapon_cod5_thompson_bigammo_mp=cod5_weapon_thompson_bigammo.jpg
weapon_cod5_thompson_mp=cod5_weapon_thompson.jpg
weapon_cod5_thompson_silenced_mp=cod5_weapon_thompson_silenced.jpg
weapon_cod5_tokarev_mp=cod5_weapon_tokarev.jpg
weapon_cod5_type100smg_aperture_mp=cod5_weapon_type100_smg_aperture.jpg
weapon_cod5_type100smg_bigammo_mp=cod5_weapon_type100_smg_bigammo.jpg
weapon_cod5_type100smg_mp=cod5_weapon_type100_smg.jpg
weapon_cod5_type100smg_silenced_mp=cod5_weapon_type100_smg_silenced.jpg
weapon_cod5_type99_lmg_bipod_crouch_mp=cod5_weapon_type99_lmg_bipod_crouch.jpg
weapon_cod5_type99_lmg_bipod_prone_mp=cod5_weapon_type99_lmg_bipod_prone.jpg
weapon_cod5_type99_lmg_bipod_stand_mp=cod5_weapon_type99_lmg_bipod_stand.jpg
weapon_cod5_type99lmg_bayonet_mp=cod5_weapon_type99_lmg_bayonet.jpg
weapon_cod5_type99lmg_bipod_mp=cod5_weapon_type99_lmg_bipod.jpg
weapon_cod5_type99lmg_mp=cod5_weapon_type99_lmg.jpg
weapon_cod5_type99rifle_bayonet_mp=cod5_weapon_type99_rifle_bayonet.jpg
weapon_cod5_type99rifle_gl_mp=cod5_weapon_gl_type99_rifle.jpg
weapon_cod5_type99rifle_mp=cod5_weapon_type99_rifle.jpg
weapon_cod5_type99rifle_scoped_mp=cod5_weapon_type99_rifle_scoped.jpg
weapon_cod5_walther_mp=cod5_weapon_walther.jpg
weapon_MOHAA_burned_up=mohaa-flame.gif
weapon_MOHAA_clubbed=mohaa-owned.jpg
weapon_MOHAA_explode=mohaa-explosion.gif
weapon_MOHAA_grenade=grenade.gif
weapon_MOHAA_mg=machine-gunned.gif
weapon_MOHAA_mine=mohaa-explosion.gif
weapon_MOHAA_pistol=gunned-down.gif
weapon_MOHAA_rifle=rifled.gif
weapon_MOHAA_shotgun=shot.gif
weapon_MOHAA_smg=smg.gif
weapon_MOHAA_sniper=sniped.gif
weapon_MOHAA_suicide=
weapon_QUAKEWARS_accurized_lacerator=lacerator.png
weapon_QUAKEWARS_airstrike_marker=airstrikemarker.png
weapon_QUAKEWARS_anansi=anansi.png
weapon_QUAKEWARS_apt=gdf-apt.png
weapon_QUAKEWARS_armadillo=armadillo.png
weapon_QUAKEWARS_artillery=gdf-artillery.png
weapon_QUAKEWARS_assault_rifle=assaultrifle.png
weapon_QUAKEWARS_avt=gdf-avt.png
weapon_QUAKEWARS_blaster=stroggblaster.png
weapon_QUAKEWARS_bumblebee=buffalo.png
weapon_QUAKEWARS_cyclops=cyclops.png
weapon_QUAKEWARS_dark_matter_cannon=strogg-dmc.png
weapon_QUAKEWARS_defibrillator=gdfdefibrilators.png
weapon_QUAKEWARS_desecrator=desecrator.png
weapon_QUAKEWARS_emp_grenade=empgrenade.png
weapon_QUAKEWARS_flyer_drone=flyerdrone.png
weapon_QUAKEWARS_frag_grenade=fraggrenade.png
weapon_QUAKEWARS_gdf_base_defense_turret=mcp.png
weapon_QUAKEWARS_gpmg=gpmg.png
weapon_QUAKEWARS_grenade_launcher=assaultgrenade.png
weapon_QUAKEWARS_hammer=gdf-ssm.png
weapon_QUAKEWARS_he_charge=hecharge.png
weapon_QUAKEWARS_hog=hog.png
weapon_QUAKEWARS_husky=husky.png
weapon_QUAKEWARS_hyperblaster=hyperblaster.png
weapon_QUAKEWARS_knife=combatknife.png
weapon_QUAKEWARS_knife_backstab=combatknife.png
weapon_QUAKEWARS_lacerator=lacerator.png
weapon_QUAKEWARS_law=rocketlauncher.png
weapon_QUAKEWARS_lightning_pistol=lightningpistol.png
weapon_QUAKEWARS_machine_pistol=machinepistol.png
weapon_QUAKEWARS_mcp=mcp.png
weapon_QUAKEWARS_mg=machinepistol.png
weapon_QUAKEWARS_nailgun=nailgun.png
weapon_QUAKEWARS_obliterator=obliterator.png
weapon_QUAKEWARS_pistol=pistol.png
weapon_QUAKEWARS_plasma_cannon=cyclops.png
weapon_QUAKEWARS_plasma_charge=plasmacharge.png
weapon_QUAKEWARS_plasma_launcher=strogg-plasma-mortar.png
weapon_QUAKEWARS_plasma_mortar=strogg-plasma-mortar.png
weapon_QUAKEWARS_platypus=platypus.png
weapon_QUAKEWARS_proximity_mine=landmine.png
weapon_QUAKEWARS_rail_howitzer=strogg-railhowitzer.png
weapon_QUAKEWARS_railgun=railgun.png
weapon_QUAKEWARS_respawn=teleporter.png
weapon_QUAKEWARS_rocket=rocketlauncher.png
weapon_QUAKEWARS_rocket_artillery=gdf-rockets.png
weapon_QUAKEWARS_rocket_launcher=rocketlauncher.png
weapon_QUAKEWARS_scoped_assault_rifle=assaultrifle.png
weapon_QUAKEWARS_scrambler_grenade=scramblergrenade.png
weapon_QUAKEWARS_shotgun=shotgun.png
weapon_QUAKEWARS_shrap_grenade=shrapgrenade.png
weapon_QUAKEWARS_silenced_machine_pistol=silencedmachinepistol.png
weapon_QUAKEWARS_silenced_pistol=silencedpistol.png
weapon_QUAKEWARS_sniper_rifle=sniperrifle.png
weapon_QUAKEWARS_spikes=stroggspikes.png
weapon_QUAKEWARS_spikes_backstab=stroggspikes.png
weapon_QUAKEWARS_ssm=gdf-ssm.png
weapon_QUAKEWARS_strocket=rocketlauncher.png
weapon_QUAKEWARS_stroybomb=stroggmine.png
weapon_QUAKEWARS_stroyent_tool=stroyenttool.png
weapon_QUAKEWARS_tank_gun=titan.png
weapon_QUAKEWARS_third_eye_camera=thirdeyecamera.png
weapon_QUAKEWARS_titan=titan.png
weapon_QUAKEWARS_tormentor=tormentor.png
weapon_QUAKEWARS_tripmine=landmine.png
weapon_QUAKEWARS_trojan=trojan.png
weapon_QUAKEWARS_violator=violatorbeacon.png
weapon_QUAKEWARS_violator_beacon=violatorbeacon.png
weapon_WOLFENSTEIN_MOD_AIRSTRIKE=et_binoculars.gif
weapon_WOLFENSTEIN_MOD_AKIMBO_COLT=et_alliedpistol.gif
weapon_WOLFENSTEIN_MOD_AKIMBO_LUGER=et_axispistol.gif
weapon_WOLFENSTEIN_MOD_ARTILLERY=et_binoculars.gif
weapon_WOLFENSTEIN_MOD_ARTY=et_binoculars.gif
weapon_WOLFENSTEIN_MOD_BROWNING=et_mountedbrowning30cal.gif
weapon_WOLFENSTEIN_MOD_CARBINE=et_carbine.gif
weapon_WOLFENSTEIN_MOD_COLT=et_alliedpistol.gif
weapon_WOLFENSTEIN_MOD_CRUSH=enemy_territory.gif
weapon_WOLFENSTEIN_MOD_CRUSH_CONSTRUCTION=enemy_territory.gif
weapon_WOLFENSTEIN_MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=enemy_territory.gif
weapon_WOLFENSTEIN_MOD_DYNAMITE=et_dynamite.gif
weapon_WOLFENSTEIN_MOD_DYNAMITE_SPLASH=et_dynamite.gif
weapon_WOLFENSTEIN_MOD_EXPLOSIVE=enemy_territory_MOD_EXPLOSIVE.gif
weapon_WOLFENSTEIN_MOD_FALLING=falling.gif
weapon_WOLFENSTEIN_MOD_FG42=et_fg42.gif
weapon_WOLFENSTEIN_MOD_FG42SCOPE=et_fg42.gif
weapon_WOLFENSTEIN_MOD_FLAMETHROWER=et_flamethrower.gif
weapon_WOLFENSTEIN_MOD_GARAND=et_m1garand.gif
weapon_WOLFENSTEIN_MOD_GARAND_SCOPE=et_m1garand.gif
weapon_WOLFENSTEIN_MOD_GOOMBA=enemy_territory_MOD_GOOMBA.gif
weapon_WOLFENSTEIN_MOD_GPG40=et_alliedgrenade.gif
weapon_WOLFENSTEIN_MOD_GRENADE=et_alliedgrenade.gif
weapon_WOLFENSTEIN_MOD_GRENADE_LAUNCHER=et_alliedgrenade.gif
weapon_WOLFENSTEIN_MOD_GRENADE_SPLASH=et_alliedgrenade.gif
weapon_WOLFENSTEIN_MOD_K43=et_k43.gif
weapon_WOLFENSTEIN_MOD_K43_SCOPE=et_k43.gif
weapon_WOLFENSTEIN_MOD_KAR98=et_kar98k.gif
weapon_WOLFENSTEIN_mod_kicked=
weapon_WOLFENSTEIN_MOD_KNIFE=et_knife.gif
weapon_WOLFENSTEIN_MOD_KNIFE_STEALTH=et_knife.gif
weapon_WOLFENSTEIN_MOD_LANDMINE=et_landmine.gif
weapon_WOLFENSTEIN_MOD_LUGER=et_axispistol.gif
weapon_WOLFENSTEIN_MOD_M7=et_alliedgrenade.gif
weapon_WOLFENSTEIN_MOD_MACHINEGUN=et_mountedbrowning30cal.gif
weapon_WOLFENSTEIN_MOD_MAUSER=et_kar98k.gif
weapon_WOLFENSTEIN_MOD_MG42=et_mg42.gif
weapon_WOLFENSTEIN_MOD_MOBILE_MG42=et_mg42.gif
weapon_WOLFENSTEIN_MOD_MORTAR=et_mortar.gif
weapon_WOLFENSTEIN_MOD_MORTAR_SPLASH=et_mortar.gif
weapon_WOLFENSTEIN_MOD_MP40=et_mp40.gif
weapon_WOLFENSTEIN_MOD_PANZERFAUST=et_panzerfaust.gif
weapon_WOLFENSTEIN_MOD_POISON=et_poison.gif
weapon_WOLFENSTEIN_MOD_ROCKET=et_panzerfaust.gif
weapon_WOLFENSTEIN_MOD_ROCKET_SPLASH=et_panzerfaust.gif
weapon_WOLFENSTEIN_MOD_SATCHEL=et_satchelcharge.gif
weapon_WOLFENSTEIN_MOD_SILENCED_COLT=et_alliedpistol.gif
weapon_WOLFENSTEIN_MOD_SILENCER=et_alliedpistol.gif
weapon_WOLFENSTEIN_MOD_SNIPERRIFLE=et_kar98k.gif
weapon_WOLFENSTEIN_MOD_STEN=et_sten.gif
weapon_WOLFENSTEIN_mod_suicide=
weapon_WOLFENSTEIN_mod_switchteam=
weapon_WOLFENSTEIN_MOD_THOMPSON=et_thompson.gif
weapon_WOLFENSTEIN_mod_trigger_hurt=
weapon_WOLFENSTEIN_mod_unknown=
weapon_WOLFENSTEIN_MOD_VENOM=et_venom.gif
weapon_WOLFENSTEIN_MOD_WATER=MOD_WATER.gif
weapon_COD2_satchelcharge_mp=satchel.jpg
ammo_cod2_mod_grenade=
weapon_cod2_planebomb_mp=airstrike.jpg
action_cod2_ctfb_take=
action_cod2_ctfb_captured=
action_cod2_ctfb_defend=
action_cod2_ctfb_returned=
action_cod2_ctfb_pickup=
action_cod2_ctfb_assist=
weapon_cod2_mortar_mp=mortar.jpg
action_cod2_ctfb_pickup_own=
action_cod2_ctf_pickup_own=
weapon_cod2_landmine_mp=landmine.jpg
weapon_cod2_smoke_grenade_british_gas_mp=gas.jpg
weapon_cod2_smoke_grenade_american_gas_mp=gas.jpg
weapon_cod2_smoke_grenade_russian_gas_mp=gas.jpg
weapon_cod2_smoke_grenade_german_gas_mp=gas.jpg
weapon_cod2_smoke_grenade_british_fire_mp=fire.jpg
weapon_cod2_smoke_grenade_american_fire_mp=fire.jpg
weapon_cod2_smoke_grenade_russian_fire_mp=fire.jpg
weapon_cod2_smoke_grenade_german_fire_mp=fire.jpg
weapon_cod2_tripwire_mp=tripwire.jpg
action_cod2_ctf_defend=
[LogEntriesACTION]
COD1_bas_attacked=
COD1_bas_breached=
COD1_bas_defend=
COD1_bas_defused=
COD1_bas_destroyed=
COD1_bas_planted=
COD1_bel_alive_tick=
COD1_bomb_defuse=
COD1_bomb_plant=
COD1_cnq_objective=
COD1_ctf_assist=
COD1_ctf_captured=
COD1_ctf_defended=
COD1_ctf_pickup=
COD1_ctf_returned=
COD1_ctf_score=
COD1_ctf_stole=
COD1_ctf_take=
COD1_dom_captured=
COD1_re_capture=
COD1_re_pickup=
COD2_bas_attacked=
COD2_bas_breached=
COD2_bas_defend=
COD2_bas_defused=
COD2_bas_destroyed=
COD2_bas_planted=
COD2_bel_alive_tick=
COD2_bomb_defuse=
COD2_bomb_plant=
COD2_ctf_assist=
COD2_ctf_captured=
COD2_ctf_defended=
COD2_ctf_pickup=
COD2_ctf_returned=
COD2_ctf_take=
COD2_Exploit_abuser_was_suicided_by_server=
COD2_heal=
COD2_hq_capture=
COD2_hq_defend=
COD2_hq_destroy=
COD2_htf_scored=
COD2_htf_stole=
COD2_sd_defend=
COD4_bomb_defused=
COD4_bomb_planted=
COD4_kill_assist=
cod5_bd=
cod5_bp=
cod5_fc=
cod5_fr=
cod5_ft=
cod5_rc=
cod5_rd=
MOHAA_FreezeTagCapture=
MOHAA_FreezeTagDrop=
MOHAA_FreezeTagMelt=
MOHAA_FreezeTagPickup=
MOHAA_FreezeTagPost=
MOHAA_FreezeTagReturn=
MOHAA_FreezeTagSave=
WOLFENSTEIN_Dynamite_Defuse=
WOLFENSTEIN_Dynamite_Plant=
cod2_ctfb_take=
cod2_ctfb_captured=
cod2_ctfb_defend=
cod2_ctfb_returned=
cod2_ctfb_pickup=
cod2_ctfb_assist=
cod2_ctfb_pickup_own=
cod2_ctf_pickup_own=
cod2_ctf_defend=
[LogEntriesWEAPON]
COD1_30cal_tank_mp=
COD1_50cal_tank_mp=
COD1_bar_mp=
COD1_bar_slow_mp=
COD1_BASH=
COD1_bazooka_mp=
COD1_binoculars_artillery_mp=
COD1_binoculars_mp=
COD1_bren_mp=
COD1_colt_mp=
COD1_dp28_mp=
COD1_elefant_turret_mp=
COD1_enfield_mp=
COD1_fg42_mp=
COD1_fg42_semi_mp=
COD1_flak88_turret_mp=
COD1_flamethrower_mp=
COD1_fraggrenade_mp=
COD1_gewehr43_mp=
COD1_kar98k_mp=
COD1_kar98k_sniper_mp=
COD1_luger_mp=
COD1_m1carbine_gfm_mp=
COD1_m1carbine_mp=
COD1_m1garand_mp=
COD1_medic_m1carbine_mp=
COD1_mg30cal_mp=
COD1_mg34_mp=
COD1_mg34_tank_mp=
COD1_mg42_bipod_duck_mp=
COD1_mg42_bipod_prone_mp=
COD1_mg42_bipod_stand_mp=
COD1_mg42_mp=
COD1_mg42_turret_mp=
COD1_mk1britishfrag_mp=
COD1_MOD_CRUSH_JEEP=
COD1_MOD_EXPLOSIVE=
COD1_MOD_FALLING=
COD1_MOD_FLAME=
COD1_MOD_SUICIDE=
COD1_MOD_TRIGGER_HURT=
COD1_MOD_WATER=
COD1_mosin_nagant_mp=
COD1_mosin_nagant_sniper_mp=
COD1_mp40_mp=
COD1_mp44_mp=
COD1_mp44_semi_mp=
COD1_pak40_turret_mp=
COD1_panther_turret_mp=
COD1_panzerfaust_mp=
COD1_panzeriv_turret_mp=
COD1_panzerschreck_mp=
COD1_ppsh_mp=
COD1_ppsh_semi_mp=
COD1_ptrs41_antitank_rifle_mp=
COD1_rgd-33russianfrag_mp=
COD1_rgd_33russianfrag_mp=
COD1_satchelcharge_mp=
COD1_sg43_tank_mp=
COD1_sg43_turret_mp=
COD1_sherman_turret_mp=
COD1_smokegrenade_mp=
COD1_springfield_mp=
COD1_sten_mp=
COD1_sten_silenced_mp=
COD1_stielhandgranate_mp=
COD1_su152_turret_mp=
COD1_svt40_mp=
COD1_t34_turret_mp=
COD1_thompson_mp=
COD1_thompson_semi_mp=
COD1_tt33_mp=
COD1_webley_mp=
COD2_30cal_prone_mp=
COD2_30cal_stand_mp=
COD2_am_mp44_mp=
COD2_artillery_mp=
COD2_bar_mp=
COD2_bar_slow_mp=
COD2_BASH=
COD2_bazooka_mp=
COD2_binoculars_artillery_mp=
COD2_bren_mp=
COD2_colt_mp=
COD2_cook_frag_grenade_american_mp=
COD2_cook_frag_grenade_british_mp=
COD2_cook_frag_grenade_german_mp=
COD2_cook_frag_grenade_russian_mp=
COD2_enfield_mp=
COD2_enfield_scope_mp=
COD2_fire_grenade_mp=
COD2_flamethrower_mp=
COD2_frag_grenade_american_mp=
COD2_frag_grenade_british_mp=
COD2_frag_grenade_german_mp=
COD2_frag_grenade_russian_mp=
COD2_frag_type1_american_mp=
COD2_frag_type1_british_mp=
COD2_frag_type1_german_mp=
COD2_frag_type1_russian_mp=
COD2_fraggrenade_mp=
COD2_g43_mp=
COD2_gas_grenade_mp=
COD2_greasegun_mp=
COD2_kar98k_mp=
COD2_kar98k_sniper_mp=
COD2_knife_mp=
COD2_luger_mp=
COD2_m1carbine_mp=
COD2_m1garand_mp=
COD2_mg42_bipod_duck_mp=
COD2_mg42_bipod_prone_mp=
COD2_mg42_bipod_stand_mp=
COD2_mk1britishfrag_mp=
COD2_MOD_CRUSH_JEEP=
COD2_MOD_EXPLOSIVE=
COD2_MOD_FALLING=
COD2_MOD_FLAME=
COD2_MOD_GRENADE_SPLASH=
COD2_mod_head_shot=
COD2_MOD_PISTOL_BULLET=
COD2_MOD_RIFLE_BULLET=
COD2_MOD_SUICIDE=
COD2_MOD_TRIGGER_HURT=
COD2_MOD_WATER=
COD2_mosin_nagant_mp=
COD2_mosin_nagant_sniper_mp=
COD2_mp40_mp=
COD2_mp44_mp=
COD2_panzerschreck_mp=
COD2_PPS42_mp=
COD2_ppsh_mp=
COD2_rgd-33russianfrag_mp=
COD2_satchelcharge_mp=
COD2_shotgun_mp=
COD2_springfield_mp=
COD2_sten_mp=
COD2_sticky_bomb_mp=
COD2_SVT40_mp=
COD2_thompson_mp=
COD2_tnt_bomb_mp=
COD2_TT30_mp=
COD2_webley_mp=
COD4_ak47_acog_mp=
COD4_ak47_gl_mp=
COD4_ak47_mp=
COD4_ak47_reflex_mp=
COD4_ak47_silencer_mp=
COD4_ak74u_acog_mp=
COD4_ak74u_mp=
COD4_ak74u_reflex_mp=
COD4_ak74u_silencer_mp=
COD4_artillery_mp=
COD4_barrett_acog_mp=
COD4_barrett_mp=
COD4_BASH=
COD4_beretta_mp=
COD4_beretta_silencer_mp=
COD4_c4_mp=
COD4_claymore_mp=
COD4_cobra_20mm_mp=
COD4_cobra_ffar_mp=
COD4_colt45_mp=
COD4_colt45_silencer_mp=
COD4_concussion_grenade_mp=
COD4_deserteagle_mp=
COD4_deserteaglegold_mp=
COD4_destructible_car=
COD4_dragunov_acog_mp=
COD4_dragunov_mp=
COD4_flash_grenade_mp=
COD4_frag_grenade_mp=
COD4_frag_grenade_short_mp=
COD4_g36c_acog_mp=
COD4_g36c_gl_mp=
COD4_g36c_mp=
COD4_g36c_reflex_mp=
COD4_g36c_silencer_mp=
COD4_g3_acog_mp=
COD4_g3_gl_mp=
COD4_g3_mp=
COD4_g3_reflex_mp=
COD4_g3_silencer_mp=
COD4_gl_ak47_mp=
COD4_gl_g36c_mp=
COD4_gl_g3_mp=
COD4_gl_m14_mp=
COD4_gl_m16_mp=
COD4_gl_m4_mp=
COD4_hind_ffar_mp=
COD4_m1014_grip_mp=
COD4_m1014_mp=
COD4_m1014_reflex_mp=
COD4_m14_acog_mp=
COD4_m14_gl_mp=
COD4_m14_mp=
COD4_m14_reflex_mp=
COD4_m14_silencer_mp=
COD4_m16_acog_mp=
COD4_m16_gl_mp=
COD4_m16_mp=
COD4_m16_reflex_mp=
COD4_m16_silencer_mp=
COD4_m21_acog_mp=
COD4_m21_mp=
COD4_m40a3_acog_mp=
COD4_m40a3_mp=
COD4_m4_acog_mp=
COD4_m4_gl_mp=
COD4_m4_mp=
COD4_m4_reflex_mp=
COD4_m4_silencer_mp=
COD4_m60e4_acog_mp=
COD4_m60e4_grip_mp=
COD4_m60e4_mp=
COD4_m60e4_reflex_mp=
COD4_mod_explosive=
COD4_mod_falling=
COD4_mod_head_shot=
COD4_mod_pistol_bullet=
COD4_mod_rifle_bullet=
COD4_mod_suicide=
COD4_mod_trigger_hurt=
COD4_mp44_mp=
COD4_mp5_acog_mp=
COD4_mp5_mp=
COD4_mp5_reflex_mp=
COD4_mp5_silencer_mp=
COD4_p90_acog_mp=
COD4_p90_mp=
COD4_p90_reflex_mp=
COD4_p90_silencer_mp=
COD4_remington700_acog_mp=
COD4_remington700_mp=
COD4_rpd_acog_mp=
COD4_rpd_grip_mp=
COD4_rpd_mp=
COD4_rpd_reflex_mp=
COD4_rpg_mp=
COD4_saw_acog_mp=
COD4_saw_bipod_crouch_mp=
COD4_saw_bipod_stand_mp=
COD4_saw_grip_mp=
COD4_saw_mp=
COD4_saw_reflex_mp=
COD4_skorpion_acog_mp=
COD4_skorpion_mp=
COD4_skorpion_reflex_mp=
COD4_skorpion_silencer_mp=
COD4_smoke_grenade_mp=
COD4_usp_mp=
COD4_usp_silencer_mp=
COD4_uzi_acog_mp=
COD4_uzi_mp=
COD4_uzi_reflex_mp=
COD4_uzi_silencer_mp=
COD4_winchester1200_grip_mp=
COD4_winchester1200_mp=
COD4_winchester1200_reflex_mp=
cod5_30cal_bipod_crouch_mp=
cod5_30cal_bipod_mp=
cod5_30cal_bipod_prone_mp=
cod5_30cal_bipod_stand_mp=
cod5_30cal_mp=
cod5_357_mp=
cod5_357magnum_mp=
cod5_artillery_mp=
cod5_bar_bipod_crouch_mp=
cod5_bar_bipod_mp=
cod5_bar_bipod_prone_mp=
cod5_bar_bipod_stand_mp=
cod5_bar_mp=
cod5_bash=
cod5_bayonet=
cod5_bazooka_mp=
cod5_bren_bipod_mp=
cod5_bren_mp=
cod5_briefcase_bomb_mp=
cod5_colt_mp=
cod5_destructible_car=
cod5_dog_bite_mp=
cod5_doublebarreledshotgun_grip_mp=
cod5_doublebarreledshotgun_mp=
cod5_doublebarreledshotgun_sawoff_mp=
cod5_dp28_bipod_crouch_mp=
cod5_dp28_bipod_mp=
cod5_dp28_bipod_prone_mp=
cod5_dp28_bipod_stand_mp=
cod5_dp28_mp=
cod5_explodable_barrel=
cod5_fg42_bipod_crouch_mp=
cod5_fg42_bipod_mp=
cod5_fg42_bipod_prone_mp=
cod5_fg42_bipod_stand_mp=
cod5_fg42_mp=
cod5_fg42_scoped_mp=
cod5_fg42_telescopic_mp=
cod5_frag_grenade_mp=
cod5_frag_grenade_short_mp=
cod5_gewehr43_aperture_mp=
cod5_gewehr43_gl_mp=
cod5_gewehr43_mp=
cod5_gewehr43_silenced_mp=
cod5_gewehr43_telescopic_mp=
cod5_gl_gewehr43_mp=
cod5_gl_kar98k_mp=
cod5_gl_m1carbine_mp=
cod5_gl_m1garand_mp=
cod5_gl_mosinrifle_mp=
cod5_gl_springfield_mp=
cod5_gl_type99rifle_mp=
cod5_kar98k_bayonet_mp=
cod5_kar98k_gl_mp=
cod5_kar98k_mp=
cod5_kar98k_scoped_mp=
cod5_lee_enfield_bayonet_mp=
cod5_lee_enfield_mp=
cod5_lee_enfield_scoped_mp=
cod5_m1carbine_aperture_mp=
cod5_m1carbine_bayonet_mp=
cod5_m1carbine_bigammo_mp=
cod5_m1carbine_flash_mp=
cod5_m1carbine_gl_mp=
cod5_m1carbine_mp=
cod5_m1garand_bayonet_mp=
cod5_m1garand_flash_mp=
cod5_m1garand_gl_mp=
cod5_m1garand_mp=
cod5_m1garand_scoped_mp=
cod5_m2_flamethrower_mp=
cod5_m8_white_smoke_mp=
cod5_mg42_bipod_crouch_mp=
cod5_mg42_bipod_mp=
cod5_mg42_bipod_prone_mp=
cod5_mg42_bipod_stand_mp=
cod5_mg42_mp=
cod5_mine_bouncing_betty_mp=
cod5_mod_burned=
cod5_mod_explosive=
cod5_mod_falling=
cod5_mod_suicide=
cod5_mod_trigger_hurt=
cod5_molotov_mp=
cod5_mosinrifle_bayonet_mp=
cod5_mosinrifle_gl_mp=
cod5_mosinrifle_mp=
cod5_mosinrifle_scoped_mp=
cod5_mp40_aperture_mp=
cod5_mp40_bigammo_mp=
cod5_mp40_mp=
cod5_mp40_silenced_mp=
cod5_nambu_mp=
cod5_panzer4_gunner_front_mp=
cod5_panzer4_gunner_mp=
cod5_panzer4_mp_explosion_mp=
cod5_panzer4_turret_mp=
cod5_ppsh_aperture_mp=
cod5_ppsh_bigammo_mp=
cod5_ppsh_mp=
cod5_ptrs41_mp=
cod5_satchel_charge_mp=
cod5_shotgun_bayonet_mp=
cod5_shotgun_grip_mp=
cod5_shotgun_mp=
cod5_signal_flare_mp=
cod5_springfield_bayonet_mp=
cod5_springfield_gl_mp=
cod5_springfield_mp=
cod5_springfield_scoped_mp=
cod5_sten_mp=
cod5_sten_silenced_mp=
cod5_stg44_aperture_mp=
cod5_stg44_flash_mp=
cod5_stg44_mp=
cod5_stg44_telescopic_mp=
cod5_sticky_grenade_mp=
cod5_svt40_aperture_mp=
cod5_svt40_flash_mp=
cod5_svt40_mp=
cod5_svt40_telescopic_mp=
cod5_t34_gunner_front_mp=
cod5_t34_gunner_mp=
cod5_t34_mp_explosion_mp=
cod5_t34_turret_mp=
cod5_tabun_gas_mp=
cod5_thompson_aperture_mp=
cod5_thompson_bigammo_mp=
cod5_thompson_mp=
cod5_thompson_silenced_mp=
cod5_tokarev_mp=
cod5_type100smg_aperture_mp=
cod5_type100smg_bigammo_mp=
cod5_type100smg_mp=
cod5_type100smg_silenced_mp=
cod5_type99_lmg_bipod_crouch_mp=
cod5_type99_lmg_bipod_prone_mp=
cod5_type99_lmg_bipod_stand_mp=
cod5_type99lmg_bayonet_mp=
cod5_type99lmg_bipod_mp=
cod5_type99lmg_mp=
cod5_type99rifle_bayonet_mp=
cod5_type99rifle_gl_mp=
cod5_type99rifle_mp=
cod5_type99rifle_scoped_mp=
cod5_walther_mp=
MOHAA_burned_up=
MOHAA_clubbed=
MOHAA_explode=
MOHAA_grenade=
MOHAA_mg=
MOHAA_mine=
MOHAA_pistol=
MOHAA_rifle=
MOHAA_shotgun=
MOHAA_smg=
MOHAA_sniper=
MOHAA_suicide=
MOHAA_telefragged=
QUAKEWARS_aa_missile=
QUAKEWARS_accurized_lacerator=
QUAKEWARS_airstrike_marker=
QUAKEWARS_anansi=
QUAKEWARS_apt=
QUAKEWARS_armadillo=
QUAKEWARS_artillery=
QUAKEWARS_assault_rifle=
QUAKEWARS_avt=
QUAKEWARS_blaster=
QUAKEWARS_bumblebee=
QUAKEWARS_crush=
QUAKEWARS_cyclops=
QUAKEWARS_dark_matter_cannon=
QUAKEWARS_defibrillator=
QUAKEWARS_desecrator=
QUAKEWARS_emp_grenade=
QUAKEWARS_explosion=
QUAKEWARS_fall=
QUAKEWARS_flyer_drone=
QUAKEWARS_frag_grenade=
QUAKEWARS_gdf_base_defense_turret=
QUAKEWARS_gpmg=
QUAKEWARS_grenade_launcher=
QUAKEWARS_hammer=
QUAKEWARS_he_charge=
QUAKEWARS_hog=
QUAKEWARS_husky=
QUAKEWARS_hyperblaster=
QUAKEWARS_knife=
QUAKEWARS_knife_backstab=
QUAKEWARS_lacerator=
QUAKEWARS_law=
QUAKEWARS_lightning_pistol=
QUAKEWARS_machine_pistol=
QUAKEWARS_mcp=
QUAKEWARS_mg=
QUAKEWARS_minigun=
QUAKEWARS_mining_laser=
QUAKEWARS_nailgun=
QUAKEWARS_obliterator=
QUAKEWARS_pistol=
QUAKEWARS_plasma_cannon=
QUAKEWARS_plasma_charge=
QUAKEWARS_plasma_launcher=
QUAKEWARS_plasma_mortar=
QUAKEWARS_platypus=
QUAKEWARS_proximity_mine=
QUAKEWARS_rail_howitzer=
QUAKEWARS_railgun=
QUAKEWARS_respawn=
QUAKEWARS_rocket=
QUAKEWARS_rocket_artillery=
QUAKEWARS_rocket_launcher=
QUAKEWARS_scoped_assault_rifle=
QUAKEWARS_scrambler_grenade=
QUAKEWARS_shotgun=
QUAKEWARS_shrap_grenade=
QUAKEWARS_silenced_machine_pistol=
QUAKEWARS_silenced_pistol=
QUAKEWARS_sniper_rifle=
QUAKEWARS_spikes=
QUAKEWARS_spikes_backstab=
QUAKEWARS_ssm=
QUAKEWARS_strocket=
QUAKEWARS_strogg_base_defense_turret=
QUAKEWARS_stroybomb=
QUAKEWARS_stroyent_tool=
QUAKEWARS_tank_gun=
QUAKEWARS_third_eye_camera=
QUAKEWARS_titan=
QUAKEWARS_tormentor=
QUAKEWARS_tripmine=
QUAKEWARS_trojan=
QUAKEWARS_vampire=
QUAKEWARS_violator=
QUAKEWARS_violator_beacon=
WOLFENSTEIN_MOD_AIRSTRIKE=
WOLFENSTEIN_MOD_AKIMBO_COLT=
WOLFENSTEIN_MOD_AKIMBO_LUGER=
WOLFENSTEIN_MOD_ARTILLERY=
WOLFENSTEIN_MOD_ARTY=
WOLFENSTEIN_MOD_BROWNING=
WOLFENSTEIN_MOD_CARBINE=
WOLFENSTEIN_MOD_COLT=
WOLFENSTEIN_MOD_CRUSH=
WOLFENSTEIN_MOD_CRUSH_CONSTRUCTION=
WOLFENSTEIN_MOD_CRUSH_CONSTRUCTIONDEATH_NOATTACKER=
WOLFENSTEIN_MOD_DYNAMITE=
WOLFENSTEIN_MOD_DYNAMITE_SPLASH=
WOLFENSTEIN_MOD_EXPLOSIVE=
WOLFENSTEIN_MOD_FALLING=
WOLFENSTEIN_MOD_FG42=
WOLFENSTEIN_MOD_FG42SCOPE=
WOLFENSTEIN_MOD_FLAMETHROWER=
WOLFENSTEIN_MOD_GARAND=
WOLFENSTEIN_MOD_GARAND_SCOPE=
WOLFENSTEIN_MOD_GOOMBA=
WOLFENSTEIN_MOD_GPG40=
WOLFENSTEIN_MOD_GRENADE=
WOLFENSTEIN_MOD_GRENADE_LAUNCHER=
WOLFENSTEIN_MOD_GRENADE_SPLASH=
WOLFENSTEIN_MOD_K43=
WOLFENSTEIN_MOD_K43_SCOPE=
WOLFENSTEIN_MOD_KAR98=
WOLFENSTEIN_MOD_KICKED=
WOLFENSTEIN_MOD_KNIFE=
WOLFENSTEIN_MOD_KNIFE_STEALTH=
WOLFENSTEIN_MOD_LANDMINE=
WOLFENSTEIN_MOD_LUGER=
WOLFENSTEIN_MOD_M7=
WOLFENSTEIN_MOD_MACHINEGUN=
WOLFENSTEIN_MOD_MAUSER=
WOLFENSTEIN_MOD_MG42=
WOLFENSTEIN_MOD_MOBILE_MG42=
WOLFENSTEIN_MOD_MORTAR=
WOLFENSTEIN_MOD_MORTAR_SPLASH=
WOLFENSTEIN_MOD_MP40=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_POISON=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
WOLFENSTEIN_MOD_SATCHEL=
WOLFENSTEIN_MOD_SILENCED_COLT=
WOLFENSTEIN_MOD_SILENCER=
WOLFENSTEIN_MOD_SNIPERRIFLE=
WOLFENSTEIN_MOD_STEN=
WOLFENSTEIN_MOD_SUICIDE=
WOLFENSTEIN_MOD_SWITCHTEAM=
WOLFENSTEIN_MOD_THOMPSON=
WOLFENSTEIN_MOD_TRIGGER_HURT=
WOLFENSTEIN_MOD_UNKNOWN=
WOLFENSTEIN_MOD_VENOM=
WOLFENSTEIN_MOD_WATER=
cod2_planebomb_mp=
cod2_mortar_mp=
cod2_landmine_mp=
cod2_smoke_grenade_british_gas_mp=
cod2_smoke_grenade_american_gas_mp=
cod2_smoke_grenade_russian_gas_mp=
cod2_smoke_grenade_german_gas_mp=
cod2_smoke_grenade_british_fire_mp=
cod2_smoke_grenade_american_fire_mp=
cod2_smoke_grenade_russian_fire_mp=
cod2_smoke_grenade_german_fire_mp=
cod2_tripwire_mp=
[LogEntriesLOCATION]
COD1_head=
COD1_helmet=
COD1_left_arm_lower=
COD1_left_arm_upper=
COD1_left_foot=
COD1_left_hand=
COD1_left_leg_lower=
COD1_left_leg_upper=
COD1_neck=
COD1_none=
COD1_right_arm_lower=
COD1_right_arm_upper=
COD1_right_foot=
COD1_right_hand=
COD1_right_leg_lower=
COD1_right_leg_upper=
COD1_torso_lower=
COD1_torso_upper=
COD2_head=
COD2_helmet=
COD2_left_arm_lower=
COD2_left_arm_upper=
COD2_left_foot=
COD2_left_hand=
COD2_left_leg_lower=
COD2_left_leg_upper=
COD2_neck=
COD2_none=
COD2_right_arm_lower=
COD2_right_arm_upper=
COD2_right_foot=
COD2_right_hand=
COD2_right_leg_lower=
COD2_right_leg_upper=
COD2_torso_lower=
COD2_torso_upper=
COD4_head=
COD4_left_arm_lower=
COD4_left_arm_upper=
COD4_left_foot=
COD4_left_hand=
COD4_left_leg_lower=
COD4_left_leg_upper=
COD4_neck=
COD4_none=
COD4_right_arm_lower=
COD4_right_arm_upper=
COD4_right_foot=
COD4_right_hand=
COD4_right_leg_lower=
COD4_right_leg_upper=
COD4_torso_lower=
COD4_torso_upper=
cod5_head=
cod5_left_arm_lower=
cod5_left_arm_upper=
cod5_left_foot=
cod5_left_hand=
cod5_left_leg_lower=
cod5_left_leg_upper=
cod5_neck=
cod5_none=
cod5_right_arm_lower=
cod5_right_arm_upper=
cod5_right_foot=
cod5_right_hand=
cod5_right_leg_lower=
cod5_right_leg_upper=
cod5_torso_lower=
cod5_torso_upper=
MOHAA_=
QUAKEWARS_=
QUAKEWARS_gdf=
QUAKEWARS_strogg=
WOLFENSTEIN_=
[MessageCentreFormats]
awardadmiral_fire=
awardadmiral_gas=
AWARDadmiral_projectile=$1$^7 is the best with Project weapons with $2$ points
AWARDadmiral_purple_heart=$1$^7 keeps bleeding to death with $2$ points
awardadmiral_tnt=
AWARDgeneric_aimless=$1$^7 is the best with lucky kills with $2$ points
AWARDgeneric_airstrike=$1$^7 is the best with airstrikes with $2$ points
AWARDgeneric_daredevil=$1$^7 has done something stupid $2$ times
AWARDgeneric_deaths=$1$^7 has the most deaths per round at $2$
AWARDgeneric_fall=$1$^7 has fallen to their deaths $2$ times
AWARDgeneric_grenade_killer=$1$^7 is the best with grenades with $2$ points
AWARDgeneric_grenade_magnet=$1$^7 likes to eat grenades the most with $2$ points
AWARDgeneric_headshots=$1$^7 has $2$ headshots
AWARDgeneric_kills=$1$^7 has the most kills per round at $2$
AWARDgeneric_knife=$1$^7 has knifed $2$ people in the back
AWARDgeneric_large_caliber=$1$^7 is the best with highest Large Caliber Guns with $2$
AWARDgeneric_marksman=$1$^7 has high accuracy rating with $2$ points
AWARDgeneric_ratio=$1$^7 has the best kills and deaths combination, $2$ points
AWARDgeneric_rpg=$1$^7 is the best with RPGs with $2$ points
AWARDgeneric_shotgun=$1$^7 is the best with shotguns with $2$ points
AWARDgeneric_sidearm=$1$^7 is the best with sidearms with $2$ points
AWARDgeneric_silencer=$1$^7 is the best with silenced weapons with $2$ points
AWARDgeneric_sniper=$1$^7 is the best with snipers with $2$ points
AWARDgeneric_speech=$1$^7 likes to talk the most with $2$ points
AWARDgeneric_suicide=$1$^7 could not take it anymore $2$ times
AWARDgeneric_wrongplace=$1$^7 has been in the wrong place at the wrong time the moost with $2$ points
AWARDmodern_acog=$1$^7 is the best with ACOG scoped weapons with $2$ points
AWARDmodern_assault=$1$^7 is the best with Assault weapons with $2$ points
AWARDmodern_explosives=$1$^7 is the best with explosives with $2$ points
AWARDmodern_explosives_magnet=$1$^7 likes to eat explosives the most with $2$ points
AWARDmodern_grenade_launcher=$1$^7 is the best with Grenade Launchers with $2$ points
AWARDmodern_grip=$1$^7 is the best with GRIP weapons with $2$ points
AWARDmodern_heavy_gun=$1$^7 is the best with Heavy Guns with $2$ points
AWARDmodern_helicopter=$1$^7 is the best with Helicopters with $2$ points
AWARDmodern_red_dot=$1$^7 is the best with Reflex scoped weapons with $2$ points
AWARDmodern_sub_machine_gun=$1$^7 is the best with Sub Machine Guns with $2$ points
AWARDquakewars_defenseturrets=Award: Defensive Turrets - $1$^7 with $2$ points
AWARDquakewars_firesupport=Award: Fire Support - $1$^7 with $2$ points
AWARDquakewars_flyingvehicles=Award: Flying Vehicles - $1$^7 with $2$ points
AWARDquakewars_grenademagnet=Award: Grenade Magnet - $1$^7 with $2$ points
AWARDquakewars_grenades=Award: Grenades - $1$^7 with $2$ points
AWARDquakewars_groundvehicles=Award: Ground Vehicles - $1$^7 with $2$ points
AWARDquakewars_meleeweapons=Award: Melee Weapons - $1$^7 with $2$ points
AWARDquakewars_primaryweapons=Award: Primary Weapons - $1$^7 with $2$ points
AWARDquakewars_sidearms=Award: Side Arms - $1$^7 with $2$ points
AWARDquakewars_xpbattlesense=Award: XP Battle Sense - $1$^7 with $2$ points
AWARDquakewars_xpcovertops=Award: XP Covert Ops - $1$^7 with $2$ points
AWARDquakewars_xpengineer=Award: XP Engineer - $1$^7 with $2$ points
AWARDquakewars_xpfieldops=Award: XP Field Ops - $1$^7 with $2$ points
AWARDquakewars_xpmedic=Award: XP Medic - $1$^7 with $2$ points
AWARDquakewars_xpsoldier=Award: XP Soldier - $1$^7 with $2$ points
AWARDquakewars_xpvehicle=Award: XP Vehicle Handling - $1$^7 with $2$ points
AWARDquakewars_xpweaponhandling=Award: XP Weapon Handling - $1$^7 with $2$ points
AWARDww2_american=$1$^7 is the best with American weapons with $2$ points
AWARDww2_bash=$1$^7 has $2$ bash kills
AWARDww2_bolt_action_rifles=$1$^7 is the best with Bolt Action Rifles with $2$ points
AWARDww2_british=$1$^7 is the best with British weapons with $2$ points
AWARDww2_fast_loading_rifles=$1$^7 is the best with Fast Loading Rifles with $2$ points
AWARDww2_german=$1$^7 is the best with German weapons with $2$ points
awardww2_large_machine_gun=$1$^7 is the best with Large Machine Guns with $2$ points
AWARDww2_russian=$1$^7 is the best with Russian weapons with $2$ points
AWARDww2_small_machine_gun=$1$^7 is the best with SMG weapons with $2$ points
TopDeaths=$1$^7 has died $2$ times and is the top of the rankings
TopDeathStreak=$1$^7 has been killed $2$ times in a row
TopKillDeathRatio=$1$^7 has the best kill to death ration of $2$
TopKills=$1$^7 has made $2$ kills and is the top of the rankings
TopKillStreak=$1$^7 has killed $2$ people in a row
TopRoundsPlayed=$1$^7 has played $2$ rounds and needs to get a life
TopScore=$1$^7 has the highest score rating of $2$
TopSkill=$1$^7 has the highest skill rating of $2$
TopSuicides=$1$^7 has ended their own life $2$ times
TopTeamKills=$1$^7 has killed their team mates $2$ times
TopTeamKillStreak=$1$^7 has killed $2$ team mates in a row
TopTeamLosses=$1$^7 has been on the losing team $2$ times
TopTeamWins=$1$^7 has been on the winning team $2$ times
TopTimePlayed=$1$^7 has played for $2$ and needs to get a life
TopWeightedScore=$1$^7 has the top weighted skill of $2$
TopWeightedSkill=$1$^7 has the top weighted score of $2$
TopXPQUAKEWARS_battlesense=XP:Battlesense - $1$^7 with $2$ points
TopXPQUAKEWARS_covertops=XP:Covert Ops - $1$^7 with $2$ points
TopXPQUAKEWARS_engineer=XP:Engineer - $1$^7 with $2$ points
TopXPQUAKEWARS_fieldops=XP:Field Ops - $1$^7 with $2$ points
TopXPQUAKEWARS_medic=XP:Medic - $1$^7 with $2$ points
TopXPQUAKEWARS_soldier=XP:Soldier - $1$^7 with $2$ points
TopXPQUAKEWARS_vehicle=XP:Vehicle Handling - $1$^7 with $2$ points
TopXPQUAKEWARS_weapon_handling=XP:Weapon Handling - $1$^7 with $2$ points
awardamerican=
awardbritish=
awardgerman=
awardrussian=
awardmg=
awardlmg=
awardsmg=
awardsniper=
awardsemirifle=
awardshotgun=
awardpistol=
awardkills=
awardkills2=
awarddeaths=
awarddeaths2=
awardkilldeath=
awardsuicides=
awardairstrike=
awardgrenade=
awardgrenadedeaths=
awardfiregrenade=
awardexplosives=
awardexplosivesmagnet=
awardtrip=
awardbolt=
awardteamkiller=
awardinaccurate=
awardheadshot=
awardluck=
awardchat=
awardctfwinner=
awardctfloser=
awardbash=
awardmortar=
awardmarksman=
awardgasgrenade=
awardlandmine=
awardctfcommand=
awardctfworthless=
awardctfattack=
awardctfsupport=
awardctfcamp=
awardctfassist=
awardctfreturn=
awardctfpickup=
awardctftaken=
awardctfcapture=
awardoutstanding=
awardvaluable=
awardctfdefend=
awardflame=
awardfalls=
awardbadluck=
awardarty=
[LogSubstituteACTION]
COD1_bas_attacked=
COD1_bas_breached=
COD1_bas_defend=
COD1_bas_defused=
COD1_bas_destroyed=
COD1_bas_planted=
COD1_bomb_defuse=
COD1_bomb_plant=
COD1_ctf_assist=
COD1_ctf_captured=
COD1_ctf_defended=
COD1_ctf_pickup=
COD1_ctf_returned=
COD1_ctf_take=
COD1_dom_captured=
cod1_re_capture=
cod1_re_pickup=
COD2_bomb_defuse=
COD2_bomb_plant=
cod2_ctf_assist=
cod2_ctf_captured=
cod2_ctf_defended=cod2_ctf_defend
cod2_ctf_pickup=
cod2_ctf_returned=
cod2_ctf_take=
cod2_hq_capture=
cod2_hq_defend=
cod2_hq_destroy=
COD2_htf_scored=
COD2_htf_stole=
COD2_sd_defend=
cod5_bd=
cod5_bp=
cod5_fc=
cod5_fr=
cod5_ft=
cod5_rc=
cod5_rd=
WOLFENSTEIN_dynamite_defuse=
WOLFENSTEIN_dynamite_plant=
cod2_ctfb_take=cod2_ctf_take
cod2_ctfb_captured=cod2_ctf_captured
cod2_ctfb_defend=cod2_ctf_defend
cod2_ctfb_returned=cod2_ctf_returned
cod2_ctfb_pickup=cod2_ctf_pickup
cod2_ctfb_assist=cod2_ctf_assist
cod2_ctfb_pickup_own=cod2_ctf_pickup
cod2_ctf_pickup_own=
cod2_ctf_defend=cod2_ctf_defend
[LogSubstituteAMMO]
COD1_MOD_ARTILLERY=
COD1_MOD_CRUSH_JEEP=
COD1_MOD_CRUSH_TANK=
COD1_MOD_EXPLOSIVE=
COD1_MOD_FALLING=
COD1_MOD_FLAME=
COD1_MOD_GRENADE_SPLASH=
COD1_MOD_HEAD_SHOT=
COD1_MOD_MELEE=COD1_BASH
COD1_MOD_MELEE_BINOCULARS=COD1_binoculars_mp
COD1_MOD_PISTOL_BULLET=
COD1_MOD_PROJECTILE=
COD1_MOD_PROJECTILE_SPLASH=
COD1_MOD_RIFLE_BULLET=
COD1_MOD_SUICIDE=
COD1_MOD_WATER=
COD2_MOD_EXPLOSIVE=
COD2_MOD_FALLING=
COD2_MOD_GRENADE_SPLASH=
COD2_MOD_HEAD_SHOT=
COD2_MOD_MELEE=COD2_BASH
COD2_MOD_PISTOL_BULLET=
COD2_MOD_PROJECTILE=
COD2_MOD_PROJECTILE_SPLASH=
COD2_MOD_RIFLE_BULLET=
COD2_MOD_SUICIDE=
COD2_MOD_TRIGGER_HURT=
COD4_MOD_EXPLOSIVE=
COD4_MOD_FALLING=
COD4_MOD_GRENADE=
COD4_MOD_GRENADE_SPLASH=
COD4_MOD_HEAD_SHOT=
COD4_MOD_IMPACT=
COD4_MOD_MELEE=COD4_BASH
COD4_MOD_PISTOL_BULLET=
COD4_MOD_PROJECTILE=
COD4_MOD_PROJECTILE_SPLASH=
COD4_MOD_RIFLE_BULLET=
COD4_MOD_SUICIDE=
COD4_MOD_TRIGGER_HURT=
cod5_mod_bayonet=cod5_bayonet
cod5_mod_burned=
cod5_mod_crush=
cod5_mod_explosive=
cod5_mod_falling=
cod5_mod_grenade=
cod5_mod_grenade_splash=
cod5_mod_head_shot=
cod5_mod_impact=
cod5_mod_melee=cod5_bash
cod5_mod_pistol_bullet=
cod5_mod_projectile=
cod5_mod_projectile_splash=
cod5_mod_rifle_bullet=
cod5_mod_suicide=
cod5_mod_trigger_hurt=
cod5_mod_unknown=
MOHAA_=
WOLFENSTEIN_=
cod2_mod_grenade=
[LogSubstituteGAMETYPE]
COD1_actf=
COD1_bas=
COD1_ctf=
COD1_dm=
COD1_dom=
COD1_hq=
COD1_re=
COD1_rsd=
COD1_sd=
COD1_tdm=
COD2_ctf=
COD2_dm=
COD2_esd=
COD2_hq=
COD2_htf=
COD2_sd=
COD2_tdm=
COD4_dm=
COD4_dom=
COD4_koth=
COD4_sab=
COD4_sd=
COD4_war=
COD5_ctf=
COD5_dm=
COD5_dom=
COD5_koth=
COD5_sab=
COD5_sd=
COD5_sur=
COD5_tdm=
COD5_twar=
MOHAA_obj=
MOHAA_objective-match=
WOLFENSTEIN_2=
WOLFENSTEIN_3=
WOLFENSTEIN_4=
WOLFENSTEIN_5=
WOLFENSTEIN_6=
WOLFENSTEIN_7=
COD2_ctfb=
[LogSubstituteMAP]
COD1_mp_arnhem=
COD1_mp_berlin=
COD1_mp_bocage=
COD1_mp_carentan=
COD1_mp_chateau=
COD1_mp_dawnville=
COD1_mp_foy=
COD1_mp_harbor=
COD1_mp_kharkov=
COD1_mp_neuville=
COD1_mp_pavlov=
COD1_mp_peaks=
COD1_mp_railyard=
COD1_mp_rhinevalley=
COD1_mp_sicily=
COD1_mp_streets=
COD1_mp_tigertown=
COD1_mp_uo_carentan=
COD1_mp_uo_dawnville=
COD1_mp_uo_depot=
COD1_mp_uo_harbor=
COD1_mp_uo_hurtgen=
COD1_mp_uo_stanjel=
COD2_mp_africorps=
COD2_mp_argentan_france=
COD2_mp_bastogne=
COD2_mp_belltown=
COD2_mp_berlin1=
COD2_mp_breakout=
COD2_mp_brecourt=
COD2_mp_burgundy=
COD2_mp_carentan=
COD2_mp_chateau=
COD2_mp_chateauday=
COD2_mp_cr_kasserine=
COD2_mp_dawnville=
COD2_mp_dawnville_cl_final=
COD2_mp_decoy=
COD2_mp_devils_den_beta=
COD2_mp_dock_assault=
COD2_mp_downtown=
COD2_mp_farmhouse=
COD2_mp_frantic2=
COD2_mp_gothic=
COD2_mp_harbor=
COD2_mp_hawk=
COD2_mp_highside=
COD2_mp_junobeach=
COD2_mp_kalstle_v2=
COD2_mp_leningrad=
COD2_mp_lflnchateau=
COD2_mp_maaloy_cod2=
COD2_mp_maaloy_cod2_final=
COD2_mp_matmata=
COD2_mp_mazza=
COD2_mp_montebourg=
COD2_mp_otara=
COD2_mp_provence2=
COD2_mp_railyard=
COD2_mp_slatmata=
COD2_mp_stanjel=
COD2_mp_the_tomb=
COD2_mp_toujane=
COD2_mp_trainstation=
COD2_mp_tunis=
COD2_mp_tunisia_dawn=
COD2_mp_vik1=
COD2_mp_villageraid=
COD2_mp_xfire_bay=
COD4_mp_backlot=
COD4_mp_bloc=
COD4_mp_bog=
COD4_mp_broadcast=
COD4_mp_carentan=
COD4_mp_cargoship=
COD4_mp_citystreets=
COD4_mp_convoy=
COD4_mp_countdown=
COD4_mp_crash=
COD4_mp_crash_snow=
COD4_mp_creek=
COD4_mp_crossfire=
COD4_mp_farm=
COD4_mp_killhouse=
COD4_mp_overgrown=
COD4_mp_pipeline=
COD4_mp_shipment=
COD4_mp_showdown=
COD4_mp_strike=
COD4_mp_vacant=
COD5_mp_airfield=
COD5_mp_asylum=
COD5_mp_castle=
COD5_mp_courtyard=
COD5_mp_dome=
COD5_mp_downfall=
COD5_mp_hangar=
COD5_mp_kneedeep=
COD5_mp_makin=
COD5_mp_makin_day=
COD5_mp_nachtfeuer=
COD5_mp_outskirts=
COD5_mp_roundhouse=
COD5_mp_seelow=
COD5_mp_shrine=
COD5_mp_suburban=
COD5_mp_subway=
MOHAA_=
MOHAA_obj_team1=
MOHAA_obj_team2=
MOHAA_obj_team4=
MOHAA_stlo=
WOLFENSTEIN_baserace_beta2=
WOLFENSTEIN_battery=
WOLFENSTEIN_braundorf_b3=
WOLFENSTEIN_ctf_multi=
WOLFENSTEIN_dubrovnik_b1=
WOLFENSTEIN_dubrovnik_final=
WOLFENSTEIN_et_ice=
WOLFENSTEIN_frostbite=
WOLFENSTEIN_fueldump=
WOLFENSTEIN_goldrush=
WOLFENSTEIN_infamy=
WOLFENSTEIN_kungfugrip=
WOLFENSTEIN_mp_ameland_final=
WOLFENSTEIN_mp_assault=
WOLFENSTEIN_mp_bankraid_final=
WOLFENSTEIN_mp_base=
WOLFENSTEIN_mp_beach=
WOLFENSTEIN_mp_bridge=
WOLFENSTEIN_mp_castle=
WOLFENSTEIN_mp_castle_siege=
WOLFENSTEIN_mp_checkpoint=
WOLFENSTEIN_mp_church=
WOLFENSTEIN_mp_destruction=
WOLFENSTEIN_mp_ice=
WOLFENSTEIN_mp_island=
WOLFENSTEIN_mp_murderhill=
WOLFENSTEIN_mp_resurrection=
WOLFENSTEIN_mp_schwalbe=
WOLFENSTEIN_mp_sub=
WOLFENSTEIN_mp_toxicity=
WOLFENSTEIN_mp_tram=
WOLFENSTEIN_mp_trenchtoast=
WOLFENSTEIN_mp_village=
WOLFENSTEIN_northpole=
WOLFENSTEIN_oasis=
WOLFENSTEIN_radar=
WOLFENSTEIN_railgun=
WOLFENSTEIN_raw_b3=
WOLFENSTEIN_rommel_b2=
WOLFENSTEIN_rommel_final=
WOLFENSTEIN_stalingrad=
WOLFENSTEIN_supplydepot2=
WOLFENSTEIN_tc_base=
WOLFENSTEIN_te_frostbite=
WOLFENSTEIN_te_tundrab2=
WOLFENSTEIN_te_ufo=
WOLFENSTEIN_toxic_speedball=
WOLFENSTEIN_tundra_rush_beta=
WOLFENSTEIN_uboot=
WOLFENSTEIN_vengeance_te_b4=
[LogSubstituteCLASS]
COD1_=
COD1_soldier=
COD2_=
COD2_soldier=
COD4_soldier=
cod5_=
cod5_soldier=
MOHAA_=
MOHAA_soldier=
WOLFENSTEIN_=
WOLFENSTEIN_0=
WOLFENSTEIN_1=
WOLFENSTEIN_2=
WOLFENSTEIN_3=
WOLFENSTEIN_4=
WOLFENSTEIN_7=
WOLFENSTEIN_soldier=
[LogSubstituteTEAM]
COD1_=
COD1_allies=
COD1_axis=
COD1_playerteam=
COD1_targetteam=
COD2_=
COD2_allies=
COD2_axis=
COD2_playerteam=
COD2_spectator=
COD2_targetteam=
COD4_allies=
COD4_axis=
COD4_playerteam=
COD4_targetteam=
cod5_=
COD5_allies=
COD5_axis=
COD5_playerteam=
COD5_spectator=
COD5_targetteam=
MOHAA_allies=
MOHAA_axis=
MOHAA_playerteam=
MOHAA_targetteam=
STATSGENWORLDTEAM=
WOLFENSTEIN_1=
WOLFENSTEIN_2=
WOLFENSTEIN_3=
[LogSubstituteWEAPON]
COD1_30cal_tank_mp=
COD1_50cal_tank_mp=
COD1_bar_mp=
COD1_bar_slow_mp=
COD1_bazooka_mp=
COD1_binoculars_artillery_mp=
COD1_binoculars_mp=
COD1_bren_mp=
COD1_colt_mp=
COD1_dp28_mp=
COD1_elefant_turret_mp=
COD1_enfield_mp=
COD1_flak88_turret_mp=
COD1_flamethrower_mp=
COD1_fraggrenade_mp=
COD1_gewehr43_mp=
COD1_kar98k_mp=
COD1_kar98k_sniper_mp=
COD1_luger_mp=
COD1_m1carbine_mp=
COD1_m1garand_mp=
COD1_mg30cal_mp=
COD1_mg34_mp=
COD1_mg34_tank_mp=
COD1_mg42_bipod_duck_mp=
COD1_mg42_bipod_stand_mp=
COD1_mg42_turret_mp=
COD1_mk1britishfrag_mp=
COD1_mod_crush_jeep=
COD1_mod_explosive=
COD1_mod_falling=
COD1_mod_flame=
COD1_mod_suicide=
COD1_mod_water=
COD1_mosin_nagant_mp=
COD1_mosin_nagant_sniper_mp=
COD1_mp40_mp=
COD1_mp44_mp=
COD1_mp44_semi_mp=
COD1_panzerfaust_mp=
COD1_panzeriv_turret_mp=
COD1_panzerschreck_mp=
COD1_ppsh_mp=
COD1_ppsh_semi_mp=
COD1_ptrs41_antitank_rifle_mp=
COD1_rgd_33russianfrag_mp=
COD1_satchelcharge_mp=
COD1_sg43_tank_mp=
COD1_sg43_turret_mp=
COD1_sherman_turret_mp=
COD1_springfield_mp=
COD1_sten_mp=
COD1_sten_silenced_mp=
COD1_stielhandgranate_mp=
COD1_su152_turret_mp=
COD1_svt40_mp=
COD1_t34_turret_mp=
COD1_thompson_mp=
COD1_tt33_mp=
COD1_webley_mp=
COD2_30cal_stand_mp=
COD2_bar_mp=
COD2_bren_mp=
COD2_colt_mp=
COD2_cook_frag_grenade_american_mp=
COD2_cook_frag_grenade_british_mp=
COD2_cook_frag_grenade_german_mp=
COD2_cook_frag_grenade_russian_mp=
COD2_enfield_mp=
COD2_enfield_scope_mp=
COD2_frag_grenade_american_mp=
COD2_frag_grenade_german_mp=
cod2_frag_type1_american_mp=
cod2_frag_type1_british_mp=
cod2_frag_type1_german_mp=
cod2_frag_type1_russian_mp=
COD2_g43_mp=
COD2_greasegun_mp=
COD2_kar98k_mp=
COD2_kar98k_sniper_mp=
COD2_luger_mp=
COD2_m1carbine_mp=
COD2_m1garand_mp=
COD2_mg42_bipod_duck_mp=
COD2_mg42_bipod_stand_mp=
COD2_mod_explosive=
COD2_mod_falling=
COD2_mod_head_shot=
COD2_mod_rifle_bullet=
COD2_mod_suicide=
COD2_mod_trigger_hurt=
COD2_mosin_nagant_mp=
COD2_mosin_nagant_sniper_mp=
COD2_mp40_mp=
COD2_mp44_mp=
COD2_panzerschreck_mp=
COD2_pps42_mp=
COD2_ppsh_mp=
COD2_shotgun_mp=
COD2_springfield_mp=
COD2_sten_mp=
COD2_svt40_mp=
COD2_thompson_mp=
COD2_tt30_mp=
COD2_webley_mp=
COD4_ak47_acog_mp=
COD4_ak47_gl_mp=
COD4_ak47_mp=
COD4_ak47_reflex_mp=
COD4_ak47_silencer_mp=
COD4_ak74u_acog_mp=
COD4_ak74u_mp=
COD4_ak74u_reflex_mp=
COD4_ak74u_silencer_mp=
COD4_artillery_mp=
COD4_barrett_acog_mp=
COD4_barrett_mp=
COD4_beretta_mp=
COD4_beretta_silencer_mp=
COD4_c4_mp=
COD4_claymore_mp=
COD4_cobra_20mm_mp=
COD4_cobra_ffar_mp=
COD4_colt45_mp=
COD4_colt45_silencer_mp=
COD4_concussion_grenade_mp=
COD4_deserteagle_mp=
COD4_deserteaglegold_mp=
COD4_destructible_car=
COD4_dragunov_acog_mp=
COD4_dragunov_mp=
COD4_flash_grenade_mp=
COD4_frag_grenade_mp=
COD4_frag_grenade_short_mp=
COD4_g36c_acog_mp=
COD4_g36c_gl_mp=
COD4_g36c_mp=
COD4_g36c_reflex_mp=
COD4_g36c_silencer_mp=
COD4_g3_acog_mp=
COD4_g3_gl_mp=
COD4_g3_mp=
COD4_g3_reflex_mp=
COD4_g3_silencer_mp=
COD4_gl_ak47_mp=
COD4_gl_g36c_mp=
COD4_gl_g3_mp=
COD4_gl_m14_mp=
COD4_gl_m16_mp=
COD4_gl_m4_mp=
COD4_hind_ffar_mp=
COD4_m1014_grip_mp=
COD4_m1014_mp=
COD4_m1014_reflex_mp=
COD4_m14_acog_mp=
COD4_m14_gl_mp=
COD4_m14_mp=
COD4_m14_reflex_mp=
COD4_m14_silencer_mp=
COD4_m16_acog_mp=
COD4_m16_gl_mp=
COD4_m16_mp=
COD4_m16_reflex_mp=
COD4_m16_silencer_mp=
COD4_m21_acog_mp=
COD4_m21_mp=
COD4_m40a3_acog_mp=
COD4_m40a3_mp=
COD4_m4_acog_mp=
COD4_m4_gl_mp=
COD4_m4_mp=
COD4_m4_reflex_mp=
COD4_m4_silencer_mp=
COD4_m60e4_acog_mp=
COD4_m60e4_grip_mp=
COD4_m60e4_mp=
COD4_m60e4_reflex_mp=
COD4_mod_explosive=
COD4_mod_falling=
COD4_mod_head_shot=
COD4_mod_melee=
COD4_mod_pistol_bullet=
COD4_mod_rifle_bullet=
COD4_mod_suicide=
COD4_mod_trigger_hurt=
COD4_mp44_mp=
COD4_mp5_acog_mp=
COD4_mp5_mp=
COD4_mp5_reflex_mp=
COD4_mp5_silencer_mp=
COD4_p90_acog_mp=
COD4_p90_mp=
COD4_p90_reflex_mp=
COD4_p90_silencer_mp=
COD4_remington700_acog_mp=
COD4_remington700_mp=
COD4_rpd_acog_mp=
COD4_rpd_grip_mp=
COD4_rpd_mp=
COD4_rpd_reflex_mp=
COD4_rpg_mp=
COD4_saw_acog_mp=
COD4_saw_bipod_crouch_mp=
COD4_saw_bipod_stand_mp=
COD4_saw_grip_mp=
COD4_saw_mp=
COD4_saw_reflex_mp=
COD4_skorpion_acog_mp=
COD4_skorpion_mp=
COD4_skorpion_reflex_mp=
COD4_skorpion_silencer_mp=
COD4_smoke_grenade_mp=
COD4_usp_mp=
COD4_usp_silencer_mp=
COD4_uzi_acog_mp=
COD4_uzi_mp=
COD4_uzi_reflex_mp=
COD4_uzi_silencer_mp=
COD4_winchester1200_grip_mp=
COD4_winchester1200_mp=
COD4_winchester1200_reflex_mp=
cod5_30cal_bipod_crouch_mp=
cod5_30cal_bipod_mp=
cod5_30cal_bipod_prone_mp=
cod5_30cal_bipod_stand_mp=
cod5_30cal_mp=
cod5_357magnum_mp=
cod5_artillery_mp=
cod5_bar_bipod_crouch_mp=
cod5_bar_bipod_mp=
cod5_bar_bipod_prone_mp=
cod5_bar_bipod_stand_mp=
cod5_bar_mp=
cod5_bazooka_mp=
cod5_briefcase_bomb_mp=
cod5_colt_mp=
cod5_destructible_car=
cod5_dog_bite_mp=
cod5_doublebarreledshotgun_grip_mp=
cod5_doublebarreledshotgun_mp=
cod5_doublebarreledshotgun_sawoff_mp=
cod5_dp28_bipod_crouch_mp=
cod5_dp28_bipod_mp=
cod5_dp28_bipod_prone_mp=
cod5_dp28_bipod_stand_mp=
cod5_dp28_mp=
cod5_explodable_barrel=
cod5_fg42_bipod_crouch_mp=
cod5_fg42_bipod_mp=
cod5_fg42_bipod_prone_mp=
cod5_fg42_bipod_stand_mp=
cod5_fg42_mp=
cod5_fg42_telescopic_mp=
cod5_frag_grenade_mp=
cod5_frag_grenade_short_mp=
cod5_gewehr43_aperture_mp=
cod5_gewehr43_gl_mp=
cod5_gewehr43_mp=
cod5_gewehr43_silenced_mp=
cod5_gewehr43_telescopic_mp=
cod5_gl_gewehr43_mp=
cod5_gl_kar98k_mp=
cod5_gl_m1garand_mp=
cod5_gl_mosinrifle_mp=
cod5_gl_springfield_mp=
cod5_gl_type99rifle_mp=
cod5_kar98k_bayonet_mp=
cod5_kar98k_gl_mp=
cod5_kar98k_mp=
cod5_kar98k_scoped_mp=
cod5_m1carbine_aperture_mp=
cod5_m1carbine_bayonet_mp=
cod5_m1carbine_bigammo_mp=
cod5_m1carbine_flash_mp=
cod5_m1carbine_mp=
cod5_m1garand_bayonet_mp=
cod5_m1garand_flash_mp=
cod5_m1garand_gl_mp=
cod5_m1garand_mp=
cod5_m1garand_scoped_mp=
cod5_m2_flamethrower_mp=
cod5_m8_white_smoke_mp=
cod5_mg42_bipod_crouch_mp=
cod5_mg42_bipod_mp=
cod5_mg42_bipod_prone_mp=
cod5_mg42_bipod_stand_mp=
cod5_mg42_mp=
cod5_mine_bouncing_betty_mp=
cod5_mod_burned=
cod5_mod_explosive=
cod5_mod_falling=
cod5_mod_melee=
cod5_mod_suicide=
cod5_mod_trigger_hurt=
cod5_molotov_mp=
cod5_mosinrifle_bayonet_mp=
cod5_mosinrifle_gl_mp=
cod5_mosinrifle_mp=
cod5_mosinrifle_scoped_mp=
cod5_mp40_aperture_mp=
cod5_mp40_bigammo_mp=
cod5_mp40_mp=
cod5_mp40_silenced_mp=
cod5_nambu_mp=
cod5_panzer4_gunner_front_mp=
cod5_panzer4_gunner_mp=
cod5_panzer4_mp_explosion_mp=
cod5_panzer4_turret_mp=
cod5_ppsh_aperture_mp=
cod5_ppsh_bigammo_mp=
cod5_ppsh_mp=
cod5_ptrs41_mp=
cod5_satchel_charge_mp=
cod5_shotgun_bayonet_mp=
cod5_shotgun_grip_mp=
cod5_shotgun_mp=
cod5_signal_flare_mp=
cod5_springfield_bayonet_mp=
cod5_springfield_gl_mp=
cod5_springfield_mp=
cod5_springfield_scoped_mp=
cod5_stg44_aperture_mp=
cod5_stg44_flash_mp=
cod5_stg44_mp=
cod5_stg44_telescopic_mp=
cod5_sticky_grenade_mp=
cod5_svt40_aperture_mp=
cod5_svt40_flash_mp=
cod5_svt40_mp=
cod5_svt40_telescopic_mp=
cod5_t34_gunner_front_mp=
cod5_t34_gunner_mp=
cod5_t34_mp_explosion_mp=
cod5_t34_turret_mp=
cod5_tabun_gas_mp=
cod5_thompson_aperture_mp=
cod5_thompson_bigammo_mp=
cod5_thompson_mp=
cod5_thompson_silenced_mp=
cod5_tokarev_mp=
cod5_type100smg_aperture_mp=
cod5_type100smg_bigammo_mp=
cod5_type100smg_mp=
cod5_type100smg_silenced_mp=
cod5_type99_lmg_bipod_crouch_mp=
cod5_type99_lmg_bipod_prone_mp=
cod5_type99_lmg_bipod_stand_mp=
cod5_type99lmg_bayonet_mp=
cod5_type99lmg_bipod_mp=
cod5_type99lmg_mp=
cod5_type99rifle_bayonet_mp=
cod5_type99rifle_gl_mp=
cod5_type99rifle_mp=
cod5_type99rifle_scoped_mp=
cod5_walther_mp=
MOHAA_clubbed=
MOHAA_grenade=
MOHAA_mg=
MOHAA_mine=
MOHAA_pistol=
MOHAA_rifle=
MOHAA_smg=
MOHAA_sniper=
MOHAA_suicide=
WOLFENSTEIN_mod_airstrike=
WOLFENSTEIN_mod_akimbo_colt=
WOLFENSTEIN_mod_akimbo_luger=
WOLFENSTEIN_mod_artillery=
WOLFENSTEIN_mod_arty=
WOLFENSTEIN_mod_browning=
WOLFENSTEIN_mod_carbine=
WOLFENSTEIN_mod_colt=
WOLFENSTEIN_mod_crush=
WOLFENSTEIN_mod_crush_construction=
WOLFENSTEIN_mod_crush_constructiondeath_noattacker=
WOLFENSTEIN_mod_dynamite=
WOLFENSTEIN_mod_dynamite_splash=
WOLFENSTEIN_mod_explosive=
WOLFENSTEIN_mod_falling=
WOLFENSTEIN_mod_fg42=
WOLFENSTEIN_mod_fg42scope=
WOLFENSTEIN_mod_flamethrower=
WOLFENSTEIN_mod_garand=
WOLFENSTEIN_mod_garand_scope=
WOLFENSTEIN_mod_goomba=
WOLFENSTEIN_mod_gpg40=
WOLFENSTEIN_mod_grenade=
WOLFENSTEIN_mod_grenade_launcher=
WOLFENSTEIN_mod_grenade_splash=
WOLFENSTEIN_mod_k43=
WOLFENSTEIN_mod_k43_scope=
WOLFENSTEIN_mod_kar98=
WOLFENSTEIN_mod_kicked=
WOLFENSTEIN_mod_knife=
WOLFENSTEIN_mod_knife_stealth=
WOLFENSTEIN_mod_landmine=
WOLFENSTEIN_mod_luger=
WOLFENSTEIN_mod_m7=
WOLFENSTEIN_mod_machinegun=
WOLFENSTEIN_mod_mauser=
WOLFENSTEIN_mod_mg42=
WOLFENSTEIN_mod_mobile_mg42=
WOLFENSTEIN_mod_mortar=
WOLFENSTEIN_mod_mortar_splash=
WOLFENSTEIN_mod_mp40=
WOLFENSTEIN_mod_panzerfaust=
WOLFENSTEIN_mod_poison=
WOLFENSTEIN_mod_rocket=
WOLFENSTEIN_mod_rocket_splash=
WOLFENSTEIN_mod_satchel=
WOLFENSTEIN_mod_silenced_colt=
WOLFENSTEIN_mod_silencer=
WOLFENSTEIN_mod_sniperrifle=
WOLFENSTEIN_mod_sten=
WOLFENSTEIN_mod_suicide=
WOLFENSTEIN_mod_switchteam=
WOLFENSTEIN_mod_thompson=
WOLFENSTEIN_mod_trigger_hurt=
WOLFENSTEIN_mod_unknown=
WOLFENSTEIN_mod_venom=
WOLFENSTEIN_mod_water=
cod2_frag_grenade_british_mp=
cod2_frag_grenade_russian_mp=
cod2_planebomb_mp=
cod2_mortar_mp=
cod2_landmine_mp=
cod2_smoke_grenade_british_gas_mp=cod2_smoke_grenade_american_gas_mp
cod2_smoke_grenade_american_gas_mp=cod2_smoke_grenade_american_gas_mp
cod2_smoke_grenade_russian_gas_mp=cod2_smoke_grenade_american_gas_mp
cod2_smoke_grenade_german_gas_mp=cod2_smoke_grenade_american_gas_mp
cod2_smoke_grenade_british_fire_mp=cod2_smoke_grenade_american_fire_mp
cod2_smoke_grenade_american_fire_mp=cod2_smoke_grenade_american_fire_mp
cod2_smoke_grenade_russian_fire_mp=cod2_smoke_grenade_american_fire_mp
cod2_smoke_grenade_german_fire_mp=cod2_smoke_grenade_american_fire_mp
cod2_tripwire_mp=
cod2_artillery_mp=
[LogSubstituteWEAPONAMMO]
COD1_30cal_tank_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_30cal_tank_mpCOD1_MOD_RIFLE_BULLET=
COD1_50cal_tank_mpCOD1_MOD_HEAD_SHOT=
COD1_50cal_tank_mpCOD1_MOD_RIFLE_BULLET=
COD1_bar_mpCOD1_MOD_HEAD_SHOT=
COD1_bar_mpCOD1_MOD_RIFLE_BULLET=
COD1_bar_slow_mpCOD1_MOD_HEAD_SHOT=
COD1_bar_slow_mpCOD1_MOD_RIFLE_BULLET=
COD1_bazooka_mpCOD1_MOD_EXPLOSIVE=
COD1_bazooka_mpCOD1_MOD_PROJECTILE=
COD1_bazooka_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_binoculars_artillery_mpCOD1_MOD_ARTILLERY=
COD1_binoculars_artillery_mpCOD1_MOD_MELEE_BINOCULARS=
COD1_binoculars_mpCOD1_MOD_MELEE_BINOCULARS=
COD1_bren_mpCOD1_MOD_HEAD_SHOT=
COD1_bren_mpCOD1_MOD_RIFLE_BULLET=
COD1_colt_mpCOD1_MOD_HEAD_SHOT=
COD1_colt_mpCOD1_MOD_PISTOL_BULLET=
COD1_dp28_mpCOD1_MOD_HEAD_SHOT=
COD1_dp28_mpCOD1_MOD_RIFLE_BULLET=
COD1_elefant_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_elefant_turret_mpCOD1_MOD_PROJECTILE=
COD1_elefant_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_enfield_mpCOD1_MOD_HEAD_SHOT=
COD1_enfield_mpCOD1_MOD_MELEE=
COD1_enfield_mpCOD1_MOD_RIFLE_BULLET=
COD1_flak88_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_flak88_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_flamethrower_mpCOD1_MOD_FLAME=
COD1_flamethrower_mpCOD1_MOD_MELEE=
COD1_fraggrenade_mpCOD1_MOD_GRENADE_SPLASH=
COD1_gewehr43_mpCOD1_MOD_HEAD_SHOT=
COD1_gewehr43_mpCOD1_MOD_MELEE=
COD1_gewehr43_mpCOD1_MOD_RIFLE_BULLET=
COD1_kar98k_mpCOD1_MOD_HEAD_SHOT=
COD1_kar98k_mpCOD1_MOD_MELEE=
COD1_kar98k_mpCOD1_MOD_RIFLE_BULLET=
COD1_kar98k_sniper_mpCOD1_MOD_HEAD_SHOT=
COD1_kar98k_sniper_mpCOD1_MOD_MELEE=
COD1_kar98k_sniper_mpCOD1_MOD_RIFLE_BULLET=
COD1_luger_mpCOD1_MOD_HEAD_SHOT=
COD1_luger_mpCOD1_MOD_MELEE=
COD1_luger_mpCOD1_MOD_PISTOL_BULLET=
COD1_m1carbine_mpCOD1_MOD_HEAD_SHOT=
COD1_m1carbine_mpCOD1_MOD_MELEE=
COD1_m1carbine_mpCOD1_MOD_RIFLE_BULLET=
COD1_m1garand_mpCOD1_MOD_HEAD_SHOT=
COD1_m1garand_mpCOD1_MOD_MELEE=
COD1_m1garand_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg30cal_mpCOD1_MOD_HEAD_SHOT=
COD1_mg30cal_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg34_mpCOD1_MOD_HEAD_SHOT=
COD1_mg34_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg34_tank_mpCOD1_MOD_HEAD_SHOT=
COD1_mg34_tank_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_mg34_tank_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg42_bipod_duck_mpCOD1_MOD_HEAD_SHOT=
COD1_mg42_bipod_duck_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg42_bipod_stand_mpCOD1_MOD_EXPLOSIVE=
COD1_mg42_bipod_stand_mpCOD1_MOD_GRENADE_SPLASH=
COD1_mg42_bipod_stand_mpCOD1_MOD_HEAD_SHOT=
COD1_mg42_bipod_stand_mpCOD1_MOD_RIFLE_BULLET=
COD1_mg42_turret_mpCOD1_MOD_HEAD_SHOT=
COD1_mg42_turret_mpCOD1_MOD_RIFLE_BULLET=
COD1_mk1britishfrag_mpCOD1_MOD_GRENADE_SPLASH=
COD1_mod_crush_jeepCOD1_MOD_CRUSH_JEEP=
COD1_mod_explosiveCOD1_MOD_EXPLOSIVE=
COD1_mod_fallingCOD1_MOD_FALLING=
COD1_mod_flameCOD1_MOD_FLAME=
COD1_mod_suicideCOD1_MOD_SUICIDE=
COD1_mod_waterCOD1_MOD_WATER=
COD1_mosin_nagant_mpCOD1_MOD_HEAD_SHOT=
COD1_mosin_nagant_mpCOD1_MOD_MELEE=
COD1_mosin_nagant_mpCOD1_MOD_RIFLE_BULLET=
COD1_mosin_nagant_sniper_mpCOD1_MOD_HEAD_SHOT=
COD1_mosin_nagant_sniper_mpCOD1_MOD_MELEE=
COD1_mosin_nagant_sniper_mpCOD1_MOD_RIFLE_BULLET=
COD1_mp40_mpCOD1_MOD_EXPLOSIVE=
COD1_mp40_mpCOD1_MOD_HEAD_SHOT=
COD1_mp40_mpCOD1_MOD_PISTOL_BULLET=
COD1_mp44_mpCOD1_MOD_EXPLOSIVE=
COD1_mp44_mpCOD1_MOD_HEAD_SHOT=
COD1_mp44_mpCOD1_MOD_MELEE=
COD1_mp44_mpCOD1_MOD_PISTOL_BULLET=
COD1_mp44_semi_mpCOD1_MOD_HEAD_SHOT=
COD1_mp44_semi_mpCOD1_MOD_MELEE=
COD1_mp44_semi_mpCOD1_MOD_PISTOL_BULLET=
COD1_panzerfaust_mpCOD1_MOD_EXPLOSIVE=
COD1_panzerfaust_mpCOD1_MOD_PROJECTILE=
COD1_panzerfaust_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_panzeriv_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_panzeriv_turret_mpCOD1_MOD_PROJECTILE=
COD1_panzeriv_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_panzerschreck_mpCOD1_MOD_EXPLOSIVE=
COD1_panzerschreck_mpCOD1_MOD_PROJECTILE=
COD1_panzerschreck_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_ppsh_mpCOD1_MOD_HEAD_SHOT=
COD1_ppsh_mpCOD1_MOD_MELEE=
COD1_ppsh_mpCOD1_MOD_PISTOL_BULLET=
COD1_ppsh_semi_mpCOD1_MOD_HEAD_SHOT=
COD1_ppsh_semi_mpCOD1_MOD_PISTOL_BULLET=
COD1_ptrs41_antitank_rifle_mpCOD1_MOD_EXPLOSIVE=
COD1_ptrs41_antitank_rifle_mpCOD1_MOD_PROJECTILE=
COD1_ptrs41_antitank_rifle_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_rgd_33russianfrag_mpCOD1_MOD_GRENADE_SPLASH=
COD1_satchelcharge_mpCOD1_MOD_EXPLOSIVE=
COD1_satchelcharge_mpCOD1_MOD_GRENADE_SPLASH=
COD1_sg43_tank_mpCOD1_MOD_PROJECTILE=
COD1_sg43_tank_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_sg43_tank_mpCOD1_MOD_RIFLE_BULLET=
COD1_sg43_turret_mpCOD1_MOD_CRUSH_JEEP=
COD1_sg43_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_sg43_turret_mpCOD1_MOD_HEAD_SHOT=
COD1_sg43_turret_mpCOD1_MOD_RIFLE_BULLET=
COD1_sherman_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_sherman_turret_mpCOD1_MOD_PROJECTILE=
COD1_sherman_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_springfield_mpCOD1_MOD_HEAD_SHOT=
COD1_springfield_mpCOD1_MOD_MELEE=
COD1_springfield_mpCOD1_MOD_RIFLE_BULLET=
COD1_sten_mpCOD1_MOD_HEAD_SHOT=
COD1_sten_mpCOD1_MOD_PISTOL_BULLET=
COD1_sten_silenced_mpCOD1_MOD_HEAD_SHOT=
COD1_sten_silenced_mpCOD1_MOD_MELEE=
COD1_sten_silenced_mpCOD1_MOD_PISTOL_BULLET=
COD1_stielhandgranate_mpCOD1_MOD_EXPLOSIVE=
COD1_stielhandgranate_mpCOD1_MOD_GRENADE_SPLASH=
COD1_su152_turret_mpCOD1_MOD_CRUSH_TANK=
COD1_su152_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_su152_turret_mpCOD1_MOD_PROJECTILE=
COD1_su152_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_svt40_mpCOD1_MOD_HEAD_SHOT=
COD1_svt40_mpCOD1_MOD_MELEE=
COD1_svt40_mpCOD1_MOD_RIFLE_BULLET=
COD1_t34_turret_mpCOD1_MOD_EXPLOSIVE=
COD1_t34_turret_mpCOD1_MOD_PROJECTILE=
COD1_t34_turret_mpCOD1_MOD_PROJECTILE_SPLASH=
COD1_thompson_mpCOD1_MOD_HEAD_SHOT=
COD1_thompson_mpCOD1_MOD_MELEE=
COD1_thompson_mpCOD1_MOD_PISTOL_BULLET=
COD1_tt33_mpCOD1_MOD_HEAD_SHOT=
COD1_tt33_mpCOD1_MOD_MELEE=
COD1_tt33_mpCOD1_MOD_PISTOL_BULLET=
COD1_webley_mpCOD1_MOD_HEAD_SHOT=
COD1_webley_mpCOD1_MOD_MELEE=
COD1_webley_mpCOD1_MOD_PISTOL_BULLET=
COD2_30cal_stand_mpCOD2_MOD_EXPLOSIVE=
COD2_30cal_stand_mpCOD2_MOD_GRENADE_SPLASH=
COD2_30cal_stand_mpCOD2_MOD_HEAD_SHOT=
COD2_30cal_stand_mpCOD2_MOD_RIFLE_BULLET=
COD2_bar_mpCOD2_MOD_HEAD_SHOT=
COD2_bar_mpCOD2_MOD_MELEE=
COD2_bar_mpCOD2_MOD_RIFLE_BULLET=
COD2_bren_mpCOD2_MOD_HEAD_SHOT=
COD2_bren_mpCOD2_MOD_MELEE=
COD2_bren_mpCOD2_MOD_RIFLE_BULLET=
COD2_colt_mpCOD2_MOD_HEAD_SHOT=
COD2_colt_mpCOD2_MOD_MELEE=
COD2_colt_mpCOD2_MOD_PISTOL_BULLET=
COD2_cook_frag_grenade_american_mpCOD2_MOD_GRENADE_SPLASH=
COD2_cook_frag_grenade_british_mpCOD2_MOD_GRENADE_SPLASH=
COD2_cook_frag_grenade_german_mpCOD2_MOD_GRENADE_SPLASH=
COD2_cook_frag_grenade_russian_mpCOD2_MOD_GRENADE_SPLASH=
COD2_enfield_mpCOD2_MOD_HEAD_SHOT=
COD2_enfield_mpCOD2_MOD_MELEE=
COD2_enfield_mpCOD2_MOD_RIFLE_BULLET=
COD2_enfield_scope_mpCOD2_MOD_HEAD_SHOT=
COD2_enfield_scope_mpCOD2_MOD_MELEE=
COD2_enfield_scope_mpCOD2_MOD_RIFLE_BULLET=
COD2_frag_grenade_american_mpCOD2_MOD_GRENADE_SPLASH=
COD2_frag_grenade_german_mpCOD2_MOD_GRENADE_SPLASH=
cod2_frag_type1_american_mpcod2_mod_grenade_splash=
cod2_frag_type1_british_mpcod2_mod_grenade_splash=
cod2_frag_type1_german_mpcod2_mod_grenade_splash=
cod2_frag_type1_russian_mpcod2_mod_grenade_splash=
COD2_g43_mpCOD2_MOD_HEAD_SHOT=
COD2_g43_mpCOD2_MOD_MELEE=
COD2_g43_mpCOD2_MOD_RIFLE_BULLET=
COD2_greasegun_mpCOD2_MOD_HEAD_SHOT=
COD2_greasegun_mpCOD2_MOD_MELEE=
COD2_greasegun_mpCOD2_MOD_PISTOL_BULLET=
COD2_kar98k_mpCOD2_MOD_HEAD_SHOT=
COD2_kar98k_mpCOD2_MOD_MELEE=
COD2_kar98k_mpCOD2_MOD_RIFLE_BULLET=
COD2_kar98k_sniper_mpCOD2_MOD_HEAD_SHOT=
COD2_kar98k_sniper_mpCOD2_MOD_MELEE=
COD2_kar98k_sniper_mpCOD2_MOD_RIFLE_BULLET=
COD2_luger_mpCOD2_MOD_HEAD_SHOT=
COD2_luger_mpCOD2_MOD_MELEE=
COD2_luger_mpCOD2_MOD_PISTOL_BULLET=
COD2_m1carbine_mpCOD2_MOD_HEAD_SHOT=
COD2_m1carbine_mpCOD2_MOD_MELEE=
COD2_m1carbine_mpCOD2_MOD_PISTOL_BULLET=
COD2_m1garand_mpCOD2_MOD_HEAD_SHOT=
COD2_m1garand_mpCOD2_MOD_MELEE=
COD2_m1garand_mpCOD2_MOD_RIFLE_BULLET=
COD2_mg42_bipod_duck_mpCOD2_MOD_EXPLOSIVE=
COD2_mg42_bipod_duck_mpCOD2_MOD_GRENADE_SPLASH=
COD2_mg42_bipod_duck_mpCOD2_MOD_HEAD_SHOT=
COD2_mg42_bipod_duck_mpCOD2_MOD_RIFLE_BULLET=
COD2_mg42_bipod_stand_mpCOD2_MOD_EXPLOSIVE=
COD2_mg42_bipod_stand_mpCOD2_MOD_GRENADE_SPLASH=
COD2_mg42_bipod_stand_mpCOD2_MOD_HEAD_SHOT=
COD2_mg42_bipod_stand_mpCOD2_MOD_RIFLE_BULLET=
COD2_mod_explosiveCOD2_MOD_EXPLOSIVE=
COD2_mod_fallingCOD2_MOD_FALLING=
COD2_mod_head_shotCOD2_MOD_HEAD_SHOT=
COD2_mod_rifle_bulletCOD2_MOD_RIFLE_BULLET=
COD2_mod_suicideCOD2_MOD_SUICIDE=
COD2_mod_trigger_hurtCOD2_MOD_TRIGGER_HURT=
COD2_mosin_nagant_mpCOD2_MOD_HEAD_SHOT=
COD2_mosin_nagant_mpCOD2_MOD_MELEE=
COD2_mosin_nagant_mpCOD2_MOD_RIFLE_BULLET=
COD2_mosin_nagant_sniper_mpCOD2_MOD_HEAD_SHOT=
COD2_mosin_nagant_sniper_mpCOD2_MOD_MELEE=
COD2_mosin_nagant_sniper_mpCOD2_MOD_RIFLE_BULLET=
COD2_mp40_mpCOD2_MOD_HEAD_SHOT=
COD2_mp40_mpCOD2_MOD_MELEE=
COD2_mp40_mpCOD2_MOD_PISTOL_BULLET=
COD2_mp44_mpCOD2_MOD_HEAD_SHOT=
COD2_mp44_mpCOD2_MOD_MELEE=
COD2_mp44_mpCOD2_MOD_RIFLE_BULLET=
COD2_panzerschreck_mpCOD2_MOD_MELEE=
COD2_panzerschreck_mpCOD2_MOD_PROJECTILE=
COD2_panzerschreck_mpCOD2_MOD_PROJECTILE_SPLASH=
COD2_pps42_mpCOD2_MOD_HEAD_SHOT=
COD2_pps42_mpCOD2_MOD_MELEE=
COD2_pps42_mpCOD2_MOD_PISTOL_BULLET=
COD2_ppsh_mpCOD2_MOD_HEAD_SHOT=
COD2_ppsh_mpCOD2_MOD_MELEE=
COD2_ppsh_mpCOD2_MOD_PISTOL_BULLET=
COD2_shotgun_mpCOD2_MOD_HEAD_SHOT=
COD2_shotgun_mpCOD2_MOD_MELEE=
COD2_shotgun_mpCOD2_MOD_PISTOL_BULLET=
COD2_springfield_mpCOD2_MOD_HEAD_SHOT=
COD2_springfield_mpCOD2_MOD_MELEE=
COD2_springfield_mpCOD2_MOD_RIFLE_BULLET=
COD2_sten_mpCOD2_MOD_HEAD_SHOT=
COD2_sten_mpCOD2_MOD_MELEE=
COD2_sten_mpCOD2_MOD_PISTOL_BULLET=
COD2_svt40_mpCOD2_MOD_HEAD_SHOT=
COD2_svt40_mpCOD2_MOD_MELEE=
COD2_svt40_mpCOD2_MOD_RIFLE_BULLET=
COD2_thompson_mpCOD2_MOD_HEAD_SHOT=
COD2_thompson_mpCOD2_MOD_MELEE=
COD2_thompson_mpCOD2_MOD_PISTOL_BULLET=
COD2_tt30_mpCOD2_MOD_HEAD_SHOT=
COD2_tt30_mpCOD2_MOD_MELEE=
COD2_tt30_mpCOD2_MOD_PISTOL_BULLET=
COD2_webley_mpCOD2_MOD_HEAD_SHOT=
COD2_webley_mpCOD2_MOD_MELEE=
COD2_webley_mpCOD2_MOD_PISTOL_BULLET=
COD4_ak47_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_ak47_acog_mpCOD4_MOD_MELEE=
COD4_ak47_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak47_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_ak47_gl_mpCOD4_MOD_MELEE=
COD4_ak47_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak47_mpCOD4_MOD_HEAD_SHOT=
COD4_ak47_mpCOD4_MOD_MELEE=
COD4_ak47_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak47_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_ak47_reflex_mpCOD4_MOD_MELEE=
COD4_ak47_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak47_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_ak47_silencer_mpCOD4_MOD_MELEE=
COD4_ak47_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak74u_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_ak74u_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak74u_mpCOD4_MOD_HEAD_SHOT=
COD4_ak74u_mpCOD4_MOD_MELEE=
COD4_ak74u_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak74u_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_ak74u_reflex_mpCOD4_MOD_MELEE=
COD4_ak74u_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_ak74u_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_ak74u_silencer_mpCOD4_MOD_MELEE=
COD4_ak74u_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_artillery_mpCOD4_MOD_PROJECTILE_SPLASH=
COD4_barrett_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_barrett_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_barrett_mpCOD4_MOD_HEAD_SHOT=
COD4_barrett_mpCOD4_MOD_MELEE=
COD4_barrett_mpCOD4_MOD_RIFLE_BULLET=
COD4_beretta_mpCOD4_MOD_HEAD_SHOT=
COD4_beretta_mpCOD4_MOD_MELEE=
COD4_beretta_mpCOD4_MOD_PISTOL_BULLET=
COD4_beretta_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_beretta_silencer_mpCOD4_MOD_MELEE=
COD4_beretta_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_c4_mpCOD4_MOD_GRENADE_SPLASH=
COD4_claymore_mpCOD4_MOD_GRENADE_SPLASH=
COD4_claymore_mpCOD4_MOD_MELEE=
COD4_cobra_20mm_mpCOD4_MOD_HEAD_SHOT=
COD4_cobra_20mm_mpCOD4_MOD_PISTOL_BULLET=
COD4_cobra_ffar_mpCOD4_MOD_PROJECTILE_SPLASH=
COD4_colt45_mpCOD4_MOD_HEAD_SHOT=
COD4_colt45_mpCOD4_MOD_MELEE=
COD4_colt45_mpCOD4_MOD_PISTOL_BULLET=
COD4_colt45_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_colt45_silencer_mpCOD4_MOD_MELEE=
COD4_colt45_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_concussion_grenade_mpCOD4_MOD_GRENADE_SPLASH=
COD4_concussion_grenade_mpCOD4_MOD_IMPACT=
COD4_deserteagle_mpCOD4_MOD_HEAD_SHOT=
COD4_deserteagle_mpCOD4_MOD_MELEE=
COD4_deserteagle_mpCOD4_MOD_PISTOL_BULLET=
COD4_deserteaglegold_mpCOD4_MOD_HEAD_SHOT=
COD4_deserteaglegold_mpCOD4_MOD_MELEE=
COD4_deserteaglegold_mpCOD4_MOD_PISTOL_BULLET=
COD4_destructible_carCOD4_MOD_EXPLOSIVE=
COD4_dragunov_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_dragunov_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_dragunov_mpCOD4_MOD_HEAD_SHOT=
COD4_dragunov_mpCOD4_MOD_MELEE=
COD4_dragunov_mpCOD4_MOD_RIFLE_BULLET=
COD4_flash_grenade_mpCOD4_MOD_IMPACT=
COD4_frag_grenade_mpCOD4_MOD_GRENADE=
COD4_frag_grenade_mpCOD4_MOD_GRENADE_SPLASH=
COD4_frag_grenade_mpCOD4_MOD_IMPACT=
COD4_frag_grenade_mpCOD4_MOD_SUICIDE=
COD4_frag_grenade_short_mpCOD4_MOD_GRENADE_SPLASH=
COD4_g36c_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_g36c_acog_mpCOD4_MOD_MELEE=
COD4_g36c_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_g36c_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_g36c_gl_mpCOD4_MOD_MELEE=
COD4_g36c_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_g36c_mpCOD4_MOD_HEAD_SHOT=
COD4_g36c_mpCOD4_MOD_MELEE=
COD4_g36c_mpCOD4_MOD_RIFLE_BULLET=
COD4_g36c_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_g36c_reflex_mpCOD4_MOD_MELEE=
COD4_g36c_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_g36c_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_g36c_silencer_mpCOD4_MOD_MELEE=
COD4_g36c_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_g3_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_g3_acog_mpCOD4_MOD_MELEE=
COD4_g3_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_g3_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_g3_gl_mpCOD4_MOD_MELEE=
COD4_g3_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_g3_mpCOD4_MOD_HEAD_SHOT=
COD4_g3_mpCOD4_MOD_MELEE=
COD4_g3_mpCOD4_MOD_RIFLE_BULLET=
COD4_g3_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_g3_reflex_mpCOD4_MOD_MELEE=
COD4_g3_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_g3_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_g3_silencer_mpCOD4_MOD_MELEE=
COD4_g3_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_gl_ak47_mpCOD4_MOD_GRENADE=
COD4_gl_ak47_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_ak47_mpCOD4_MOD_IMPACT=
COD4_gl_ak47_mpCOD4_MOD_MELEE=
COD4_gl_g36c_mpCOD4_MOD_GRENADE=
COD4_gl_g36c_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_g36c_mpCOD4_MOD_IMPACT=
COD4_gl_g36c_mpCOD4_MOD_MELEE=
COD4_gl_g3_mpCOD4_MOD_GRENADE=
COD4_gl_g3_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_g3_mpCOD4_MOD_IMPACT=
COD4_gl_g3_mpCOD4_MOD_MELEE=
COD4_gl_m14_mpCOD4_MOD_GRENADE=
COD4_gl_m14_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_m14_mpCOD4_MOD_IMPACT=
COD4_gl_m14_mpCOD4_MOD_MELEE=
COD4_gl_m16_mpCOD4_MOD_GRENADE=
COD4_gl_m16_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_m16_mpCOD4_MOD_IMPACT=
COD4_gl_m16_mpCOD4_MOD_MELEE=
COD4_gl_m4_mpCOD4_MOD_GRENADE=
COD4_gl_m4_mpCOD4_MOD_GRENADE_SPLASH=
COD4_gl_m4_mpCOD4_MOD_IMPACT=
COD4_gl_m4_mpCOD4_MOD_MELEE=
COD4_hind_ffar_mpCOD4_MOD_PROJECTILE=
COD4_hind_ffar_mpCOD4_MOD_PROJECTILE_SPLASH=
COD4_m1014_grip_mpCOD4_MOD_HEAD_SHOT=
COD4_m1014_grip_mpCOD4_MOD_MELEE=
COD4_m1014_grip_mpCOD4_MOD_PISTOL_BULLET=
COD4_m1014_mpCOD4_MOD_HEAD_SHOT=
COD4_m1014_mpCOD4_MOD_MELEE=
COD4_m1014_mpCOD4_MOD_PISTOL_BULLET=
COD4_m1014_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_m1014_reflex_mpCOD4_MOD_MELEE=
COD4_m1014_reflex_mpCOD4_MOD_PISTOL_BULLET=
COD4_m14_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m14_acog_mpCOD4_MOD_MELEE=
COD4_m14_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m14_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_m14_gl_mpCOD4_MOD_MELEE=
COD4_m14_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_m14_mpCOD4_MOD_HEAD_SHOT=
COD4_m14_mpCOD4_MOD_MELEE=
COD4_m14_mpCOD4_MOD_RIFLE_BULLET=
COD4_m14_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_m14_reflex_mpCOD4_MOD_MELEE=
COD4_m14_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_m14_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_m14_silencer_mpCOD4_MOD_MELEE=
COD4_m14_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_m16_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m16_acog_mpCOD4_MOD_MELEE=
COD4_m16_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m16_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_m16_gl_mpCOD4_MOD_MELEE=
COD4_m16_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_m16_mpCOD4_MOD_HEAD_SHOT=
COD4_m16_mpCOD4_MOD_MELEE=
COD4_m16_mpCOD4_MOD_RIFLE_BULLET=
COD4_m16_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_m16_reflex_mpCOD4_MOD_MELEE=
COD4_m16_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_m16_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_m16_silencer_mpCOD4_MOD_MELEE=
COD4_m16_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_m21_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m21_acog_mpCOD4_MOD_MELEE=
COD4_m21_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m21_mpCOD4_MOD_HEAD_SHOT=
COD4_m21_mpCOD4_MOD_MELEE=
COD4_m21_mpCOD4_MOD_RIFLE_BULLET=
COD4_m40a3_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m40a3_acog_mpCOD4_MOD_MELEE=
COD4_m40a3_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m40a3_mpCOD4_MOD_HEAD_SHOT=
COD4_m40a3_mpCOD4_MOD_MELEE=
COD4_m40a3_mpCOD4_MOD_RIFLE_BULLET=
COD4_m4_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m4_acog_mpCOD4_MOD_MELEE=
COD4_m4_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m4_gl_mpCOD4_MOD_HEAD_SHOT=
COD4_m4_gl_mpCOD4_MOD_MELEE=
COD4_m4_gl_mpCOD4_MOD_RIFLE_BULLET=
COD4_m4_mpCOD4_MOD_HEAD_SHOT=
COD4_m4_mpCOD4_MOD_MELEE=
COD4_m4_mpCOD4_MOD_RIFLE_BULLET=
COD4_m4_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_m4_reflex_mpCOD4_MOD_MELEE=
COD4_m4_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_m4_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_m4_silencer_mpCOD4_MOD_MELEE=
COD4_m4_silencer_mpCOD4_MOD_RIFLE_BULLET=
COD4_m60e4_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_m60e4_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_m60e4_grip_mpCOD4_MOD_HEAD_SHOT=
COD4_m60e4_grip_mpCOD4_MOD_RIFLE_BULLET=
COD4_m60e4_mpCOD4_MOD_HEAD_SHOT=
COD4_m60e4_mpCOD4_MOD_MELEE=
COD4_m60e4_mpCOD4_MOD_RIFLE_BULLET=
COD4_m60e4_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_m60e4_reflex_mpCOD4_MOD_MELEE=
COD4_m60e4_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_mod_explosiveCOD4_MOD_EXPLOSIVE=
COD4_mod_fallingCOD4_MOD_FALLING=
COD4_mod_head_shotCOD4_MOD_HEAD_SHOT=
COD4_mod_meleeCOD4_MOD_MELEE=
COD4_mod_pistol_bulletCOD4_MOD_PISTOL_BULLET=
COD4_mod_rifle_bulletCOD4_MOD_RIFLE_BULLET=
COD4_mod_suicideCOD4_MOD_SUICIDE=
COD4_mod_trigger_hurtCOD4_MOD_TRIGGER_HURT=
COD4_mp44_mpCOD4_MOD_HEAD_SHOT=
COD4_mp44_mpCOD4_MOD_MELEE=
COD4_mp44_mpCOD4_MOD_RIFLE_BULLET=
COD4_mp5_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_mp5_acog_mpCOD4_MOD_MELEE=
COD4_mp5_acog_mpCOD4_MOD_PISTOL_BULLET=
COD4_mp5_mpCOD4_MOD_HEAD_SHOT=
COD4_mp5_mpCOD4_MOD_MELEE=
COD4_mp5_mpCOD4_MOD_PISTOL_BULLET=
COD4_mp5_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_mp5_reflex_mpCOD4_MOD_MELEE=
COD4_mp5_reflex_mpCOD4_MOD_PISTOL_BULLET=
COD4_mp5_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_mp5_silencer_mpCOD4_MOD_MELEE=
COD4_mp5_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_p90_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_p90_acog_mpCOD4_MOD_MELEE=
COD4_p90_acog_mpCOD4_MOD_PISTOL_BULLET=
COD4_p90_mpCOD4_MOD_HEAD_SHOT=
COD4_p90_mpCOD4_MOD_MELEE=
COD4_p90_mpCOD4_MOD_PISTOL_BULLET=
COD4_p90_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_p90_reflex_mpCOD4_MOD_MELEE=
COD4_p90_reflex_mpCOD4_MOD_PISTOL_BULLET=
COD4_p90_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_p90_silencer_mpCOD4_MOD_MELEE=
COD4_p90_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_remington700_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_remington700_acog_mpCOD4_MOD_MELEE=
COD4_remington700_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_remington700_mpCOD4_MOD_HEAD_SHOT=
COD4_remington700_mpCOD4_MOD_MELEE=
COD4_remington700_mpCOD4_MOD_RIFLE_BULLET=
COD4_rpd_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_rpd_acog_mpCOD4_MOD_MELEE=
COD4_rpd_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_rpd_grip_mpCOD4_MOD_HEAD_SHOT=
COD4_rpd_grip_mpCOD4_MOD_MELEE=
COD4_rpd_grip_mpCOD4_MOD_RIFLE_BULLET=
COD4_rpd_mpCOD4_MOD_HEAD_SHOT=
COD4_rpd_mpCOD4_MOD_MELEE=
COD4_rpd_mpCOD4_MOD_RIFLE_BULLET=
COD4_rpd_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_rpd_reflex_mpCOD4_MOD_MELEE=
COD4_rpd_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_rpg_mpCOD4_MOD_MELEE=
COD4_rpg_mpCOD4_MOD_PROJECTILE=
COD4_rpg_mpCOD4_MOD_PROJECTILE_SPLASH=
COD4_saw_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_saw_acog_mpCOD4_MOD_MELEE=
COD4_saw_acog_mpCOD4_MOD_RIFLE_BULLET=
COD4_saw_bipod_crouch_mpCOD4_MOD_RIFLE_BULLET=
COD4_saw_bipod_stand_mpCOD4_MOD_RIFLE_BULLET=
COD4_saw_grip_mpCOD4_MOD_HEAD_SHOT=
COD4_saw_grip_mpCOD4_MOD_MELEE=
COD4_saw_grip_mpCOD4_MOD_RIFLE_BULLET=
COD4_saw_mpCOD4_MOD_HEAD_SHOT=
COD4_saw_mpCOD4_MOD_MELEE=
COD4_saw_mpCOD4_MOD_RIFLE_BULLET=
COD4_saw_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_saw_reflex_mpCOD4_MOD_MELEE=
COD4_saw_reflex_mpCOD4_MOD_RIFLE_BULLET=
COD4_skorpion_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_skorpion_acog_mpCOD4_MOD_MELEE=
COD4_skorpion_acog_mpCOD4_MOD_PISTOL_BULLET=
COD4_skorpion_mpCOD4_MOD_HEAD_SHOT=
COD4_skorpion_mpCOD4_MOD_MELEE=
COD4_skorpion_mpCOD4_MOD_PISTOL_BULLET=
COD4_skorpion_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_skorpion_reflex_mpCOD4_MOD_MELEE=
COD4_skorpion_reflex_mpCOD4_MOD_PISTOL_BULLET=
COD4_skorpion_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_skorpion_silencer_mpCOD4_MOD_MELEE=
COD4_skorpion_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_smoke_grenade_mpCOD4_MOD_IMPACT=
COD4_usp_mpCOD4_MOD_HEAD_SHOT=
COD4_usp_mpCOD4_MOD_MELEE=
COD4_usp_mpCOD4_MOD_PISTOL_BULLET=
COD4_usp_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_usp_silencer_mpCOD4_MOD_MELEE=
COD4_usp_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_uzi_acog_mpCOD4_MOD_HEAD_SHOT=
COD4_uzi_acog_mpCOD4_MOD_PISTOL_BULLET=
COD4_uzi_mpCOD4_MOD_HEAD_SHOT=
COD4_uzi_mpCOD4_MOD_MELEE=
COD4_uzi_mpCOD4_MOD_PISTOL_BULLET=
COD4_uzi_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_uzi_reflex_mpCOD4_MOD_MELEE=
COD4_uzi_reflex_mpCOD4_MOD_PISTOL_BULLET=
COD4_uzi_silencer_mpCOD4_MOD_HEAD_SHOT=
COD4_uzi_silencer_mpCOD4_MOD_MELEE=
COD4_uzi_silencer_mpCOD4_MOD_PISTOL_BULLET=
COD4_winchester1200_grip_mpCOD4_MOD_HEAD_SHOT=
COD4_winchester1200_grip_mpCOD4_MOD_MELEE=
COD4_winchester1200_grip_mpCOD4_MOD_PISTOL_BULLET=
COD4_winchester1200_mpCOD4_MOD_HEAD_SHOT=
COD4_winchester1200_mpCOD4_MOD_MELEE=
COD4_winchester1200_mpCOD4_MOD_PISTOL_BULLET=
COD4_winchester1200_reflex_mpCOD4_MOD_HEAD_SHOT=
COD4_winchester1200_reflex_mpCOD4_MOD_MELEE=
COD4_winchester1200_reflex_mpCOD4_MOD_PISTOL_BULLET=
cod5_30cal_bipod_crouch_mpcod5_mod_head_shot=
cod5_30cal_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_30cal_bipod_mpcod5_mod_head_shot=
cod5_30cal_bipod_mpcod5_mod_melee=
cod5_30cal_bipod_mpcod5_mod_rifle_bullet=
cod5_30cal_bipod_prone_mpcod5_mod_head_shot=
cod5_30cal_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_30cal_bipod_stand_mpcod5_mod_head_shot=
cod5_30cal_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_30cal_mpcod5_mod_head_shot=
cod5_30cal_mpcod5_mod_melee=
cod5_30cal_mpcod5_mod_rifle_bullet=
cod5_357magnum_mpcod5_mod_burned=
cod5_357magnum_mpcod5_mod_head_shot=
cod5_357magnum_mpcod5_mod_melee=
cod5_357magnum_mpcod5_mod_pistol_bullet=
cod5_artillery_mpcod5_mod_projectile=
cod5_artillery_mpcod5_mod_projectile_splash=
cod5_bar_bipod_crouch_mpcod5_mod_head_shot=
cod5_bar_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_bar_bipod_mpcod5_mod_head_shot=
cod5_bar_bipod_mpcod5_mod_melee=
cod5_bar_bipod_mpcod5_mod_rifle_bullet=
cod5_bar_bipod_prone_mpcod5_mod_head_shot=
cod5_bar_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_bar_bipod_stand_mpcod5_mod_head_shot=
cod5_bar_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_bar_mpcod5_mod_head_shot=
cod5_bar_mpcod5_mod_melee=
cod5_bar_mpcod5_mod_rifle_bullet=
cod5_bazooka_mpcod5_mod_melee=
cod5_bazooka_mpcod5_mod_projectile=
cod5_bazooka_mpcod5_mod_projectile_splash=
cod5_briefcase_bomb_mpcod5_mod_explosive=
cod5_colt_mpcod5_mod_burned=
cod5_colt_mpcod5_mod_head_shot=
cod5_colt_mpcod5_mod_melee=
cod5_colt_mpcod5_mod_pistol_bullet=
cod5_destructible_carcod5_mod_explosive=
cod5_dog_bite_mpcod5_mod_pistol_bullet=
cod5_doublebarreledshotgun_grip_mpcod5_mod_head_shot=
cod5_doublebarreledshotgun_grip_mpcod5_mod_melee=
cod5_doublebarreledshotgun_grip_mpcod5_mod_pistol_bullet=
cod5_doublebarreledshotgun_mpcod5_mod_head_shot=
cod5_doublebarreledshotgun_mpcod5_mod_melee=
cod5_doublebarreledshotgun_mpcod5_mod_pistol_bullet=
cod5_doublebarreledshotgun_sawoff_mpcod5_mod_head_shot=
cod5_doublebarreledshotgun_sawoff_mpcod5_mod_melee=
cod5_doublebarreledshotgun_sawoff_mpcod5_mod_pistol_bullet=
cod5_dp28_bipod_crouch_mpcod5_mod_head_shot=
cod5_dp28_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_dp28_bipod_mpcod5_mod_head_shot=
cod5_dp28_bipod_mpcod5_mod_melee=
cod5_dp28_bipod_mpcod5_mod_rifle_bullet=
cod5_dp28_bipod_prone_mpcod5_mod_head_shot=
cod5_dp28_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_dp28_bipod_stand_mpcod5_mod_head_shot=
cod5_dp28_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_dp28_mpcod5_mod_head_shot=
cod5_dp28_mpcod5_mod_melee=
cod5_dp28_mpcod5_mod_rifle_bullet=
cod5_explodable_barrelcod5_mod_explosive=
cod5_fg42_bipod_crouch_mpcod5_mod_head_shot=
cod5_fg42_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_fg42_bipod_mpcod5_mod_head_shot=
cod5_fg42_bipod_mpcod5_mod_melee=
cod5_fg42_bipod_mpcod5_mod_rifle_bullet=
cod5_fg42_bipod_prone_mpcod5_mod_head_shot=
cod5_fg42_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_fg42_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_fg42_mpcod5_mod_head_shot=
cod5_fg42_mpcod5_mod_melee=
cod5_fg42_mpcod5_mod_rifle_bullet=
cod5_fg42_telescopic_mpcod5_mod_head_shot=
cod5_fg42_telescopic_mpcod5_mod_melee=
cod5_fg42_telescopic_mpcod5_mod_rifle_bullet=
cod5_frag_grenade_mpcod5_mod_grenade=
cod5_frag_grenade_mpcod5_mod_grenade_splash=
cod5_frag_grenade_mpcod5_mod_impact=
cod5_frag_grenade_mpcod5_mod_suicide=
cod5_frag_grenade_short_mpcod5_mod_grenade_splash=
cod5_frag_grenade_short_mpcod5_mod_impact=
cod5_gewehr43_aperture_mpcod5_mod_head_shot=
cod5_gewehr43_aperture_mpcod5_mod_melee=
cod5_gewehr43_aperture_mpcod5_mod_rifle_bullet=
cod5_gewehr43_gl_mpcod5_mod_head_shot=
cod5_gewehr43_gl_mpcod5_mod_melee=
cod5_gewehr43_gl_mpcod5_mod_rifle_bullet=
cod5_gewehr43_mpcod5_mod_head_shot=
cod5_gewehr43_mpcod5_mod_melee=
cod5_gewehr43_mpcod5_mod_rifle_bullet=
cod5_gewehr43_silenced_mpcod5_mod_head_shot=
cod5_gewehr43_silenced_mpcod5_mod_melee=
cod5_gewehr43_silenced_mpcod5_mod_rifle_bullet=
cod5_gewehr43_telescopic_mpcod5_mod_head_shot=
cod5_gewehr43_telescopic_mpcod5_mod_melee=
cod5_gewehr43_telescopic_mpcod5_mod_rifle_bullet=
cod5_gl_gewehr43_mpcod5_mod_grenade=
cod5_gl_gewehr43_mpcod5_mod_grenade_splash=
cod5_gl_gewehr43_mpcod5_mod_melee=
cod5_gl_kar98k_mpcod5_mod_grenade=
cod5_gl_kar98k_mpcod5_mod_grenade_splash=
cod5_gl_kar98k_mpcod5_mod_melee=
cod5_gl_m1garand_mpcod5_mod_grenade=
cod5_gl_m1garand_mpcod5_mod_grenade_splash=
cod5_gl_m1garand_mpcod5_mod_melee=
cod5_gl_mosinrifle_mpcod5_mod_grenade=
cod5_gl_mosinrifle_mpcod5_mod_grenade_splash=
cod5_gl_mosinrifle_mpcod5_mod_melee=
cod5_gl_springfield_mpcod5_mod_grenade=
cod5_gl_springfield_mpcod5_mod_grenade_splash=
cod5_gl_springfield_mpcod5_mod_melee=
cod5_gl_type99rifle_mpcod5_mod_grenade=
cod5_gl_type99rifle_mpcod5_mod_grenade_splash=
cod5_kar98k_bayonet_mpcod5_mod_bayonet=
cod5_kar98k_bayonet_mpcod5_mod_head_shot=
cod5_kar98k_bayonet_mpcod5_mod_rifle_bullet=
cod5_kar98k_gl_mpcod5_mod_head_shot=
cod5_kar98k_gl_mpcod5_mod_melee=
cod5_kar98k_gl_mpcod5_mod_rifle_bullet=
cod5_kar98k_mpcod5_mod_head_shot=
cod5_kar98k_mpcod5_mod_melee=
cod5_kar98k_mpcod5_mod_rifle_bullet=
cod5_kar98k_scoped_mpcod5_mod_head_shot=
cod5_kar98k_scoped_mpcod5_mod_melee=
cod5_kar98k_scoped_mpcod5_mod_rifle_bullet=
cod5_m1carbine_aperture_mpcod5_mod_head_shot=
cod5_m1carbine_aperture_mpcod5_mod_melee=
cod5_m1carbine_aperture_mpcod5_mod_rifle_bullet=
cod5_m1carbine_bayonet_mpcod5_mod_head_shot=
cod5_m1carbine_bayonet_mpcod5_mod_melee=
cod5_m1carbine_bayonet_mpcod5_mod_rifle_bullet=
cod5_m1carbine_bigammo_mpcod5_mod_head_shot=
cod5_m1carbine_bigammo_mpcod5_mod_melee=
cod5_m1carbine_bigammo_mpcod5_mod_rifle_bullet=
cod5_m1carbine_flash_mpcod5_mod_head_shot=
cod5_m1carbine_flash_mpcod5_mod_melee=
cod5_m1carbine_flash_mpcod5_mod_rifle_bullet=
cod5_m1carbine_mpcod5_mod_head_shot=
cod5_m1carbine_mpcod5_mod_melee=
cod5_m1carbine_mpcod5_mod_rifle_bullet=
cod5_m1garand_bayonet_mpcod5_mod_bayonet=
cod5_m1garand_bayonet_mpcod5_mod_head_shot=
cod5_m1garand_bayonet_mpcod5_mod_rifle_bullet=
cod5_m1garand_flash_mpcod5_mod_head_shot=
cod5_m1garand_flash_mpcod5_mod_melee=
cod5_m1garand_flash_mpcod5_mod_rifle_bullet=
cod5_m1garand_gl_mpcod5_mod_head_shot=
cod5_m1garand_gl_mpcod5_mod_melee=
cod5_m1garand_gl_mpcod5_mod_rifle_bullet=
cod5_m1garand_mpcod5_mod_head_shot=
cod5_m1garand_mpcod5_mod_melee=
cod5_m1garand_mpcod5_mod_rifle_bullet=
cod5_m1garand_scoped_mpcod5_mod_head_shot=
cod5_m1garand_scoped_mpcod5_mod_melee=
cod5_m1garand_scoped_mpcod5_mod_rifle_bullet=
cod5_m2_flamethrower_mpcod5_mod_burned=
cod5_m2_flamethrower_mpcod5_mod_melee=
cod5_m8_white_smoke_mpcod5_mod_impact=
cod5_mg42_bipod_crouch_mpcod5_mod_head_shot=
cod5_mg42_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_mg42_bipod_mpcod5_mod_head_shot=
cod5_mg42_bipod_mpcod5_mod_melee=
cod5_mg42_bipod_mpcod5_mod_rifle_bullet=
cod5_mg42_bipod_prone_mpcod5_mod_head_shot=
cod5_mg42_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_mg42_bipod_stand_mpcod5_mod_head_shot=
cod5_mg42_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_mg42_mpcod5_mod_head_shot=
cod5_mg42_mpcod5_mod_melee=
cod5_mg42_mpcod5_mod_rifle_bullet=
cod5_mine_bouncing_betty_mpcod5_mod_grenade_splash=
cod5_mine_bouncing_betty_mpcod5_mod_melee=
cod5_mod_burnedcod5_mod_burned=
cod5_mod_explosivecod5_mod_explosive=
cod5_mod_fallingcod5_mod_falling=
cod5_mod_meleecod5_mod_melee=
cod5_mod_suicidecod5_mod_suicide=
cod5_mod_trigger_hurtcod5_mod_trigger_hurt=
cod5_molotov_mpcod5_mod_grenade=
cod5_molotov_mpcod5_mod_grenade_splash=
cod5_mosinrifle_bayonet_mpcod5_mod_bayonet=
cod5_mosinrifle_bayonet_mpcod5_mod_head_shot=
cod5_mosinrifle_bayonet_mpcod5_mod_rifle_bullet=
cod5_mosinrifle_gl_mpcod5_mod_head_shot=
cod5_mosinrifle_gl_mpcod5_mod_melee=
cod5_mosinrifle_gl_mpcod5_mod_rifle_bullet=
cod5_mosinrifle_mpcod5_mod_head_shot=
cod5_mosinrifle_mpcod5_mod_melee=
cod5_mosinrifle_mpcod5_mod_rifle_bullet=
cod5_mosinrifle_scoped_mpcod5_mod_head_shot=
cod5_mosinrifle_scoped_mpcod5_mod_melee=
cod5_mosinrifle_scoped_mpcod5_mod_rifle_bullet=
cod5_mp40_aperture_mpcod5_mod_head_shot=
cod5_mp40_aperture_mpcod5_mod_melee=
cod5_mp40_aperture_mpcod5_mod_rifle_bullet=
cod5_mp40_bigammo_mpcod5_mod_head_shot=
cod5_mp40_bigammo_mpcod5_mod_melee=
cod5_mp40_bigammo_mpcod5_mod_rifle_bullet=
cod5_mp40_mpcod5_mod_head_shot=
cod5_mp40_mpcod5_mod_melee=
cod5_mp40_mpcod5_mod_rifle_bullet=
cod5_mp40_silenced_mpcod5_mod_head_shot=
cod5_mp40_silenced_mpcod5_mod_melee=
cod5_mp40_silenced_mpcod5_mod_rifle_bullet=
cod5_nambu_mpcod5_mod_head_shot=
cod5_nambu_mpcod5_mod_melee=
cod5_nambu_mpcod5_mod_pistol_bullet=
cod5_panzer4_gunner_front_mpcod5_mod_rifle_bullet=
cod5_panzer4_gunner_mpcod5_mod_head_shot=
cod5_panzer4_gunner_mpcod5_mod_rifle_bullet=
cod5_panzer4_mp_explosion_mpcod5_mod_explosive=
cod5_panzer4_turret_mpcod5_mod_crush=
cod5_panzer4_turret_mpcod5_mod_projectile=
cod5_panzer4_turret_mpcod5_mod_projectile_splash=
cod5_panzer4_turret_mpcod5_mod_unknown=
cod5_ppsh_aperture_mpcod5_mod_head_shot=
cod5_ppsh_aperture_mpcod5_mod_melee=
cod5_ppsh_aperture_mpcod5_mod_pistol_bullet=
cod5_ppsh_bigammo_mpcod5_mod_head_shot=
cod5_ppsh_bigammo_mpcod5_mod_melee=
cod5_ppsh_bigammo_mpcod5_mod_pistol_bullet=
cod5_ppsh_mpcod5_mod_head_shot=
cod5_ppsh_mpcod5_mod_melee=
cod5_ppsh_mpcod5_mod_pistol_bullet=
cod5_ptrs41_mpcod5_mod_head_shot=
cod5_ptrs41_mpcod5_mod_melee=
cod5_ptrs41_mpcod5_mod_rifle_bullet=
cod5_satchel_charge_mpcod5_mod_grenade=
cod5_satchel_charge_mpcod5_mod_grenade_splash=
cod5_satchel_charge_mpcod5_mod_melee=
cod5_shotgun_bayonet_mpcod5_mod_bayonet=
cod5_shotgun_bayonet_mpcod5_mod_head_shot=
cod5_shotgun_bayonet_mpcod5_mod_pistol_bullet=
cod5_shotgun_grip_mpcod5_mod_head_shot=
cod5_shotgun_grip_mpcod5_mod_melee=
cod5_shotgun_grip_mpcod5_mod_pistol_bullet=
cod5_shotgun_mpcod5_mod_head_shot=
cod5_shotgun_mpcod5_mod_melee=
cod5_shotgun_mpcod5_mod_pistol_bullet=
cod5_signal_flare_mpcod5_mod_impact=
cod5_springfield_bayonet_mpcod5_mod_bayonet=
cod5_springfield_bayonet_mpcod5_mod_head_shot=
cod5_springfield_bayonet_mpcod5_mod_rifle_bullet=
cod5_springfield_gl_mpcod5_mod_head_shot=
cod5_springfield_gl_mpcod5_mod_melee=
cod5_springfield_gl_mpcod5_mod_rifle_bullet=
cod5_springfield_mpcod5_mod_head_shot=
cod5_springfield_mpcod5_mod_melee=
cod5_springfield_mpcod5_mod_rifle_bullet=
cod5_springfield_scoped_mpcod5_mod_head_shot=
cod5_springfield_scoped_mpcod5_mod_melee=
cod5_springfield_scoped_mpcod5_mod_rifle_bullet=
cod5_stg44_aperture_mpcod5_mod_head_shot=
cod5_stg44_aperture_mpcod5_mod_melee=
cod5_stg44_aperture_mpcod5_mod_rifle_bullet=
cod5_stg44_flash_mpcod5_mod_head_shot=
cod5_stg44_flash_mpcod5_mod_melee=
cod5_stg44_flash_mpcod5_mod_rifle_bullet=
cod5_stg44_mpcod5_mod_head_shot=
cod5_stg44_mpcod5_mod_melee=
cod5_stg44_mpcod5_mod_rifle_bullet=
cod5_stg44_telescopic_mpcod5_mod_head_shot=
cod5_stg44_telescopic_mpcod5_mod_melee=
cod5_stg44_telescopic_mpcod5_mod_rifle_bullet=
cod5_sticky_grenade_mpcod5_mod_grenade=
cod5_sticky_grenade_mpcod5_mod_grenade_splash=
cod5_sticky_grenade_mpcod5_mod_impact=
cod5_svt40_aperture_mpcod5_mod_head_shot=
cod5_svt40_aperture_mpcod5_mod_melee=
cod5_svt40_aperture_mpcod5_mod_rifle_bullet=
cod5_svt40_flash_mpcod5_mod_head_shot=
cod5_svt40_flash_mpcod5_mod_melee=
cod5_svt40_flash_mpcod5_mod_rifle_bullet=
cod5_svt40_mpcod5_mod_head_shot=
cod5_svt40_mpcod5_mod_melee=
cod5_svt40_mpcod5_mod_rifle_bullet=
cod5_svt40_telescopic_mpcod5_mod_head_shot=
cod5_svt40_telescopic_mpcod5_mod_melee=
cod5_svt40_telescopic_mpcod5_mod_rifle_bullet=
cod5_t34_gunner_front_mpcod5_mod_rifle_bullet=
cod5_t34_gunner_mpcod5_mod_head_shot=
cod5_t34_gunner_mpcod5_mod_rifle_bullet=
cod5_t34_mp_explosion_mpcod5_mod_explosive=
cod5_t34_turret_mpcod5_mod_crush=
cod5_t34_turret_mpcod5_mod_projectile=
cod5_t34_turret_mpcod5_mod_projectile_splash=
cod5_tabun_gas_mpcod5_mod_impact=
cod5_thompson_aperture_mpcod5_mod_head_shot=
cod5_thompson_aperture_mpcod5_mod_melee=
cod5_thompson_aperture_mpcod5_mod_rifle_bullet=
cod5_thompson_bigammo_mpcod5_mod_head_shot=
cod5_thompson_bigammo_mpcod5_mod_melee=
cod5_thompson_bigammo_mpcod5_mod_rifle_bullet=
cod5_thompson_mpcod5_mod_head_shot=
cod5_thompson_mpcod5_mod_melee=
cod5_thompson_mpcod5_mod_rifle_bullet=
cod5_thompson_silenced_mpcod5_mod_head_shot=
cod5_thompson_silenced_mpcod5_mod_melee=
cod5_thompson_silenced_mpcod5_mod_rifle_bullet=
cod5_tokarev_mpcod5_mod_head_shot=
cod5_tokarev_mpcod5_mod_melee=
cod5_tokarev_mpcod5_mod_pistol_bullet=
cod5_type100smg_aperture_mpcod5_mod_head_shot=
cod5_type100smg_aperture_mpcod5_mod_melee=
cod5_type100smg_aperture_mpcod5_mod_pistol_bullet=
cod5_type100smg_bigammo_mpcod5_mod_head_shot=
cod5_type100smg_bigammo_mpcod5_mod_melee=
cod5_type100smg_bigammo_mpcod5_mod_pistol_bullet=
cod5_type100smg_mpcod5_mod_head_shot=
cod5_type100smg_mpcod5_mod_melee=
cod5_type100smg_mpcod5_mod_pistol_bullet=
cod5_type100smg_silenced_mpcod5_mod_head_shot=
cod5_type100smg_silenced_mpcod5_mod_melee=
cod5_type100smg_silenced_mpcod5_mod_pistol_bullet=
cod5_type99_lmg_bipod_crouch_mpcod5_mod_head_shot=
cod5_type99_lmg_bipod_crouch_mpcod5_mod_rifle_bullet=
cod5_type99_lmg_bipod_prone_mpcod5_mod_head_shot=
cod5_type99_lmg_bipod_prone_mpcod5_mod_rifle_bullet=
cod5_type99_lmg_bipod_stand_mpcod5_mod_rifle_bullet=
cod5_type99lmg_bayonet_mpcod5_mod_bayonet=
cod5_type99lmg_bayonet_mpcod5_mod_head_shot=
cod5_type99lmg_bayonet_mpcod5_mod_rifle_bullet=
cod5_type99lmg_bipod_mpcod5_mod_head_shot=
cod5_type99lmg_bipod_mpcod5_mod_melee=
cod5_type99lmg_bipod_mpcod5_mod_rifle_bullet=
cod5_type99lmg_mpcod5_mod_head_shot=
cod5_type99lmg_mpcod5_mod_melee=
cod5_type99lmg_mpcod5_mod_rifle_bullet=
cod5_type99rifle_bayonet_mpcod5_mod_bayonet=
cod5_type99rifle_bayonet_mpcod5_mod_head_shot=
cod5_type99rifle_bayonet_mpcod5_mod_rifle_bullet=
cod5_type99rifle_gl_mpcod5_mod_head_shot=
cod5_type99rifle_gl_mpcod5_mod_melee=
cod5_type99rifle_gl_mpcod5_mod_rifle_bullet=
cod5_type99rifle_mpcod5_mod_head_shot=
cod5_type99rifle_mpcod5_mod_melee=
cod5_type99rifle_mpcod5_mod_rifle_bullet=
cod5_type99rifle_scoped_mpcod5_mod_head_shot=
cod5_type99rifle_scoped_mpcod5_mod_melee=
cod5_type99rifle_scoped_mpcod5_mod_rifle_bullet=
cod5_walther_mpcod5_mod_burned=
cod5_walther_mpcod5_mod_head_shot=
cod5_walther_mpcod5_mod_melee=
cod5_walther_mpcod5_mod_pistol_bullet=
MOHAA_clubbedMOHAA_=
MOHAA_grenadeMOHAA_=
MOHAA_mgMOHAA_=
MOHAA_mineMOHAA_=
MOHAA_pistolMOHAA_=
MOHAA_rifleMOHAA_=
MOHAA_smgMOHAA_=
MOHAA_sniperMOHAA_=
MOHAA_suicideMOHAA_=
WOLFENSTEIN_mod_airstrikeWOLFENSTEIN_=
WOLFENSTEIN_mod_akimbo_coltWOLFENSTEIN_=
WOLFENSTEIN_mod_akimbo_lugerWOLFENSTEIN_=
WOLFENSTEIN_mod_artilleryWOLFENSTEIN_=
WOLFENSTEIN_mod_artyWOLFENSTEIN_=
WOLFENSTEIN_mod_browningWOLFENSTEIN_=
WOLFENSTEIN_mod_carbineWOLFENSTEIN_=
WOLFENSTEIN_mod_coltWOLFENSTEIN_=
WOLFENSTEIN_mod_crush_constructiondeath_noattackerWOLFENSTEIN_=
WOLFENSTEIN_mod_crush_constructionWOLFENSTEIN_=
WOLFENSTEIN_mod_crushWOLFENSTEIN_=
WOLFENSTEIN_mod_dynamite_splashWOLFENSTEIN_=
WOLFENSTEIN_mod_dynamiteWOLFENSTEIN_=
WOLFENSTEIN_mod_explosiveWOLFENSTEIN_=
WOLFENSTEIN_mod_fallingWOLFENSTEIN_=
WOLFENSTEIN_mod_fg42scopeWOLFENSTEIN_=
WOLFENSTEIN_mod_fg42WOLFENSTEIN_=
WOLFENSTEIN_mod_flamethrowerWOLFENSTEIN_=
WOLFENSTEIN_mod_garand_scopeWOLFENSTEIN_=
WOLFENSTEIN_mod_garandWOLFENSTEIN_=
WOLFENSTEIN_mod_goombaWOLFENSTEIN_=
WOLFENSTEIN_mod_gpg40WOLFENSTEIN_=
WOLFENSTEIN_mod_grenade_launcherWOLFENSTEIN_=
WOLFENSTEIN_mod_grenade_splashWOLFENSTEIN_=
WOLFENSTEIN_mod_grenadeWOLFENSTEIN_=
WOLFENSTEIN_mod_k43_scopeWOLFENSTEIN_=
WOLFENSTEIN_mod_k43WOLFENSTEIN_=
WOLFENSTEIN_mod_kar98WOLFENSTEIN_=
WOLFENSTEIN_mod_kickedWOLFENSTEIN_=
WOLFENSTEIN_mod_knife_stealthWOLFENSTEIN_=
WOLFENSTEIN_mod_knifeWOLFENSTEIN_=
WOLFENSTEIN_mod_landmineWOLFENSTEIN_=
WOLFENSTEIN_mod_lugerWOLFENSTEIN_=
WOLFENSTEIN_mod_m7WOLFENSTEIN_=
WOLFENSTEIN_mod_machinegunWOLFENSTEIN_=
WOLFENSTEIN_mod_mauserWOLFENSTEIN_=
WOLFENSTEIN_mod_mg42WOLFENSTEIN_=
WOLFENSTEIN_mod_mobile_mg42WOLFENSTEIN_=
WOLFENSTEIN_mod_mortar_splashWOLFENSTEIN_=
WOLFENSTEIN_mod_mortarWOLFENSTEIN_=
WOLFENSTEIN_mod_mp40WOLFENSTEIN_=
WOLFENSTEIN_mod_panzerfaustWOLFENSTEIN_=
WOLFENSTEIN_mod_poisonWOLFENSTEIN_=
WOLFENSTEIN_mod_rocket_splashWOLFENSTEIN_=
WOLFENSTEIN_mod_rocketWOLFENSTEIN_=
WOLFENSTEIN_mod_satchelWOLFENSTEIN_=
WOLFENSTEIN_mod_silenced_coltWOLFENSTEIN_=
WOLFENSTEIN_mod_silencerWOLFENSTEIN_=
WOLFENSTEIN_mod_sniperrifleWOLFENSTEIN_=
WOLFENSTEIN_mod_stenWOLFENSTEIN_=
WOLFENSTEIN_mod_suicideWOLFENSTEIN_=
WOLFENSTEIN_mod_switchteamWOLFENSTEIN_=
WOLFENSTEIN_mod_thompsonWOLFENSTEIN_=
WOLFENSTEIN_mod_trigger_hurtWOLFENSTEIN_=
WOLFENSTEIN_mod_unknownWOLFENSTEIN_=
WOLFENSTEIN_mod_venomWOLFENSTEIN_=
WOLFENSTEIN_mod_waterWOLFENSTEIN_=
cod2_frag_grenade_british_mpcod2_mod_grenade_splash=
cod2_frag_grenade_russian_mpcod2_mod_grenade_splash=
cod2_planebomb_mpcod2_mod_grenade=
cod2_mortar_mpcod2_mod_grenade=
cod2_landmine_mpcod2_mod_grenade=
cod2_smoke_grenade_british_gas_mpcod2_mod_grenade=
cod2_smoke_grenade_american_gas_mpcod2_mod_grenade=
cod2_smoke_grenade_russian_gas_mpcod2_mod_grenade=
cod2_smoke_grenade_german_gas_mpcod2_mod_grenade=
cod2_smoke_grenade_british_fire_mpcod2_mod_grenade=
cod2_smoke_grenade_american_fire_mpcod2_mod_grenade=
cod2_smoke_grenade_russian_fire_mpcod2_mod_grenade=
cod2_smoke_grenade_german_fire_mpcod2_mod_grenade=
cod2_tripwire_mpcod2_mod_grenade=
cod2_artillery_mpcod2_mod_explosive=
[LogSubstituteLOCATION]
COD1_head=
COD1_left_arm_lower=
COD1_left_arm_upper=
COD1_left_foot=
COD1_left_hand=
COD1_left_leg_lower=
COD1_left_leg_upper=
COD1_neck=
COD1_none=
COD1_right_arm_lower=
COD1_right_arm_upper=
COD1_right_foot=
COD1_right_hand=
COD1_right_leg_lower=
COD1_right_leg_upper=
COD1_torso_lower=
COD1_torso_upper=
COD2_head=
COD2_left_arm_lower=
COD2_left_arm_upper=
COD2_left_foot=
COD2_left_hand=
COD2_left_leg_lower=
COD2_left_leg_upper=
COD2_neck=
COD2_none=
COD2_right_arm_lower=
COD2_right_arm_upper=
COD2_right_foot=
COD2_right_hand=
COD2_right_leg_lower=
COD2_right_leg_upper=
COD2_torso_lower=
COD2_torso_upper=
COD4_head=
COD4_left_arm_lower=
COD4_left_arm_upper=
COD4_left_foot=
COD4_left_hand=
COD4_left_leg_lower=
COD4_left_leg_upper=
COD4_neck=
COD4_none=
COD4_right_arm_lower=
COD4_right_arm_upper=
COD4_right_foot=
COD4_right_hand=
COD4_right_leg_lower=
COD4_right_leg_upper=
COD4_torso_lower=
COD4_torso_upper=
cod5_head=
cod5_left_arm_lower=
cod5_left_arm_upper=
cod5_left_foot=
cod5_left_hand=
cod5_left_leg_lower=
cod5_left_leg_upper=
cod5_neck=
cod5_none=
cod5_right_arm_lower=
cod5_right_arm_upper=
cod5_right_foot=
cod5_right_hand=
cod5_right_leg_lower=
cod5_right_leg_upper=
cod5_torso_lower=
cod5_torso_upper=
MOHAA_=
WOLFENSTEIN_=
[AWARDLIST]
LISTCOUNT=54
LISTITEM001=american
LISTITEM002=british
LISTITEM003=german
LISTITEM004=russian
LISTITEM005=mg
LISTITEM006=lmg
LISTITEM007=smg
LISTITEM008=sniper
LISTITEM009=bolt
LISTITEM010=semirifle
LISTITEM011=shotgun
LISTITEM012=pistol
LISTITEM013=kills
LISTITEM014=kills2
LISTITEM015=deaths
LISTITEM016=deaths2
LISTITEM017=killdeath
LISTITEM018=suicides
LISTITEM019=outstanding
LISTITEM020=valuable
LISTITEM021=teamkiller
LISTITEM022=headshot
LISTITEM023=marksman
LISTITEM024=inaccurate
LISTITEM025=bash
LISTITEM026=mortar
LISTITEM027=arty
LISTITEM028=airstrike
LISTITEM029=grenade
LISTITEM030=grenadedeaths
LISTITEM031=explosives
LISTITEM032=explosivesmagnet
LISTITEM033=trip
LISTITEM034=landmine
LISTITEM035=firegrenade
LISTITEM036=gasgrenade
LISTITEM037=flame
LISTITEM038=falls
LISTITEM039=chat
LISTITEM040=luck
LISTITEM041=badluck
LISTITEM042=ctfcommand
LISTITEM043=ctfcapture
LISTITEM044=ctfattack
LISTITEM045=ctfdefend
LISTITEM046=ctfsupport
LISTITEM047=ctfassist
LISTITEM048=ctfpickup
LISTITEM049=ctfreturn
LISTITEM050=ctftaken
LISTITEM051=ctfcamp
LISTITEM052=ctfworthless
LISTITEM053=ctfwinner
LISTITEM054=ctfloser

[weapongroup_ak47]
COD4_ak47_acog_mp=
COD4_ak47_gl_mp=
COD4_ak47_mp=
COD4_ak47_reflex_mp=
COD4_ak47_silencer_mp=
[weapongroup_ak74u]
COD4_ak74u_acog_mp=
COD4_ak74u_mp=
COD4_ak74u_reflex_mp=
COD4_ak74u_silencer_mp=
[weapongroup_bar]
COD1_bar_mp=
COD1_bar_slow_mp=
COD2_bar_mp=
COD2_bar_slow_mp=
cod5_bar_bipod_crouch_mp=
cod5_bar_bipod_mp=
cod5_bar_bipod_prone_mp=
cod5_bar_bipod_stand_mp=
cod5_bar_mp=
[weapongroup_bren]
COD1_bren_mp=
COD2_bren_mp=
cod5_bren_bipod_mp=
cod5_bren_mp=
[weapongroup_flamethrower]
COD1_flamethrower_mp=
COD1_MOD_FLAME=
COD2_flamethrower_mp=
cod5_m2_flamethrower_mp=
cod5_mod_burned=
WOLFENSTEIN_MOD_FLAMETHROWER=
[weapongroup_g36c]
COD4_g36c_acog_mp=
COD4_g36c_gl_mp=
COD4_g36c_mp=
COD4_g36c_reflex_mp=
COD4_g36c_silencer_mp=
[weapongroup_grenade]
COD1_fraggrenade_mp=
COD1_mk1britishfrag_mp=
COD1_rgd-33russianfrag_mp=
COD1_rgd_33russianfrag_mp=
COD1_smokegrenade_mp=
COD1_stielhandgranate_mp=
COD2_cook_frag_grenade_american_mp=
COD2_cook_frag_grenade_british_mp=
COD2_cook_frag_grenade_german_mp=
COD2_cook_frag_grenade_russian_mp=
COD2_fire_grenade_mp=
COD2_frag_grenade_american_mp=
COD2_frag_grenade_british_mp=
COD2_frag_grenade_german_mp=
COD2_frag_grenade_russian_mp=
COD2_frag_type1_american_mp=
COD2_frag_type1_british_mp=
COD2_frag_type1_german_mp=
COD2_frag_type1_russian_mp=
COD2_fraggrenade_mp=
COD2_gas_grenade_mp=
COD2_mk1britishfrag_mp=
COD2_MOD_GRENADE_SPLASH=
COD2_rgd-33russianfrag_mp=
COD2_sticky_bomb_mp=
COD4_concussion_grenade_mp=
COD4_flash_grenade_mp=
COD4_frag_grenade_mp=
COD4_frag_grenade_short_mp=
COD4_smoke_grenade_mp=
cod5_frag_grenade_mp=
cod5_frag_grenade_short_mp=
cod5_m8_white_smoke_mp=
cod5_molotov_mp=
cod5_signal_flare_mp=
cod5_sticky_grenade_mp=
cod5_tabun_gas_mp=
MOHAA_grenade=
WOLFENSTEIN_MOD_GRENADE=
WOLFENSTEIN_MOD_GRENADE_SPLASH=
[weapongroup_helicopter]
COD4_cobra_20mm_mp=
COD4_cobra_ffar_mp=
COD4_hind_ffar_mp=
[weapongroup_landmine]
COD2_tnt_bomb_mp=
COD4_claymore_mp=
cod5_mine_bouncing_betty_mp=
MOHAA_mine=
[weapongroup_large_machine_gun]
weapongroup_m60e4=
weapongroup_mg42=
weapongroup_rpd=
weapongroup_saw=
weapongroup_type99lmg=
[weapongroup_lee_enfield]
COD1_enfield_mp=
COD2_enfield_mp=
cod5_lee_enfield_bayonet_mp=
cod5_lee_enfield_mp=
[weapongroup_m1014]
COD4_m1014_grip_mp=
COD4_m1014_mp=
COD4_m1014_reflex_mp=
[weapongroup_m14]
COD4_m14_acog_mp=
COD4_m14_gl_mp=
COD4_m14_mp=
COD4_m14_reflex_mp=
COD4_m14_silencer_mp=
[weapongroup_m16]
COD4_m16_acog_mp=
COD4_m16_gl_mp=
COD4_m16_mp=
COD4_m16_reflex_mp=
COD4_m16_silencer_mp=
[weapongroup_m1carbine]
COD1_m1carbine_gfm_mp=
COD1_m1carbine_mp=
COD1_medic_m1carbine_mp=
COD2_m1carbine_mp=
cod5_m1carbine_aperture_mp=
cod5_m1carbine_bayonet_mp=
cod5_m1carbine_bigammo_mp=
cod5_m1carbine_flash_mp=
cod5_m1carbine_gl_mp=
cod5_m1carbine_mp=
WOLFENSTEIN_MOD_CARBINE=
[weapongroup_m1garand]
COD1_m1garand_mp=
COD2_m1garand_mp=
cod5_m1garand_bayonet_mp=
cod5_m1garand_flash_mp=
cod5_m1garand_gl_mp=
cod5_m1garand_mp=
WOLFENSTEIN_MOD_GARAND=
WOLFENSTEIN_MOD_GARAND_SCOPE=
[weapongroup_m4]
COD4_m4_acog_mp=
COD4_m4_gl_mp=
COD4_m4_mp=
COD4_m4_reflex_mp=
COD4_m4_silencer_mp=
[weapongroup_m40a3]
COD4_m40a3_acog_mp=
COD4_m40a3_mp=
[weapongroup_m60e4]
COD4_m60e4_acog_mp=
COD4_m60e4_grip_mp=
COD4_m60e4_mp=
COD4_m60e4_reflex_mp=
[weapongroup_machine_gun]
MOHAA_mg=
weapongroup_ak47=
weapongroup_bar=
weapongroup_bren=
weapongroup_dp28=
weapongroup_fg42=
weapongroup_g36c=
weapongroup_m14=
weapongroup_m16=
weapongroup_m4=
weapongroup_mp44=
[weapongroup_mg30]
COD1_mg30cal_mp=
COD2_30cal_prone_mp=
COD2_30cal_stand_mp=
cod5_30cal_bipod_crouch_mp=
cod5_30cal_bipod_mp=
cod5_30cal_bipod_prone_mp=
cod5_30cal_bipod_stand_mp=
cod5_30cal_mp=
[weapongroup_mg42]
COD1_mg42_bipod_duck_mp=
COD1_mg42_bipod_prone_mp=
COD1_mg42_bipod_stand_mp=
COD1_mg42_mp=
COD2_mg42_bipod_duck_mp=
COD2_mg42_bipod_prone_mp=
COD2_mg42_bipod_stand_mp=
cod5_mg42_bipod_crouch_mp=
cod5_mg42_bipod_mp=
cod5_mg42_bipod_prone_mp=
cod5_mg42_bipod_stand_mp=
cod5_mg42_mp=
WOLFENSTEIN_MOD_MG42=
WOLFENSTEIN_MOD_MOBILE_MG42=
[weapongroup_mosin_nagant]
COD1_mosin_nagant_mp=
COD2_mosin_nagant_mp=
cod5_mosinrifle_bayonet_mp=
cod5_mosinrifle_gl_mp=
cod5_mosinrifle_mp=
[weapongroup_mp40]
COD1_mp40_mp=
COD2_mp40_mp=
cod5_mp40_aperture_mp=
cod5_mp40_bigammo_mp=
cod5_mp40_mp=
cod5_mp40_silenced_mp=
WOLFENSTEIN_MOD_MP40=
[weapongroup_mp44]
COD1_mp44_mp=
COD1_mp44_semi_mp=
COD2_am_mp44_mp=
COD2_mp44_mp=
COD4_mp44_mp=
[weapongroup_mp5]
COD4_mp5_acog_mp=
COD4_mp5_mp=
COD4_mp5_reflex_mp=
COD4_mp5_silencer_mp=
[weapongroup_noob_tubes]
COD4_gl_ak47_mp=
COD4_gl_g36c_mp=
COD4_gl_g3_mp=
COD4_gl_m14_mp=
COD4_gl_m16_mp=
COD4_gl_m4_mp=
cod5_gl_gewehr43_mp=
cod5_gl_kar98k_mp=
cod5_gl_m1carbine_mp=
cod5_gl_m1garand_mp=
cod5_gl_mosinrifle_mp=
cod5_gl_springfield_mp=
cod5_gl_type99rifle_mp=
[weapongroup_p90]
COD4_p90_acog_mp=
COD4_p90_mp=
COD4_p90_reflex_mp=
COD4_p90_silencer_mp=
[weapongroup_pistol]
COD1_colt_mp=
COD1_luger_mp=
COD2_colt_mp=
COD2_luger_mp=
COD2_TT30_mp=
COD2_webley_mp=
COD4_beretta_mp=
COD4_beretta_silencer_mp=
COD4_colt45_mp=
COD4_colt45_silencer_mp=
COD4_deserteagle_mp=
COD4_deserteaglegold_mp=
COD4_mod_pistol_bullet=
cod5_357_mp=
cod5_357magnum_mp=
cod5_colt_mp=
cod5_nambu_mp=
cod5_tokarev_mp=
cod5_walther_mp=
MOHAA_pistol=
WOLFENSTEIN_MOD_AKIMBO_COLT=
WOLFENSTEIN_MOD_AKIMBO_LUGER=
WOLFENSTEIN_MOD_COLT=
WOLFENSTEIN_MOD_LUGER=
WOLFENSTEIN_MOD_SILENCED_COLT=
[weapongroup_ppsh]
COD1_ppsh_mp=
COD1_ppsh_semi_mp=
COD2_ppsh_mp=
cod5_ppsh_aperture_mp=
cod5_ppsh_bigammo_mp=
cod5_ppsh_mp=
[weapongroup_rpd]
COD4_rpd_acog_mp=
COD4_rpd_grip_mp=
COD4_rpd_mp=
COD4_rpd_reflex_mp=
[weapongroup_satchelcharge]
COD1_satchelcharge_mp=
COD2_satchelcharge_mp=
COD4_c4_mp=
cod5_briefcase_bomb_mp=
cod5_satchel_charge_mp=
WOLFENSTEIN_MOD_SATCHEL=
[weapongroup_saw]
COD4_saw_acog_mp=
COD4_saw_bipod_crouch_mp=
COD4_saw_bipod_stand_mp=
COD4_saw_grip_mp=
COD4_saw_mp=
COD4_saw_reflex_mp=
[weapongroup_shotgun]
COD2_shotgun_mp=
COD4_winchester1200_grip_mp=
COD4_winchester1200_mp=
COD4_winchester1200_reflex_mp=
cod5_doublebarreledshotgun_grip_mp=
cod5_doublebarreledshotgun_mp=
cod5_doublebarreledshotgun_sawoff_mp=
cod5_shotgun_bayonet_mp=
cod5_shotgun_grip_mp=
cod5_shotgun_mp=
MOHAA_shotgun=
weapongroup_m1014=
[weapongroup_skorpion]
COD4_skorpion_acog_mp=
COD4_skorpion_mp=
COD4_skorpion_reflex_mp=
COD4_skorpion_silencer_mp=
[weapongroup_sniper]
COD1_kar98k_sniper_mp=
COD1_mosin_nagant_sniper_mp=
COD1_springfield_mp=
COD2_enfield_scope_mp=
COD2_kar98k_sniper_mp=
COD2_mosin_nagant_sniper_mp=
COD4_barrett_mp=
COD4_dragunov_mp=
COD4_m21_mp=
COD4_m40a3_mp=
COD4_remington700_mp=
COD4_usp_mp=
COD4_usp_silencer_mp=
cod5_fg42_scoped_mp=
cod5_fg42_telescopic_mp=
cod5_gewehr43_telescopic_mp=
cod5_kar98k_scoped_mp=
cod5_lee_enfield_scoped_mp=
cod5_m1garand_scoped_mp=
cod5_mosinrifle_scoped_mp=
cod5_springfield_scoped_mp=
cod5_stg44_telescopic_mp=
cod5_svt40_telescopic_mp=
cod5_type99rifle_scoped_mp=
MOHAA_sniper=
WOLFENSTEIN_MOD_GARAND_SCOPE=
WOLFENSTEIN_MOD_K43_SCOPE=
WOLFENSTEIN_MOD_SNIPERRIFLE=
[weapongroup_springfield]
cod5_springfield_bayonet_mp=
cod5_springfield_gl_mp=
cod5_springfield_mp=
[weapongroup_sten]
COD1_sten_mp=
COD1_sten_silenced_mp=
COD2_sten_mp=
cod5_sten_mp=
cod5_sten_silenced_mp=
WOLFENSTEIN_MOD_STEN=
[weapongroup_sub_machine_guns]
MOHAA_smg=
weapongroup_ak74u=
weapongroup_mp40=
weapongroup_mp5=
weapongroup_p90=
weapongroup_ppsh=
weapongroup_skorpion=
weapongroup_sten=
weapongroup_thompson=
weapongroup_type100smg=
weapongroup_uzi=
[weapongroup_svt40]
COD1_svt40_mp=
COD2_SVT40_mp=
cod5_svt40_aperture_mp=
cod5_svt40_flash_mp=
cod5_svt40_mp=
[weapongroup_tank]
COD1_30cal_tank_mp=
COD1_50cal_tank_mp=
COD1_elefant_turret_mp=
COD1_mg42_turret_mp=
COD1_pak40_turret_mp=
COD1_panther_turret_mp=
COD1_panzeriv_turret_mp=
COD1_sg43_tank_mp=
COD1_sg43_turret_mp=
COD1_sherman_turret_mp=
COD1_su152_turret_mp=
COD1_t34_turret_mp=
cod5_panzer4_gunner_front_mp=
cod5_panzer4_gunner_mp=
cod5_panzer4_mp_explosion_mp=
cod5_panzer4_turret_mp=
cod5_t34_gunner_front_mp=
cod5_t34_gunner_mp=
cod5_t34_mp_explosion_mp=
cod5_t34_turret_mp=
[weapongroup_thompson]
COD1_thompson_mp=
COD1_thompson_semi_mp=
COD2_thompson_mp=
cod5_thompson_aperture_mp=
cod5_thompson_bigammo_mp=
cod5_thompson_mp=
cod5_thompson_silenced_mp=
WOLFENSTEIN_MOD_THOMPSON=
[weapongroup_type100smg]
cod5_type100smg_aperture_mp=
cod5_type100smg_bigammo_mp=
cod5_type100smg_mp=
cod5_type100smg_silenced_mp=
[weapongroup_type99_rifle]
cod5_type99rifle_bayonet_mp=
cod5_type99rifle_gl_mp=
cod5_type99rifle_mp=
[weapongroup_type99lmg]
cod5_type99_lmg_bipod_crouch_mp=
cod5_type99_lmg_bipod_prone_mp=
cod5_type99_lmg_bipod_stand_mp=
cod5_type99lmg_bayonet_mp=
cod5_type99lmg_bipod_mp=
cod5_type99lmg_mp=
[weapongroup_uzi]
COD4_uzi_acog_mp=
COD4_uzi_mp=
COD4_uzi_reflex_mp=
COD4_uzi_silencer_mp=
[RCONSettings]
MessageIntervalTimer=60
Enabled=n
ClientPort=8000
CustomMessageInterval=0
MessagePrefix=^7
[Schedule]
QuickRun=0
ProductionRun=00:00:00,0
[Template]
FullRun=
[WEBSITE]
IPAddress=
FTPUsername=
FTPPassword=
FTPPort=21
FTPPassive=y
FTPEnabled=N
FTPRestartDownload=Y
FTPRemoteDirectory=
FTPRetries=3
[Database]
filename=
CreateIndexes=Y
UseFixedFieldWidths=y
[BannedSpeech]
LISTCOUNT=0
[CLANS]

[Debug]
StepCreateDatabase=y
StepApplyAliases=y
StepDownloadLogFile=y
StepDatabaseReadStatic=y
StepEmptyDatabase=y
StepProcessLogfiles=y
StepDatabaseLocateExistingPlayers=y
StepDropPlayersAndRounds=y
StepCalculateScores=y
StepWriteDatabase=y
StepReadTemplate=y
StepProcessTemplate=y
StepPostProcessTemplate=y
StepTransferDatabase=y
StepWebsite=y
[DatabaseFieldWidths]
generickeyimage=150
generickeyname=100
generickeyid=32
playerdata=150
akaname=50
serverhostname=50
servertype=10
servervalue=50
servervariable=50
clanbanner=150
clannweb=150
clanname=50
clantag=10
playerguid=50
playername=50
roundstarttime=20
roundvalue=50
roundvariable=50
killtype=14
speech=80
awardcomponentimage=150
awardcomponentname=50
awardcomponentid=32
awardimage=150
awardname=100
awardid=32
miscvalue=50
miscstatistic=50
[TemplateConfigs]
description_gametype_COD5_sd=One side defends two sites while the other side tries to plant a bomb at either. Which do you defend? Which do you Attack?
description_gametype_COD5_tdm=Two Teams, lots of bullets, whichever team gets the most kills wins.
description_gametype_COD5_dom=Capture and hold control points, the more control points you hold the more your team's score increases.
description_gametype_COD5_sab=Each side has a target to attack with a common bomb, constant respawning makes teamwork essential.
description_gametype_COD5_dm=Every soldier for themselves in an all out bloodfest.
description_gametype_COD5_ctf=Each team tries to capture the enemies flag while also defending their own.
description_gametype_COD5_koth=Locate and capture a target then defend it from the enemy for as long as possible.
description_map_COD5_mp_outskirts=Red Army vs Wehrmacht<br><br>A large map with a village on the side of a hill. Buildings everywhere mean that no place is safe. A large central clock tower looks a good sniping spot but isn't that too obvious?
description_map_COD5_mp_seelow=Red Army vs Wehrmacht<br><br>A large map set on a hillside with a central covered train line offering good shooting positions for both the top and bottom of the hill. Two large open tunnels under the train line offer quick, but dangerous routes between the top and bottom of the hill. One has a river flowing through it running next to a wheelhouse. A covered tunnel allows for a safer, but more obvious route.
description_map_COD5_mp_roundhouse=Red Army vs Wehrmacht<br><br>A large engineering yard with a central wheel house surrounded by high vantage point walkways, towers and buildings
description_map_COD5_mp_courtyard=Imperial Army vs Marine Raiders<br><br>A medium sized flat map with lots of open topped corridors to navigate while trying to avoid being shot.
description_map_COD5_mp_asylum=Red Army vs Wehrmacht<br><br>A cramped and claustrophic map set in an old destroyed insane asylum with a central courtyard overlooked by windows. The distant moans of previous inhabitants haunt the players as they attempt to stay alive.
description_map_COD5_mp_downfall=Red Army vs Wehrmacht<br><br>The final battle of the German Reich. A long map with high steps on either side giving sniper and rifle vantage points over the middle of the map. Trenches on the left and right offer cover for shorter range fire. Three sets of central bunkers are separated by deadly open spaces.
description_map_COD5_mp_shrine=Imperial Army vs Marine Raiders<br><br>A long map with an open central area leading into a Japanese shrine makes taking control of this map very difficult as there are lots of sniping and rifling positions on all sides.
description_map_COD5_mp_suburban=Red Army vs Wehrmacht<br><br>A tight close quarters battle is guaranteed in this shattered village above a train line. Destroyed buildings and abandoned goods carriages offer protection and shooting strongholds.
description_map_COD5_mp_airfield=Imperial Army vs Marine Raiders<br><br>A large open map with an underground tunnel partially connecting two halves. A crashed plane, boxes and destroyed vehicles offer cover for skilled riflers as well as several enclosed buildings.
description_map_COD5_mp_makin=Imperial Army vs Marine Raiders<br><br>A Japanese fishing village at night on a beach at the edge of the jungle with the tide in gives lots of close quarter killing opportunities.
description_map_COD5_mp_makin_day=Imperial Army vs Marine Raiders<br><br>A Japanese fishing village on a beach at the edge of the jungle while the tide has gone out gives lots of close quarter killing opportunities.
description_map_COD5_mp_hangar=Imperial Army vs Marine Raiders<br><br>An aircraft hangar surrounded by multiple buildings. The hangar may see a safe place to hole up but getting trapped in there may be the last thing you do.
description_map_COD5_mp_castle=Imperial Army vs Marine Raiders<br><br>Two high vantage points look down upon a central Japanese garden with cherry blossoms in full bloom.
description_map_COD5_mp_kneedeep=Imperial Army vs Marine Raiders<br><br>A Japanese village set amongst a sprawling swamp. Many huts provide perfect hiding holes for cautious soldier.
description_map_COD5_mp_nachtfeuer=Red Army vs Wehrmacht<br><br>Night, a city on fire, and soldiers fighting through the cramped conditions to become victorious.
description_map_COD5_mp_subway=Red Army vs Wehrmacht<br><br>Two ends of an underground trainstation. Tunnels on either side give duplicate routes from one end to the other.
description_map_COD5_mp_dome=Red Army vs Wehrmacht<br><br>A close quarters battle atop the Reichstadt dome gives you know time to think but plenty of time to die.
description_map_COD4_mp_backlot=Opfor vs Marines<br><br>A destroyed town with many buildings surrounding a central area. A multi-floor factory offers many rifling points.
description_map_COD4_mp_bloc=Spetsnaz vs S.A.S.<br><br>Eastern European block of flats surround each side of a courtyard with a central statue. A swimming pool to the rear provides a last stand hiding spot.
description_map_COD4_mp_bog=Opfor vs Marines<br><br>A dirty, rainy, open piece of ground with an abandoned bus and multiple storage crates offering cover. Shops on the left give additional hiding spots.
description_map_COD4_mp_broadcast=Opfor vs Marines<br><br>A television studio with many rooms offering close quarters combat. A central computer room with overlooking balcony offers a quick, but dangerous, route to the whole building. Roof access from the large carpark gives fast access to the interior.
description_map_COD4_mp_carentan=Spetsnaz vs S.A.S.<br><br>An Asian take on an old favourite. A 3 story building in the center of the map gives control over most of the map and is essential to capture.
description_map_COD4_mp_cargoship=Spetsnaz vs S.A.S.<br><br>Battle across the deck of a rain-drenched cargo ship. Storage crates offer cover and climing points for this close-quarter bloodfest.
description_map_COD4_mp_citystreets=Opfor vs Marines<br><br>A market square surrounded by buildings with long streets down two sides. Don't fall down the well!
description_map_COD4_mp_convoy=Opfor vs Marines<br><br>A central road on a ridge separates two areas with many buildings which offer good rifling spots. Two sewer tunnels allow for hidden access from one side of the road to the other.
description_map_COD4_mp_countdown=Spetsnaz vs S.A.S.<br><br>Missle silos and platforms fill the center of this map with multiple hangars around the edge.
description_map_COD4_mp_crash=Opfor vs Marines<br><br>Black Hawk Down. A crashed helicopter in the center of a set of shops and houses with a tall multistory building with roof access overlooking the entire map
description_map_COD4_mp_crash_snow=Opfor vs Marines<br><br>Black Hawk Down, and Santa. A crashed helicopter in the center of a set of shops and houses with a tall multistory building with roof access overlooking the entire map
description_map_COD4_mp_creek=Spetsnaz vs S.A.S.<br><br>A deep ravine with a high ridge on either side provide the central point to this map. A tunnel allows access under the ridge into the ravine and houses at the top of one side of the ridge offer good sniping points.
description_map_COD4_mp_crossfire=Opfor vs Marines<br><br>A long open street leads from top to bottom of this map. Snipers really make a casual stroll down the road possibly the last thing you do. Building access on either side offer a safer, but more convoluted route between the top and bottom.
description_map_COD4_mp_farm=Spetsnaz vs S.A.S.<br><br>It's raining hard in this farmyard. Multiple greenhouses at one side. Building access on one side, grain silos on the other give access from top to bottom of the map.
description_map_COD4_mp_overgrown=Spetsnaz vs S.A.S.<br><br>A central ravine with two bridges crossing it at the top and bottom giving the player access to either the street or the field side. Field side has a central farm house with attic access. A barnhouse also offers cover across most of the field making a walk through the hay a most dangerous prospect.
description_map_COD4_mp_pipeline=Spetsnaz vs S.A.S.<br><br>Two multifloor factories form the main central area of this map. A train line on one side with abandoned carriages offering good hiding holes. A set of tunnels connect most parts of the map for that surprise attack.
description_map_COD4_mp_showdown=Opfor vs Marines<br><br>A small square surrounded by second floor corridors. Fences block one side of the map to the other making it either - through the square or over the top.
description_map_COD4_mp_strike=Opfor vs Marines<br><br>A central street surrounded on one one side by shops, one side a market square replete with statue. Overlooked by some multifloor buildings offering good rifling spots.
description_map_COD4_mp_vacant=Spetsnaz vs S.A.S.<br><br>A large open factory floor with multiple connected buildings. Outside the factory is a large area with many storage crates giving good cover.
description_gametype_COD4_sd=One side defends two sites while the other side tries to plant a bomb at either. Which do you defend? Which do you Attack?
description_gametype_COD4_war=Two Teams, lots of bullets, whichever team gets the most kills wins.
description_gametype_COD4_dom=Capture and hold control points, the more control points you hold the more your team's score increases.
description_gametype_COD4_koth=Locate and capture a target then defend it from the enemy for as long as possible.
description_gametype_COD4_sab=Each side has a target to attack with a common bomb, constant respawning makes teamwork essential.
description_gametype_COD4_dm=Every soldier for themselves in an all out bloodfest.
description_gametype_COD2_esd=One side defends two sites while the other side tries to plant a bomb at either. Which do you defend? Which do you Attack? As dead players respawn teamwork is essential.
description_gametype_COD2_ctf=Each team tries to capture the enemies flag while also defending their own.
description_gametype_COD2_sd=One side defends two sites while the other side tries to plant a bomb at either. Which do you defend? Which do you Attack?
MAXMAINPAGEWEAPONS=100
MAXMAINPAGECLASSES=10
MAXMAINPAGEMAPS=75
MAXMAINPAGEGAMETYPES=10
MAXMAINPAGELOCATIONS=20
AWARDPLAYERS=10
MAXPLAYERLISTENTRIES=999
MAXSPEECHLINES=10
MAXNEMESIS=40
HOMEPAGEHREF=
HOMEPAGEBANNER=general/banner.jpg
Display_skill=Y
Display_score=Y
Display_skillweighted=Y
Display_scoreweighted=Y
Display_kills=Y
Display_deaths=Y
Display_suicides=Y
Display_teamkills=Y
Display_teamwins=Y
Display_teamlosses=Y
Display_longestkillstreak=Y
Display_longestdeathstreak=Y
Display_longestteamkillstreak=Y
Display_duration=Y
Display_rounds=Y
description_gametype_COD2_tdm=No description available
description_gametype_COD2_dm=No description available
description_gametype_COD2_hq=No description available
description_map_COD2_mp_breakout=No description available
description_map_COD2_mp_brecourt=No description available
description_map_COD2_mp_burgundy=No description available
description_map_COD2_mp_carentan=No description available
description_map_COD2_mp_dawnville=No description available
description_map_COD2_mp_decoy=No description available
description_map_COD2_mp_toujane=No description available
description_map_COD2_mp_downtown=No description available
description_map_COD2_mp_farmhouse=No description available
description_map_COD2_mp_leningrad=No description available
description_map_COD2_mp_matmata=No description available
description_map_COD2_mp_railyard=No description available
description_map_COD2_mp_trainstation=No description available
description_gametype_COD2_ctfb=No description available
[TemplateConfigsHelp]
MAXMAINPAGEWEAPONS=Number of Weapons to display on the main page
MAXMAINPAGECLASSES=Number of Player Classes to display on the main page
MAXMAINPAGEMAPS=Number of Maps to display on the main page
MAXMAINPAGEGAMETYPES=Number of Game Types to display on the main page
MAXMAINPAGELOCATIONS=Number of Kill Locations to display on the main page
AWARDPLAYERS=Number of players to display for each award
MAXPLAYERLISTENTRIES=Maximum number of players to display on the Leaderboard
MAXSPEECHLINES=Number of speech entries to display on a players page
MAXNEMESIS=Number of enemies to display on a players page
HOMEPAGEHREF=Your home page html address
HOMEPAGEBANNER=A link to your clans banner image, displayed at the top of every stats page
Display_skill=Turn on or off the skill column on the leaderboard
Display_score=Turn on or off the score column on the leaderboard
Display_skillweighted=Turn on or off the skillweighted column on the leaderboard
Display_scoreweighted=Turn on or off the scoreweighted column on the leaderboard
Display_kills=Turn on or off the kills column on the leaderboard
Display_deaths=Turn on or off the deaths column on the leaderboard
Display_suicides=Turn on or off the suicides column on the leaderboard
Display_teamkills=Turn on or off the teamkills column on the leaderboard
Display_teamwins=Turn on or off the teamwins column on the leaderboard
Display_teamlosses=Turn on or off the teamlosses column on the leaderboard
Display_longestkillstreak=Turn on or off the longestkillstreak column on the leaderboard
Display_longestdeathstreak=Turn on or off the longestdeathstreak column on the leaderboard
Display_longestteamkillstreak=Turn on or off the longestteamkillstreak column on the leaderboard
Display_duration=Turn on or off the duration column on the leaderboard
Display_rounds=Turn on or off the rounds column on the leaderboard
[ExternalDatabase]
Enabled=N
CreateIndexes=N
Hostname=
Username=
Password=
DatabaseName=statsgen
Port=3306
[weapongroup_bazooka]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_fast_loading_rifle]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_g3]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_kar98k]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_gewehr43]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_fg42]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_dp28]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[weapongroup_bolt_action_rifle]
COD1_bazooka_mp=
COD1_panzerfaust_mp=
COD1_panzerschreck_mp=
COD2_bazooka_mp=
COD2_panzerschreck_mp=
COD4_rpg_mp=
cod5_bazooka_mp=
WOLFENSTEIN_MOD_PANZERFAUST=
WOLFENSTEIN_MOD_ROCKET=
WOLFENSTEIN_MOD_ROCKET_SPLASH=
[CustomMessages]
LISTCOUNT=0
[AWARDDEFINITIONamerican]
Name=American Elite
Image=american.jpg
WEAPONKILLCODESLISTCOUNT=12
WEAPONKILLCODESLISTITEM001=+COD2_bar_mp
WEAPONKILLCODESLISTITEM002=+COD2_bar_slow_mp
WEAPONKILLCODESLISTITEM003=+COD2_colt_mp
WEAPONKILLCODESLISTITEM004=+COD2_cook_frag_grenade_american_mp
WEAPONKILLCODESLISTITEM005=+COD2_frag_grenade_american_mp
WEAPONKILLCODESLISTITEM006=+COD2_frag_type1_american_mp
WEAPONKILLCODESLISTITEM007=+COD2_fraggrenade_mp
WEAPONKILLCODESLISTITEM008=+COD2_greasegun_mp
WEAPONKILLCODESLISTITEM009=+COD2_m1carbine_mp
WEAPONKILLCODESLISTITEM010=+COD2_m1garand_mp
WEAPONKILLCODESLISTITEM011=+COD2_springfield_mp
WEAPONKILLCODESLISTITEM012=+COD2_thompson_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Weighted=Y
[tmp]
awardeditorservertype=COD2
tmp=
DropListPlayerFilter=
aliasfilter=
[AWARDDEFINITIONbritish]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=9
WEAPONKILLCODESLISTITEM001=+COD2_bren_mp
WEAPONKILLCODESLISTITEM002=+COD2_cook_frag_grenade_british_mp
WEAPONKILLCODESLISTITEM003=+COD2_enfield_mp
WEAPONKILLCODESLISTITEM004=+COD2_enfield_scope_mp
WEAPONKILLCODESLISTITEM005=+COD2_frag_grenade_british_mp
WEAPONKILLCODESLISTITEM006=+COD2_frag_type1_british_mp
WEAPONKILLCODESLISTITEM007=+COD2_mk1britishfrag_mp
WEAPONKILLCODESLISTITEM008=+COD2_sten_mp
WEAPONKILLCODESLISTITEM009=+COD2_webley_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=British Royalty
Image=british.jpg
[AWARDDEFINITIONgerman]
Weighted=Y
Name=Wehrmacht Knights
Image=german.jpg
WEAPONKILLCODESLISTCOUNT=10
WEAPONKILLCODESLISTITEM001=+COD2_am_mp44_mp
WEAPONKILLCODESLISTITEM002=+COD2_cook_frag_grenade_german_mp
WEAPONKILLCODESLISTITEM003=+COD2_frag_grenade_german_mp
WEAPONKILLCODESLISTITEM004=+COD2_frag_type1_german_mp
WEAPONKILLCODESLISTITEM005=+COD2_g43_mp
WEAPONKILLCODESLISTITEM006=+COD2_kar98k_mp
WEAPONKILLCODESLISTITEM007=+COD2_kar98k_sniper_mp
WEAPONKILLCODESLISTITEM008=+COD2_luger_mp
WEAPONKILLCODESLISTITEM009=+COD2_mp44_mp
WEAPONKILLCODESLISTITEM010=+COD2_mp40_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONrussian]
Weighted=Y
Name=Red Army Generals
Image=russian.jpg
WEAPONKILLCODESLISTCOUNT=10
WEAPONKILLCODESLISTITEM001=+COD2_cook_frag_grenade_russian_mp
WEAPONKILLCODESLISTITEM002=+COD2_frag_grenade_russian_mp
WEAPONKILLCODESLISTITEM003=+COD2_frag_type1_russian_mp
WEAPONKILLCODESLISTITEM004=+COD2_mosin_nagant_mp
WEAPONKILLCODESLISTITEM005=+COD2_mosin_nagant_sniper_mp
WEAPONKILLCODESLISTITEM006=+COD2_PPS42_mp
WEAPONKILLCODESLISTITEM007=+COD2_ppsh_mp
WEAPONKILLCODESLISTITEM008=+COD2_rgd-33russianfrag_mp
WEAPONKILLCODESLISTITEM009=+COD2_SVT40_mp
WEAPONKILLCODESLISTITEM010=+COD2_TT30_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONmg]
Weighted=Y
Name=MG Award
Image=mg.jpg
WEAPONKILLCODESLISTCOUNT=5
WEAPONKILLCODESLISTITEM001=+COD2_30cal_prone_mp
WEAPONKILLCODESLISTITEM002=+COD2_30cal_stand_mp
WEAPONKILLCODESLISTITEM003=+COD2_mg42_bipod_duck_mp
WEAPONKILLCODESLISTITEM004=+COD2_mg42_bipod_prone_mp
WEAPONKILLCODESLISTITEM005=+COD2_mg42_bipod_stand_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONlmg]
Weighted=Y
Name=LMG Award
Image=lmg.jpg
WEAPONKILLCODESLISTCOUNT=4
WEAPONKILLCODESLISTITEM001=+COD2_bar_mp
WEAPONKILLCODESLISTITEM002=+COD2_bar_slow_mp
WEAPONKILLCODESLISTITEM003=+COD2_bren_mp
WEAPONKILLCODESLISTITEM004=+COD2_mp44_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONsmg]
Weighted=Y
Name=SMG Award
Image=smg.jpg
WEAPONKILLCODESLISTCOUNT=6
WEAPONKILLCODESLISTITEM001=+COD2_greasegun_mp
WEAPONKILLCODESLISTITEM002=+COD2_mp40_mp
WEAPONKILLCODESLISTITEM003=+COD2_PPS42_mp
WEAPONKILLCODESLISTITEM004=+COD2_ppsh_mp
WEAPONKILLCODESLISTITEM005=+COD2_sten_mp
WEAPONKILLCODESLISTITEM006=+COD2_thompson_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONsniper]
Name=Sniper Excellence
Image=sniper.jpg
Weighted=Y
WEAPONKILLCODESLISTCOUNT=4
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
WEAPONKILLCODESLISTITEM001=+COD2_enfield_scope_mp
WEAPONKILLCODESLISTITEM002=+COD2_kar98k_sniper_mp
WEAPONKILLCODESLISTITEM003=+COD2_mosin_nagant_sniper_mp
WEAPONKILLCODESLISTITEM004=+COD2_springfield_mp
[AWARDDEFINITIONbolt]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=3
WEAPONKILLCODESLISTITEM001=+COD2_enfield_mp
WEAPONKILLCODESLISTITEM002=+COD2_kar98k_mp
WEAPONKILLCODESLISTITEM003=+COD2_mosin_nagant_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Image=bolt.jpg
Name=Bolt-Action Ace
[AWARDDEFINITIONsemirifle]
Weighted=Y
Image=semirifle.jpg
Name=Semi-Auto Rifle Master
WEAPONKILLCODESLISTCOUNT=4
WEAPONKILLCODESLISTITEM001=+COD2_g43_mp
WEAPONKILLCODESLISTITEM002=+COD2_m1carbine_mp
WEAPONKILLCODESLISTITEM003=+COD2_m1garand_mp
WEAPONKILLCODESLISTITEM004=+COD2_SVT40_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONshotgun]
Weighted=Y
Image=trench.jpg
Name=Trench Gun Terror
WEAPONKILLCODESLISTCOUNT=1
WEAPONKILLCODESLISTITEM001=+COD2_shotgun_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONpistol]
Weighted=Y
Image=pistol.jpg
Name=Pistol Peacemaker
WEAPONKILLCODESLISTCOUNT=4
WEAPONKILLCODESLISTITEM001=+COD2_colt_mp
WEAPONKILLCODESLISTITEM002=+COD2_luger_mp
WEAPONKILLCODESLISTITEM003=+COD2_TT30_mp
WEAPONKILLCODESLISTITEM004=+COD2_webley_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONkills]
Weighted=N
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Kills
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Most Kills
Image=kills.jpg
[AWARDDEFINITIONkills2]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Kills
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Most Consistent
Image=kills.jpg
[AWARDDEFINITIONdeaths]
Weighted=N
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Deaths
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Image=deaths.jpg
Name=Most Deaths
[AWARDDEFINITIONdeaths2]
Weighted=Y
Image=deaths.jpg
Name=Most Targeted
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Deaths
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONkilldeath]
Weighted=Y
Name=Most Deadly
Image=ratio.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=3
MISCCODESLISTITEM001=+Kills
MISCCODESLISTITEM002=-Deaths
MISCCODESLISTITEM003=-Suicides
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONteamkiller]
Weighted=N
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Team Kills
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Team Killer
Image=tk.jpg
[AWARDDEFINITIONoutstanding]
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=3
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=24
MISCCODESLISTCOUNT=4
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Weighted=N
Name=Most Outstanding
Image=ratio.jpg
LOCATIONKILLCODESLISTITEM001=+COD2_head
LOCATIONKILLCODESLISTITEM002=+COD2_helmet
LOCATIONKILLCODESLISTITEM003=+COD2_neck
ACTIONCODESLISTITEM001=+COD2_ctf_assist
ACTIONCODESLISTITEM002=+COD2_ctf_captured
ACTIONCODESLISTITEM003=+COD2_ctf_defended
ACTIONCODESLISTITEM004=+COD2_ctf_pickup
ACTIONCODESLISTITEM005=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM006=+COD2_ctf_returned
ACTIONCODESLISTITEM007=+COD2_ctf_take
ACTIONCODESLISTITEM008=+cod2_ctfb_assist
ACTIONCODESLISTITEM009=+cod2_ctfb_captured
ACTIONCODESLISTITEM010=+cod2_ctfb_defend
ACTIONCODESLISTITEM011=+cod2_ctfb_pickup
ACTIONCODESLISTITEM012=+cod2_ctfb_pickup_own
ACTIONCODESLISTITEM013=+cod2_ctfb_returned
ACTIONCODESLISTITEM014=+cod2_ctfb_take
ACTIONCODESLISTITEM015=+COD2_bel_alive_tick
ACTIONCODESLISTITEM016=+COD2_bomb_defuse
ACTIONCODESLISTITEM017=+COD2_bomb_plant
ACTIONCODESLISTITEM018=+COD2_heal
ACTIONCODESLISTITEM019=+COD2_hq_capture
ACTIONCODESLISTITEM020=+COD2_hq_defend
ACTIONCODESLISTITEM021=+COD2_hq_destroy
ACTIONCODESLISTITEM022=+COD2_htf_scored
ACTIONCODESLISTITEM023=+COD2_htf_stole
ACTIONCODESLISTITEM024=+COD2_sd_defend
MISCCODESLISTITEM001=+Kills
MISCCODESLISTITEM002=-Deaths
MISCCODESLISTITEM003=-Team Kills
MISCCODESLISTITEM004=-Suicides
[AWARDDEFINITIONvaluable]
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=16
MISCCODESLISTCOUNT=2
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Weighted=N
Name=Most Valuable
Image=ratio.jpg
ACTIONCODESLISTITEM001=+COD2_ctf_captured
ACTIONCODESLISTITEM002=+cod2_ctfb_captured
ACTIONCODESLISTITEM003=+COD2_ctf_take
ACTIONCODESLISTITEM004=+cod2_ctfb_take
ACTIONCODESLISTITEM005=+COD2_ctf_returned
ACTIONCODESLISTITEM006=+cod2_ctfb_returned
ACTIONCODESLISTITEM007=+COD2_bomb_defuse
ACTIONCODESLISTITEM008=+COD2_bomb_plant
ACTIONCODESLISTITEM009=+COD2_hq_capture
ACTIONCODESLISTITEM010=+COD2_hq_destroy
ACTIONCODESLISTITEM011=+COD2_htf_scored
ACTIONCODESLISTITEM012=+COD2_htf_stole
MISCCODESLISTITEM001=+Team Win
MISCCODESLISTITEM002=+Kills
MISCCODESLISTITEM003=-Deaths
ACTIONCODESLISTITEM013=+COD2_ctf_pickup
ACTIONCODESLISTITEM014=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM015=+cod2_ctfb_pickup
ACTIONCODESLISTITEM016=+cod2_ctfb_pickup_own
[AWARDDEFINITIONsuicides]
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Suicides
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Weighted=N
Name=Suicidal Tendencies
Image=suicide.jpg
[AWARDDEFINITIONinaccurate]
Weighted=Y
Image=inaccuracy.jpg
Name=Dishonorable Discharge
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=16
LOCATIONKILLCODESLISTITEM001=+COD2_left_arm_lower
LOCATIONKILLCODESLISTITEM002=+COD2_left_arm_upper
LOCATIONKILLCODESLISTITEM003=+COD2_left_foot
LOCATIONKILLCODESLISTITEM004=+COD2_left_hand
LOCATIONKILLCODESLISTITEM005=+COD2_left_leg_lower
LOCATIONKILLCODESLISTITEM006=+COD2_left_leg_upper
LOCATIONKILLCODESLISTITEM007=+COD2_right_arm_lower
LOCATIONKILLCODESLISTITEM008=+COD2_right_arm_upper
LOCATIONKILLCODESLISTITEM009=+COD2_right_foot
LOCATIONKILLCODESLISTITEM010=+COD2_right_hand
LOCATIONKILLCODESLISTITEM011=+COD2_right_leg_lower
LOCATIONKILLCODESLISTITEM012=+COD2_right_leg_upper
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
LOCATIONKILLCODESLISTITEM013=-COD2_head
LOCATIONKILLCODESLISTITEM014=-COD2_helmet
LOCATIONKILLCODESLISTITEM015=-COD2_neck
LOCATIONKILLCODESLISTITEM016=-COD2_torso_upper
[AWARDDEFINITIONheadshot]
Weighted=Y
Name=Headshot King
Image=headshot.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=2
LOCATIONKILLCODESLISTITEM001=+COD2_head
LOCATIONKILLCODESLISTITEM002=+COD2_helmet
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONfalls]
Weighted=N
Image=fall.jpg
Name=Fallen Soldier
WEAPONKILLCODESLISTCOUNT=1
WEAPONKILLCODESLISTITEM001=+COD2_MOD_FALLING
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONluck]
Weighted=Y
Image=luck.jpg
Name=Lucky Charms
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=40
WEAPONDEATHCODESLISTITEM001=-COD2_30cal_prone_mp
WEAPONDEATHCODESLISTITEM002=-COD2_30cal_stand_mp
WEAPONDEATHCODESLISTITEM003=-COD2_binoculars_artillery_mp
WEAPONDEATHCODESLISTITEM004=-COD2_flamethrower_mp
WEAPONDEATHCODESLISTITEM005=-COD2_cook_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM006=-COD2_cook_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM007=-COD2_cook_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM008=-COD2_cook_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM009=-COD2_bazooka_mp
WEAPONDEATHCODESLISTITEM010=-COD2_BASH
WEAPONDEATHCODESLISTITEM011=-COD2_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM012=-COD2_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM013=-COD2_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM014=-COD2_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM015=-COD2_frag_type1_american_mp
WEAPONDEATHCODESLISTITEM016=-COD2_frag_type1_british_mp
WEAPONDEATHCODESLISTITEM017=-COD2_frag_type1_german_mp
WEAPONDEATHCODESLISTITEM018=-COD2_frag_type1_russian_mp
WEAPONDEATHCODESLISTITEM019=-COD2_fraggrenade_mp
WEAPONDEATHCODESLISTITEM020=-COD2_gas_grenade_mp
WEAPONDEATHCODESLISTITEM021=-COD2_knife_mp
WEAPONDEATHCODESLISTITEM022=-COD2_MOD_CRUSH_JEEP
WEAPONDEATHCODESLISTITEM023=-COD2_MOD_EXPLOSIVE
WEAPONDEATHCODESLISTITEM024=-COD2_MOD_FALLING
WEAPONDEATHCODESLISTITEM025=-COD2_MOD_FLAME
WEAPONDEATHCODESLISTITEM026=-COD2_MOD_SUICIDE
WEAPONDEATHCODESLISTITEM027=-COD2_MOD_TRIGGER_HURT
WEAPONDEATHCODESLISTITEM028=-COD2_MOD_WATER
WEAPONDEATHCODESLISTITEM029=-COD2_panzerschreck_mp
WEAPONDEATHCODESLISTITEM030=-COD2_rgd-33russianfrag_mp
WEAPONDEATHCODESLISTITEM031=-COD2_satchelcharge_mp
WEAPONDEATHCODESLISTITEM032=-COD2_sticky_bomb_mp
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=1
LOCATIONDEATHCODESLISTCOUNT=2
LOCATIONDEATHCODESLISTITEM001=-COD2_head
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
WEAPONDEATHCODESLISTITEM033=-COD2_fire_grenade_mp
WEAPONDEATHCODESLISTITEM034=-COD2_gas_grenade_mp
WEAPONDEATHCODESLISTITEM035=-COD2_mg42_bipod_duck_mp
WEAPONDEATHCODESLISTITEM036=-COD2_mg42_bipod_prone_mp
WEAPONDEATHCODESLISTITEM037=-COD2_mg42_bipod_stand_mp
WEAPONDEATHCODESLISTITEM038=-cod2_mortar_mp
WEAPONDEATHCODESLISTITEM039=-cod2_planebomb_mp
WEAPONDEATHCODESLISTITEM040=-cod2_tripwire_mp
LOCATIONKILLCODESLISTITEM001=+COD2_neck
LOCATIONDEATHCODESLISTITEM002=-COD2_helmet
[AWARDDEFINITIONbadluck]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=42
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=3
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Black Cats
Image=unlucky.jpg
WEAPONDEATHCODESLISTITEM001=+COD2_30cal_prone_mp
WEAPONDEATHCODESLISTITEM002=+COD2_30cal_stand_mp
WEAPONDEATHCODESLISTITEM003=+COD2_artillery_mp
WEAPONDEATHCODESLISTITEM004=+COD2_BASH
WEAPONDEATHCODESLISTITEM005=+COD2_bazooka_mp
WEAPONDEATHCODESLISTITEM006=+COD2_binoculars_artillery_mp
WEAPONDEATHCODESLISTITEM007=+COD2_cook_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM008=+COD2_cook_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM009=+COD2_cook_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM010=+COD2_cook_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM011=+COD2_fire_grenade_mp
WEAPONDEATHCODESLISTITEM012=+COD2_flamethrower_mp
WEAPONDEATHCODESLISTITEM013=+COD2_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM014=+COD2_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM015=+COD2_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM016=+COD2_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM017=+COD2_frag_type1_american_mp
WEAPONDEATHCODESLISTITEM018=+COD2_frag_type1_british_mp
WEAPONDEATHCODESLISTITEM019=+COD2_frag_type1_german_mp
WEAPONDEATHCODESLISTITEM020=+COD2_frag_type1_russian_mp
WEAPONDEATHCODESLISTITEM021=+COD2_fraggrenade_mp
WEAPONDEATHCODESLISTITEM022=+COD2_gas_grenade_mp
WEAPONDEATHCODESLISTITEM023=+COD2_knife_mp
WEAPONDEATHCODESLISTITEM024=+cod2_landmine_mp
WEAPONDEATHCODESLISTITEM025=+COD2_mg42_bipod_duck_mp
WEAPONDEATHCODESLISTITEM026=+COD2_mg42_bipod_prone_mp
WEAPONDEATHCODESLISTITEM027=+COD2_mg42_bipod_stand_mp
WEAPONDEATHCODESLISTITEM028=+COD2_mk1britishfrag_mp
WEAPONDEATHCODESLISTITEM029=+COD2_MOD_CRUSH_JEEP
WEAPONDEATHCODESLISTITEM030=+COD2_MOD_EXPLOSIVE
WEAPONDEATHCODESLISTITEM031=+COD2_MOD_FALLING
WEAPONDEATHCODESLISTITEM032=+COD2_MOD_FLAME
WEAPONDEATHCODESLISTITEM033=+COD2_MOD_SUICIDE
WEAPONDEATHCODESLISTITEM034=+COD2_MOD_TRIGGER_HURT
WEAPONDEATHCODESLISTITEM035=+COD2_MOD_WATER
WEAPONDEATHCODESLISTITEM036=+cod2_mortar_mp
WEAPONDEATHCODESLISTITEM037=+COD2_panzerschreck_mp
WEAPONDEATHCODESLISTITEM038=+cod2_planebomb_mp
WEAPONDEATHCODESLISTITEM039=+COD2_rgd-33russianfrag_mp
WEAPONDEATHCODESLISTITEM040=+COD2_sticky_bomb_mp
WEAPONDEATHCODESLISTITEM041=+COD2_tnt_bomb_mp
WEAPONDEATHCODESLISTITEM042=+cod2_tripwire_mp
LOCATIONDEATHCODESLISTITEM001=+COD2_head
LOCATIONDEATHCODESLISTITEM002=+COD2_helmet
LOCATIONDEATHCODESLISTITEM003=+COD2_neck
[AWARDDEFINITIONmortar]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=1
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Mortar Specialist
Image=mortar.jpg
WEAPONKILLCODESLISTITEM001=+cod2_mortar_mp
[AWARDDEFINITIONarty]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=2
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Artillery Coordinator
Image=artillery.jpg
WEAPONKILLCODESLISTITEM001=+COD2_artillery_mp
WEAPONKILLCODESLISTITEM002=+COD2_binoculars_artillery_mp
[AWARDDEFINITIONairstrike]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=1
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Airstike Controller
Image=airstrike.jpg
WEAPONKILLCODESLISTITEM001=+cod2_planebomb_mp
[AWARDDEFINITIONgrenade]
Weighted=Y
Name=Grenade Expert
Image=grenade.jpg
WEAPONKILLCODESLISTCOUNT=15
WEAPONKILLCODESLISTITEM001=+COD2_cook_frag_grenade_american_mp
WEAPONKILLCODESLISTITEM002=+COD2_cook_frag_grenade_british_mp
WEAPONKILLCODESLISTITEM003=+COD2_cook_frag_grenade_german_mp
WEAPONKILLCODESLISTITEM004=+COD2_cook_frag_grenade_russian_mp
WEAPONKILLCODESLISTITEM005=+COD2_frag_grenade_american_mp
WEAPONKILLCODESLISTITEM006=+COD2_frag_grenade_british_mp
WEAPONKILLCODESLISTITEM007=+COD2_frag_grenade_german_mp
WEAPONKILLCODESLISTITEM008=+COD2_frag_grenade_russian_mp
WEAPONKILLCODESLISTITEM009=+COD2_frag_type1_american_mp
WEAPONKILLCODESLISTITEM010=+COD2_frag_type1_british_mp
WEAPONKILLCODESLISTITEM011=+COD2_frag_type1_german_mp
WEAPONKILLCODESLISTITEM012=+COD2_frag_type1_russian_mp
WEAPONKILLCODESLISTITEM013=+COD2_fraggrenade_mp
WEAPONKILLCODESLISTITEM014=+COD2_mk1britishfrag_mp
WEAPONKILLCODESLISTITEM015=+COD2_rgd-33russianfrag_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONgrenadedeaths]
Weighted=Y
Name=Grenade Magnet
Image=grenademagnet.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=15
WEAPONDEATHCODESLISTITEM001=+COD2_cook_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM002=+COD2_cook_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM003=+COD2_cook_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM004=+COD2_cook_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM005=+COD2_frag_grenade_american_mp
WEAPONDEATHCODESLISTITEM006=+COD2_frag_grenade_british_mp
WEAPONDEATHCODESLISTITEM007=+COD2_frag_grenade_german_mp
WEAPONDEATHCODESLISTITEM008=+COD2_frag_grenade_russian_mp
WEAPONDEATHCODESLISTITEM009=+COD2_frag_type1_american_mp
WEAPONDEATHCODESLISTITEM010=+COD2_frag_type1_british_mp
WEAPONDEATHCODESLISTITEM011=+COD2_frag_type1_german_mp
WEAPONDEATHCODESLISTITEM012=+COD2_frag_type1_russian_mp
WEAPONDEATHCODESLISTITEM013=+COD2_fraggrenade_mp
WEAPONDEATHCODESLISTITEM014=+COD2_mk1britishfrag_mp
WEAPONDEATHCODESLISTITEM015=+COD2_rgd-33russianfrag_mp
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONgasgrenade]
Image=gasgrenade.jpg
Weighted=N
WEAPONKILLCODESLISTCOUNT=5
WEAPONKILLCODESLISTITEM001=+COD2_gas_grenade_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Gas Guerilla
WEAPONKILLCODESLISTITEM002=+cod2_smoke_grenade_american_gas_mp
WEAPONKILLCODESLISTITEM003=+cod2_smoke_grenade_british_gas_mp
WEAPONKILLCODESLISTITEM004=+cod2_smoke_grenade_german_gas_mp
WEAPONKILLCODESLISTITEM005=+cod2_smoke_grenade_russian_gas_mp
[AWARDDEFINITIONfiregrenade]
Weighted=N
WEAPONKILLCODESLISTCOUNT=5
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Image=firegrenade.jpg
Name=Firestarter
WEAPONKILLCODESLISTITEM001=+COD2_fire_grenade_mp
WEAPONKILLCODESLISTITEM002=+cod2_smoke_grenade_american_fire_mp
WEAPONKILLCODESLISTITEM003=+cod2_smoke_grenade_british_fire_mp
WEAPONKILLCODESLISTITEM004=+cod2_smoke_grenade_german_fire_mp
WEAPONKILLCODESLISTITEM005=+cod2_smoke_grenade_russian_fire_mp
[AWARDDEFINITIONexplosives]
Weighted=N
Name=Explosives Engineer
Image=explosive.jpg
WEAPONKILLCODESLISTCOUNT=6
WEAPONKILLCODESLISTITEM001=+COD2_bazooka_mp
WEAPONKILLCODESLISTITEM002=+COD2_MOD_EXPLOSIVE
WEAPONKILLCODESLISTITEM003=+COD2_sticky_bomb_mp
WEAPONKILLCODESLISTITEM004=+COD2_satchelcharge_mp
WEAPONKILLCODESLISTITEM005=+COD2_panzerschreck_mp
WEAPONKILLCODESLISTITEM006=+COD2_tnt_bomb_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONexplosivesmagnet]
Weighted=N
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=6
WEAPONDEATHCODESLISTITEM001=+COD2_bazooka_mp
WEAPONDEATHCODESLISTITEM002=+COD2_MOD_EXPLOSIVE
WEAPONDEATHCODESLISTITEM003=+COD2_panzerschreck_mp
WEAPONDEATHCODESLISTITEM004=+COD2_satchelcharge_mp
WEAPONDEATHCODESLISTITEM005=+COD2_sticky_bomb_mp
WEAPONDEATHCODESLISTITEM006=+COD2_tnt_bomb_mp
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Explosives Magnet
Image=explosivesmagnet.jpg
[AWARDDEFINITIONtrip]
Weighted=Y
WEAPONKILLCODESLISTITEM001=+cod2_tripwire_mp
WEAPONKILLCODESLISTCOUNT=1
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Image=trip.jpg
Name=Trip Plant Technician
[AWARDDEFINITIONflame]
Weighted=N
WEAPONKILLCODESLISTCOUNT=1
WEAPONKILLCODESLISTITEM001=+COD2_flamethrower_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Fire Marshal
Image=flamethrower.jpg
[AWARDDEFINITIONchat]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Speech
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Image=chat.jpg
Name=Communications Officer
[AWARDDEFINITIONctfcommand]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=15
ACTIONCODESLISTITEM001=+COD2_ctf_assist
ACTIONCODESLISTITEM002=+COD2_ctf_captured
ACTIONCODESLISTITEM003=+COD2_ctf_pickup
ACTIONCODESLISTITEM004=+COD2_ctf_returned
ACTIONCODESLISTITEM005=+COD2_ctf_take
ACTIONCODESLISTITEM006=+cod2_ctfb_assist
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=CTF Commander
Image=ctfcommand.jpg
ACTIONCODESLISTITEM007=+cod2_ctfb_captured
ACTIONCODESLISTITEM008=+cod2_ctfb_pickup
ACTIONCODESLISTITEM009=+cod2_ctfb_returned
ACTIONCODESLISTITEM010=+cod2_ctfb_take
ACTIONCODESLISTITEM011=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM012=+cod2_ctfb_pickup_own
ACTIONCODESLISTITEM013=+cod2_ctf_defend
ACTIONCODESLISTITEM014=+COD2_ctf_defended
ACTIONCODESLISTITEM015=+cod2_ctfb_defend
[AWARDDEFINITIONctfworthless]
Weighted=Y
Image=ctfworthless.jpg
Name=CTF Loner
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=15
ACTIONCODESLISTITEM001=-COD2_ctf_assist
ACTIONCODESLISTITEM002=-COD2_ctf_captured
ACTIONCODESLISTITEM003=-COD2_ctf_pickup
ACTIONCODESLISTITEM004=-COD2_ctf_returned
ACTIONCODESLISTITEM005=-COD2_ctf_take
ACTIONCODESLISTITEM006=-cod2_ctfb_assist
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM007=-cod2_ctfb_captured
ACTIONCODESLISTITEM008=-cod2_ctfb_pickup
ACTIONCODESLISTITEM009=-cod2_ctfb_returned
ACTIONCODESLISTITEM010=-cod2_ctfb_take
ACTIONCODESLISTITEM011=-cod2_ctf_pickup_own
ACTIONCODESLISTITEM012=-cod2_ctfb_pickup_own
ACTIONCODESLISTITEM013=-cod2_ctf_defend
ACTIONCODESLISTITEM014=-COD2_ctf_defended
ACTIONCODESLISTITEM015=-cod2_ctfb_defend
[AWARDDEFINITIONctfattack]
Weighted=Y
Name=CTF Attacker
Image=ctfattack.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=8
ACTIONCODESLISTITEM001=+COD2_ctf_pickup
ACTIONCODESLISTITEM002=+COD2_ctf_returned
ACTIONCODESLISTITEM003=+COD2_ctf_take
ACTIONCODESLISTITEM004=+cod2_ctfb_pickup
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM005=+cod2_ctfb_returned
ACTIONCODESLISTITEM006=+cod2_ctfb_take
ACTIONCODESLISTITEM007=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM008=+cod2_ctfb_pickup_own
[AWARDDEFINITIONctfsupport]
Weighted=Y
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=9
ACTIONCODESLISTITEM001=+COD2_ctf_assist
ACTIONCODESLISTITEM002=+COD2_ctf_pickup
ACTIONCODESLISTITEM003=+cod2_ctfb_assist
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=CTF Supporter
Image=ctfsupport.jpg
ACTIONCODESLISTITEM004=+cod2_ctfb_pickup
ACTIONCODESLISTITEM005=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM006=+cod2_ctfb_pickup_own
ACTIONCODESLISTITEM007=+cod2_ctf_defend
ACTIONCODESLISTITEM008=+COD2_ctf_defended
ACTIONCODESLISTITEM009=+cod2_ctfb_defend
[AWARDDEFINITIONctfassist]
Weighted=Y
Image=ctfassist.jpg
Name=CTF Assistant
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=2
ACTIONCODESLISTITEM001=+COD2_ctf_assist
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM002=+cod2_ctfb_assist
[AWARDDEFINITIONctfreturn]
Weighted=Y
Image=ctfreturn.jpg
Name=CTF Returner
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=2
ACTIONCODESLISTITEM001=+COD2_ctf_returned
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM002=+cod2_ctfb_returned
[AWARDDEFINITIONctfpickup]
Weighted=Y
Image=ctfpickup.jpg
Name=CTF Collector
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=4
ACTIONCODESLISTITEM001=+COD2_ctf_pickup
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM002=+cod2_ctfb_pickup
ACTIONCODESLISTITEM003=+cod2_ctf_pickup_own
ACTIONCODESLISTITEM004=+cod2_ctfb_pickup_own
[AWARDDEFINITIONctftaken]
Weighted=Y
Name=CTF Thief
Image=ctftaken.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=2
ACTIONCODESLISTITEM001=+COD2_ctf_take
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM002=+cod2_ctfb_take
[AWARDDEFINITIONctfcapture]
Weighted=Y
Image=ctfcapture.jpg
Name=CTF Captain
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=2
ACTIONCODESLISTITEM001=+COD2_ctf_captured
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM002=+cod2_ctfb_captured
[AWARDDEFINITIONctfwinner]
Weighted=Y
Image=ctfwinner.jpg
Name=CTF Winner
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Team Win
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONctfloser]
Weighted=Y
Image=ctfloser.jpg
Name=CTF Loser
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=1
MISCCODESLISTITEM001=+Team Loss
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONbash]
Weighted=Y
Image=basher.jpg
Name=Melee Major
WEAPONKILLCODESLISTCOUNT=1
WEAPONKILLCODESLISTITEM001=+COD2_BASH
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
[AWARDDEFINITIONmarksman]
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=17
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Name=Marksman Honor
Image=marksman.jpg
Weighted=Y
LOCATIONKILLCODESLISTITEM001=+COD2_head
LOCATIONKILLCODESLISTITEM002=+COD2_helmet
LOCATIONKILLCODESLISTITEM003=+COD2_torso_upper
LOCATIONKILLCODESLISTITEM004=+COD2_neck
LOCATIONKILLCODESLISTITEM005=-COD2_left_arm_lower
LOCATIONKILLCODESLISTITEM006=-COD2_left_arm_upper
LOCATIONKILLCODESLISTITEM007=-COD2_left_foot
LOCATIONKILLCODESLISTITEM008=-COD2_left_hand
LOCATIONKILLCODESLISTITEM009=-COD2_left_leg_lower
LOCATIONKILLCODESLISTITEM010=-COD2_left_leg_upper
LOCATIONKILLCODESLISTITEM011=-COD2_right_arm_lower
LOCATIONKILLCODESLISTITEM012=-COD2_right_arm_upper
LOCATIONKILLCODESLISTITEM013=-COD2_right_foot
LOCATIONKILLCODESLISTITEM014=-COD2_right_hand
LOCATIONKILLCODESLISTITEM015=-COD2_right_leg_lower
LOCATIONKILLCODESLISTITEM016=-COD2_right_leg_upper
LOCATIONKILLCODESLISTITEM017=-COD2_torso_lower
[SkillWeights]
gametype_COD2_ctf=1.0
weapon_cod2_shotgun_mp=1.0
location_cod2_left_leg_upper=0.9
location_cod2_right_leg_upper=0.9
location_cod2_right_leg_lower=0.8
location_cod2_torso_upper=1.15
location_cod2_left_arm_lower=0.8
location_cod2_left_hand=0.7
gametype_COD2_tdm=1.0
weapon_cod2_mp40_mp=1.0
weapon_cod2_greasegun_mp=1.0
location_cod2_left_arm_upper=0.9
weapon_cod2_30cal_stand_mp=0.75
location_cod2_torso_lower=0.95
weapon_cod2_thompson_mp=1.0
weapon_cod2_kar98k_sniper_mp=1.0
location_cod2_left_leg_lower=0.8
weapon_cod2_mg42_bipod_stand_mp=0.75
location_cod2_right_arm_upper=0.9
weapon_cod2_frag_grenade_american_mp=0.9
location_cod2_none=1.0
weapon_cod2_frag_grenade_german_mp=0.9
weapon_COD2_BASH=1.1
location_cod2_head=1.3
location_cod2_right_arm_lower=0.8
weapon_cod2_mod_suicide=0
location_cod2_neck=1.25
weapon_cod2_mp44_mp=1.0
location_cod2_right_foot=0.7
location_cod2_left_foot=0.7
weapon_cod2_colt_mp=1.1
location_cod2_right_hand=0.7
weapon_cod2_springfield_mp=1.0
weapon_cod2_luger_mp=1.1
weapon_cod2_m1garand_mp=1.0
weapon_cod2_mod_explosive=0.75
weapon_cod2_webley_mp=1.1
weapon_cod2_enfield_mp=1.0
weapon_cod2_sten_mp=1.0
weapon_cod2_frag_grenade_british_mp=0.9
weapon_cod2_mod_trigger_hurt=0
weapon_cod2_kar98k_mp=1.0
weapon_cod2_bar_mp=1.0
weapon_cod2_ppsh_mp=1.0
weapon_cod2_mosin_nagant_sniper_mp=1.0
weapon_cod2_tt30_mp=1.1
weapon_cod2_enfield_scope_mp=1.0
weapon_cod2_m1carbine_mp=1.0
weapon_cod2_g43_mp=1.0
weapon_cod2_mosin_nagant_mp=1.0
weapon_cod2_frag_grenade_russian_mp=0.9
weapon_cod2_pps42_mp=1.0
weapon_cod2_svt40_mp=1.0
weapon_cod2_bren_mp=1.0
weapon_cod2_mod_falling=0
gametype_COD2_dm=1.0
gametype_COD2_hq=1.0
gametype_COD2_sd=1.0
weapon_cod2_planebomb_mp=0.75
gametype_COD2_ctfb=1.0
weapon_cod2_mortar_mp=0.75
weapon_cod2_tripwire_mp=0.85
weapon_cod2_landmine_mp=0
weapon_cod2_smoke_grenade_british_gas_mp=0.9
weapon_cod2_smoke_grenade_american_gas_mp=0.9
weapon_cod2_smoke_grenade_russian_gas_mp=0.9
weapon_cod2_smoke_grenade_german_gas_mp=0.9
weapon_cod2_smoke_grenade_british_fire_mp=0.9
weapon_cod2_smoke_grenade_american_fire_mp=0.9
weapon_cod2_smoke_grenade_russian_fire_mp=0.9
weapon_cod2_smoke_grenade_german_fire_mp=0.9
weapon_cod2_artillery_mp=0.75

[AWARDDEFINITIONlandmine]
Name=Minesweeper
Image=landmine.jpg
WEAPONKILLCODESLISTCOUNT=1
WEAPONKILLCODESLISTITEM001=+cod2_landmine_mp
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=0
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
Weighted=N

[AWARDDEFINITIONctfdefend]
Weighted=Y
Image=ctfdefend.jpg
Name=CTF Defender
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=5
ACTIONCODESLISTITEM001=+cod2_ctf_defend
ACTIONCODESLISTITEM002=+COD2_ctf_defended
ACTIONCODESLISTITEM003=+cod2_ctfb_defend
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0
ACTIONCODESLISTITEM004=+COD2_ctf_returned
ACTIONCODESLISTITEM005=+cod2_ctfb_returned
[AWARDDEFINITIONctfcamp]
Weighted=Y
Name=CTF Camper
Image=ctfcamp.jpg
WEAPONKILLCODESLISTCOUNT=0
WEAPONDEATHCODESLISTCOUNT=0
WEAPONTKCODESLISTCOUNT=0
LOCATIONKILLCODESLISTCOUNT=0
LOCATIONDEATHCODESLISTCOUNT=0
LOCATIONTKCODESLISTCOUNT=0
ACTIONCODESLISTCOUNT=15
ACTIONCODESLISTITEM001=+cod2_ctf_defend
ACTIONCODESLISTITEM002=+COD2_ctf_defended
ACTIONCODESLISTITEM003=+cod2_ctfb_defend
ACTIONCODESLISTITEM004=-COD2_ctf_assist
ACTIONCODESLISTITEM005=-COD2_ctf_captured
ACTIONCODESLISTITEM006=-COD2_ctf_pickup
ACTIONCODESLISTITEM007=-cod2_ctf_pickup_own
ACTIONCODESLISTITEM008=-COD2_ctf_returned
ACTIONCODESLISTITEM009=-COD2_ctf_take
ACTIONCODESLISTITEM010=-cod2_ctfb_assist
ACTIONCODESLISTITEM011=-cod2_ctfb_captured
ACTIONCODESLISTITEM012=-cod2_ctfb_pickup
ACTIONCODESLISTITEM013=-cod2_ctfb_pickup_own
ACTIONCODESLISTITEM014=-cod2_ctfb_returned
ACTIONCODESLISTITEM015=-cod2_ctfb_take
MISCCODESLISTCOUNT=0
XPCODESLISTCOUNT=0
GAMETYPECODESLISTCOUNT=0

[MessageCentreValues]
